well, its about that time isnt it? who's up for another one in the upcoming uni break? ideas on format/libraries/topics?
MattD
quote:Originally posted by hobonation
wow, does close family get free tee-shirt?!?!?[;)]
You can wear his shirt on weekends... [:D]
I have some surplus Discreet merchandise so I'll put in a aluminium water bottle and a discreet shirt as well..
So anyway, you need to tell me which Discreet shirt you'd like:
Discreet Spawnstar shirt (size L, XL, XXL) OR Discreet 3dsmax6 6 Pacman shirt (size S, XL,XXL)
and let me know what size Sumea Shirt (Size S or M)
I don't think the topic was bad per se...I think the fact that programmers aren't always keen on doing a bunch of game design like adapting a 3D concept into a 2D shooter.
Plus there's lots of art assets in a 2D shooter, may be a slight drawback.
I still think that if we continue with the 2D theme maybe we could tie in one of the sumea draw club activities in? Who knows...I guess we need to establish this competition first :)
p.s. rofl - I got evicted from the pixel town, I think from now on I'll do the job first, then book the plot :)
quote:Plus there's lots of art assets in a 2D shooter, may be a slight drawback.
That's true. I thought for future contests it might be cool to provide a basic media library (sprites, sound effects) that everyone can use if they don't have the talent/time to make their own, or so they don't have to make all the stuff themselves.
Being able to use something like SpriteLib ([url]http://www.arifeldman.com/games/spritelib.html[/url]) would allow us to make more interesting (and fun) games. Opinions?
yeah. My time on the first programming challenge was split almost 50/50 between art and code, and the art was shit. [;)]
By sharing a standard media library we would all produce games that have equal visual quality; the challenge is in the mechanics/gameplay, which is what a programming challenge should be about.
Another possibility could be a supplied artwork theme. One artist makes a set of graphics of a certain theme, and all the programmers have to use that artwork (and probably only that artwork) to make a game of their choice, trying to create gameplay that is appropriate for the theme of the artwork.
Sorta like a game programming Mr. Squiggle? Upside down.. Upside down...
quote:Originally posted by Stephen
I fully agree that coders shouldn't have to deal with art.
Programmer art rocks. Fear my deformed stick man!
Having a media library though is a good idea. Perhaps a sound library as well for those without microphones. It is a programming challenge after all, so if people would prefer to spend half an hour looking through an art library instead of spending half an hour making shitty stick figures they'll be able to.
Good idea, tachyon. To avoid collusion we could also just allow programmers to choose from any of the entries in the art challenge - For example, the art challenge is to make a side scroller character and some appropriate enemies/pickups. Programmers can choose from the resulting entries and make a game featuring that character.
Kane is the winner, time for challenge 3 :)
I think the idea of artists developing a set of sprites for a 2D scroller (don't limit it to side scroller though!) is a good one.
Sounds like a plan for the next challenge, people should start thinking about when, eg. next uni holidays, or earlier???
CYer, Blitz
Yeh, I wasn't expecting programmers to spend that much time on the graphics at all for the previous challenge. I think Gooberman's Impossible Mission is a great example of a game working on it's ideas than looks.
So, ok, I guess mid September would be the time for the next one..
A media library for the programmer art challenge sounds great - although I'm not sure how successful a 2d pixel art challenge will be, or if I can even support such a challenge with any prizes. A Sumea Draw Club activity would be a great way to get some content happening for that, but it depends on the amount of participation of people if there is to be a huge variety of art for different types of games.
Perhaps it might be a better idea to restrict the pixel art to one type of genre. For example, if we were to choose a puzzle genre for the challenge, artists can contribute a variety of colourful 64x64 graphic blocks (items, diamonds, fruit etc) for use in any kind of puzzle game you come up with..
Anyway, thoughts please!
quote:Originally posted by Souri
So, ok, I guess mid September would be the time for the next one..
hopefully ill be back from my stint in south africa so i can compete this time...
quote:
A media library for the programmer art challenge sounds great - although I'm not sure how successful a 2d pixel art challenge will be, or if I can even support such a challenge with any prizes. A Sumea Draw Club activity would be a great way to get some content happening for that, but it depends on the amount of participation of people if there is to be a huge variety of art for different types of games.Perhaps it might be a better idea to restrict the pixel art to one of genre. For example, if we were to choose a puzzle genre for the challenge, artists can contribute a variety of colourful 64x64 graphic blocks (items, diamonds, fruit etc) for use in any kind of puzzle game you come up with..
Anyway, thoughts please!
hmm, i like the idea of using supplied artwork, maybe this is a neat way to start a sumea repository of 64 x 64 artwork for subsequent competitions as well? the only thing id request is that the programmers can do anything with the artwork, aside from completly redrawing it :P
how about using both the comp art, and supplying some random high res photos and/or art for people to cut up and use if they want?
as with all these things, as long as someone makes a decision itll be all good :) i just hope i can compete this time :)
matt D
I had a fairly busy day saturday and decided i'd like to spend some time sleeping this weekend :)
I wasn't particularly excited by the topic...2D scroller is ok, but having to base it off a 3D game, i couldn't be bothered. Patricularly because the topic was released so late, it meant there was really no time to decide what game, and then *research* that game for the things that make it stand out etc.
I think the topic needs to be released earlier in future, and discussed further (remember the topic for the first comp was the result of several weeks of discussion and people agreeing which ideas were good etc.! :))
CYer, blitz