How big is the local games industry? It's certainly been a long time since the local games industry last had a proper headcount. The Australian Bureau of Statistics provided some incredibly detailed stats back in 2007 on the Australia games industry sector, providing a breakdown of the different skillsets employed in the games industry, the ratio of males to females, as well as the amount of developers in each state. It also included other informative details like the amount of profit that the games industry brought in and more, so if you're curious about all that, be sure to check it out here.
Here are the local industry employee stats from that report released in 2007.
As of 30 June, 2007: 45 businesses
Employment at 30 June:
- Managerial/administrative/clerical = 212
- Designers = 136
- Artists and animators = 491
- Programmers = 417
- Audio technicians = 26
- Technical support = 33
- Quality assurance = 105
- Other = 11
Total = 1,431
Of course, 2007 was a long, long time ago, and while we've had some additional growth after that report, we've certainly had some incredibly big studio closures since as well. The biggest closure of them all has to be Krome Studios which, at 400 employees, would mean a sizeable chunk of those numbers.
Finding out current numbers
Justin Brow at 60Sox is approaching Australian games developers (commercial as well as independent) and any other company that derives revenue from providing a games related service (middleware, game art / programming / audio outsourcing etc) for the numbers of people employed in their studio or team. If you fit in any of those categories, please don't hesitate to contact Justin and tell him your stats at:
justin (at) 60Sox.org
If you know of any other businesses working in the local games industry, please do forward them this link or Justin's details so they can contact him with those details. Justin is working on projects to help the local games industry, so that should be an added incentive to say hi to him. In any case, we'd all like to have a good idea on where the local industry stands now in terms of numbers after suffering some rather frequent successions of studio closures over the years as well as a rapidly expanding independent scene.