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First Impressions of Edge of Twilight at Destructoid

Destructoid have a "First Jimpressions" of Edge of Twilight taken from a hands-on experience shown at the Tokyo Game Show 2008. It's a nice brief run through of the Steam-punk themed action game from Bisbane developers, Fuzzyeyes Studios, and describes some of the environment and gameplay experience from the demo they received...

The game is shaping up to be pretty darn good, even if the gameplay fundamentals are not screaming originality. From what I've seen, the combat looks very solid, and the aesthetics are definitely memorable. I think the concept is what will push Edge of Twilight from good to great, and that's something we'll just have to wait for, sadly.

There are some *very nice* screenshots of Edge of Twilight available at Destructoid that's highly worth checking out!

Submitted by Anonymous (not verified) on Fri, 17/10/08 - 10:37 AM Permalink

This type of game could take fuzzyeye from just doing odd-games to being seen in a much better light by publishers. Could be a real starter for the studio if they get it right. Get them out of a niche market.

Submitted by Anonymous (not verified) on Sun, 19/10/08 - 10:13 PM Permalink

Some of art looks good, enough of it looks close to being a little too dated for next-gen. The screenshots don't show much in the way of gameplay, and what they do show, doesn't paint a very 'entertaining' picture.

Though, I am rather cynical by nature. Hope they have a hit.

Submitted by Anonymous (not verified) on Mon, 20/10/08 - 10:41 AM Permalink

Hard to say if its entertaining or not. As you said the screenshots are pretty low resolution, next press release they need to release some high-res screenies.

I will be buying a copy to support the guys anyway and I'll leave assessment on the game until I actually play it.

Submitted by Anonymous (not verified) on Mon, 20/10/08 - 11:28 AM Permalink

"Lex begins by walking through the quiet forest, at one point tipping a tree via a button press to create a makeshit bridge."

Submitted by souri on Mon, 20/10/08 - 12:15 PM Permalink

Would love to see more in-game screenshots based on Alti's concepts! He showed off some really nice concept art imagery on here a long while ago!

Submitted by Anonymous (not verified) on Mon, 20/10/08 - 12:42 PM Permalink

they have gameplay trailer on gametrailer[dot]com....

Submitted by souri on Mon, 20/10/08 - 11:19 PM Permalink

Ok, there were two scenes in there which I thought were absolutely outstanding.

At 2:31 where you have a rolling camera view of some urban street with smoke/smog and other debris flying past (some great lighting effects in there also).

And at 3:10 with the above view of that cityscape. That looks incredible.

Fuzzyeyes needs to show more of that awesome stuff. :D

Submitted by Anonymous (not verified) on Tue, 21/10/08 - 10:49 AM Permalink

Mind blowing, well done guys. Beutiful art direction (characters, environments), user friendly 3rd person camera, interesting level design, responsive controls and combat, full exploitation of the Unreal Engine 3.

Can't wait to see how things evolve over the coming months.

Marty

Submitted by Anonymous (not verified) on Tue, 21/10/08 - 10:49 AM Permalink

did you remove Captcha? God it felt good to get a post right first time :)

Marty

Submitted by Anonymous (not verified) on Tue, 21/10/08 - 12:36 PM Permalink

Actually, based on the vid, it is looking pretty good so far. So, I take back what I said about the art and gameplay. That's the trouble with screenshots, they can say a lot at times, but often they can just as often say a hell of a lot less.

The art / anim looks very polished, and the gameplay looks to be shaping up to be quite solid. Won't proclaim it the greatest game I've seen yet, as vids can often be quite misleading as well ;).

Can't wait to start reading some in-depth previews and reviews of the game :).

Submitted by Anonymous (not verified) on Tue, 21/10/08 - 4:35 PM Permalink

Most of the time most game engines will supersize the screen, then sample down into a high res image, so the screenshots tend to look much better than the in game appearance.

Submitted by Anonymous (not verified) on Tue, 21/10/08 - 8:45 PM Permalink

I heard from a friend that Fuzzyeyes has *extreme* internal management problems. To the point of crippling (or even destroying) the game.

I hope they iron out the issues in time to get the game made properly but from what I've heard it doesn't look good. It's such a shame.

Submitted by Anonymous (not verified) on Tue, 21/10/08 - 10:49 PM Permalink

It seems to me that "ALL" Australian game company's suck at the art of "management"....
Any way I hope this game is going to be good I'm getting a copy when it come's out:)

Submitted by Anonymous (not verified) on Wed, 22/10/08 - 9:11 AM Permalink

Maybe you just haven't worked in the right companies!