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  • Back to low poly Austrian grenadier project. Here’s how it looks with normal maps. Now it would be time to add hand painted bump mapping for smaller details. It’s kinda funny- I’ve never really been into history of this particular period, not…

  • It's been rather hectic but in the end I've managed to get things ALMOST right. Surely it requires a post touch up since what you can see here is almost raw Blender rendering (and with materials barely touched to make things worse) but…

  • It's been a moment. Once again I got myself into contest (can't help it- competing is something I can't really live without), this time it's polish blender community portal held contest with "the game" being a title. As long as picture is even…

  • It goes rather slowly but- hey, no rush, I am doing it for pleasure (at least this time). Having UV mapping in place I can now make high res version for normal mapping. I've divided character to three maps (flesh, cloth and shiny bits) to make…

  • I am finally getting out of team management (which I really- really hate) back into REAL 3d jobs... sure, it will take some time to tune up my daily schedule but boy I am glad to finally get there. Anyway- here’s a little piece I did today “just…

  • I’ve recently discovered new prototyping service site- Shapeways (not sure about posting links here so in case you want to find them- just google for company name). Since they do support Blender (actually it’s a tool preferred and promoted by…

  • Hello to all of you guys. I am not in area (not yet should I say) but I wold certainly love to move there- that's why I joined community in first place. Honestly- it was a contest that caught my eye but since its restricted to people that are…