It’s been a while since I’ve written a blog on what I’ve been up to. Mostly because I’ve been quite busy with all sorts of work. Thankfully the outcome of which is that I now have quite a deal of things to write about.
First to talk about are my efforts to materialize an indie game studio and to shape it into being an entity that is considered professional and not in fact an unemployed de...
I want to make a call out to find out who’s out there in the local scene. I’m on the lookout to see who’s available for a project I’d like to get started midyear.
Project codename: Play-bit Heroes!
I’m currently writing an application to Film Victoria for a digital distribution funding due in mid April. The purpose of this funding is to kick...
Chris here from Roo Games.
After the release of Mole - Quest for the Terracore gem! We've been hard at work on our next project for the iPhone.
It's Called Power Surge!
Power Surge has the player linking neon coloured circuits to create larger circuits and link them to power connectors to bring light to towns and cities!
The game starts off easy e...
After much hard work from the project mole team i'm proud to announce our game is now in the app store! Mole!
You play as Mark the mole as you quest to find the fabled Terracore gem!
· An easy to play touch based game with no complex and cloggy GUI controllers. Simply touch any location to have Mark dig to it!
· Explore the dee...
With Mole just about close to a month until it's iPhone release I wanted to show my thought process in how I went about designing Mole.
One of the best ways to show you guys is to showcase the design document.
So in the interest in sharing free information within our dev community and perhaps giving you guys something to reference. Here is my design documentati...
First off I’ll disclaim that as far as my experience at GCAP is concerned I was only a exhibitor. I didn’t attend any of the keynotes or talks. I sat in at the Mole table 90% of the time. The rest was spent talking to people and playing the other indie games.
I noticed was...
[Note: This post is quite long. Just wanted to establish that so no one tells me to shorten it. :D ]
Designerwatts' 7 rules of making your first team-based indie game.
I wanted to take the time to write out my experiences and lessons learned with the projects I've been working on for the better part of this year as an aspiring designer and indie develope...
Our submission for GCAPs indie awards.
To be honest I didn't submit Mole in the hopes of winning awards. I'm more so interested in getting the opportunity to showcase the game to developers and publishers in December. At which point Mole will be much more refined in control, graphics and quality then it is now.
Still we're quite happy with this submission. It showcases the core ga...
Another busy month in the world of freeware game development.
Due to the efforts of some very dedicated and skilled volunteer developers. There have been some noticeable changes to Tower City this month.
Our talented enviornment artist has been hard at work to create a set of environment props that have given the dungeon of tower city a fantastic and colourful appearance.
Team Tower City
Prototype Project Tower City
Brief description & Target aim:
Tower City is a freeware project created f...