Gamespot AU's Laura Parker cornered Game Developers Association of Australia (GDAA) CEO, Tony Reed, to discuss a few things about the $1.8 billion R&D tax credits bill that was passed recently and what it offers to the local games industry.
The GDAA CEO explains that the R&D tax credits bill is highly compatible and accessible to games developers since games development is all about creating new concepts, software and tools. The bill will offer registered local studios that have a less than $20 million turnover the ability to claim 45 cents in the dollar in expenses back whilst those with a higher turnover can still claim a limited amount.
From Gamespot AU...
(Tony Reed) No matter how big or small a studio is, this is the kind of thing that will encourage development. It is designed with our own independence, creativity, and innovation in mind. Our goal at the GDAA is to prepare Australia to become one of the top three territories in the world for game development within the next five years. I think this can be achieved--the industry is doing really great right now and we seem to have gone back to our roots in generating amazing content.
Tony also describes what the GDAA have been busily doing for the local industry recently, listing their involvement with the R&D tax credits bill, the Digital Media Initiative in N.S.W, and programs for the Federal Government. They're also putting some attention in the education sector with a planned audit of the courses available, and the organisation is looking into finance and investment models for the industry.