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Revolution Controller

Submitted by Anonymous (not verified) on
Forum

yesterday at the Tokyo Game Show Nintendo finaly revieled the Revoltuion controller. I've been reading [url]http://cube.ign.com/[/url] where's there's a load of stories on it, and i'[m sure just about every other gmes site will have info up soon enough. more pictures at the above link and i'm sure elsewhere:

[img]http://www.sumea.com.au/forum/attached/LiveWire/200591602230_whatever2u…]

[img]http://www.sumea.com.au/forum/attached/LiveWire/200591602248_media.jpg[…]

i'll post my comments latter, right now i'm reading up on all the articles. but for the time being: i like the sound of it and what it can do, sounds like a lot of fun to use, but i'm worried about the ability to play conventional games on the system. i'm all for innovation and original gameplay (love my DS), but i like the old genres too. you can plug in a GC controller aswell apparently, so hopefully the revolution will get it's fair share of conventional games as well as some sweet sweet newness.

also the D-pad is still stupidly small (like the GC).

but overall i'm liking it so far.[:)]

Submitted by Me109 on Sat, 17/09/05 - 12:51 AM Permalink

very interesting.... wonder if it'll be like using two controllers like you could on golden eye..

Submitted by souri on Sat, 17/09/05 - 2:15 AM Permalink

[url="http://media.cube.ign.com/articles/651/651334/vids_1.html"]Video promo of the controller[/url] showing it's potential for different types of games (albeit without any game footage)

And yeh, imagine Zelda with that controller. Left controller to move link and jump, right controller to make stabby/blocking sword actions. [:)] It'll probably be even able to play Nintendogs with that thing..

Submitted by WiffleCube on Sun, 18/09/05 - 7:17 PM Permalink

quote:Originally posted by Souri

After seeing the controller, I had to do this photoshop...

Sacrilicious! [:p]

Submitted by Caroo on Sun, 18/09/05 - 9:20 PM Permalink

I have mixed feelings about it... I?ll just say this.. I?ll have to try it out for myself before I come to a conclusion about how well it works.

Submitted by mcdrewski on Sun, 18/09/05 - 11:01 PM Permalink

quote:
After seeing the controller, I had to do this photoshop...

*chuckle* - nice work :)

Submitted by MoonUnit on Mon, 19/09/05 - 2:09 AM Permalink

i say good on em for having the guts to just make what they think is best without care for the limiting standards, that being said i hope (perhaps just for their sake) that its not a one trick pony ala eye toy.

Submitted by Sorceror Bob on Mon, 19/09/05 - 2:55 AM Permalink

Anyone else seeing the potential for this to be a 'mace' in gaming disputes.

Yay Nintendo!!

Submitted by J I Styles on Mon, 19/09/05 - 7:22 AM Permalink

As long as they get the developer support and don't shun the western market (ala DS, where some of the most innovative and popular titles haven't even been considered for release in the western markets), then I would say that nintendo have just proven how far away they're pushing themselves from the "arms race" that xbox and PS are attempting to battle over.

Sure... most gamers living rooms will most probably have either a ps3 -or- an xbox 360... but they'll most probably also have a revolution alongside them. So nintendo wins in that circumstance while sony and microsoft share. However, I expect nintendo to also have a revolution in self-confessed non-gamers living rooms and the people that bought it "just for that cute character/animal with-the-big-puppy-eyes-and-widdle-nose game" they heard about.

hardware power abilities and hardcore gamer market doesn't mean much in the end in terms of business and population saturation - I'd say nintendo have the best footing of all three major console producers at the moment. Oh... and I'm also going to assume like the GC and N64, they'll have minimal piracy and all their mass popularity brands that incite cultural shifts to support themselves with... halo's got nothing when it comes to moving units on pokemon, mario, zelda, nor the new nintendogs brand.

Man... I really do think although they might seem like those crazy Japanese guys, they have the most sound business strategies, and also know what gamers want, even when gamers themselves don't know they want it.

Submitted by WiffleCube on Mon, 19/09/05 - 8:24 AM Permalink

quote:Originally posted by Sorceror Bob

Anyone else seeing the potential for this to be a 'mace' in gaming disputes.

Yay Nintendo!!

Hmm - the aerodynamic thumbstick would make it at least +2 to hit?[}:)]

I thought it looked a bit clumsy at first until seeing how the controller is held. Perhaps using it might also increase your 'bilateral dexterity' - good for picking both nostrils at the same time etc.

Does anyone remember the 'ergonomic' keyboards that were split into two units, with the more commonly used keys nearest the fingers (instead of QWERTY)? Unfortunately they flopped, possibly because using a traditionally laid out keyboard is far too ingrained.

With a controller, it's less of a stretch to remember a few buttons and it looks very usable, though I wonder how many might be put off using one initially because of the unusual design.

Submitted by souri on Mon, 19/09/05 - 12:53 PM Permalink

Someone mentioned the powerglove somewhere, and I immediately thought how much in common it has with this new controller. With the powerglove, you could tilt your hand to move left and right (used a lot for driving games), and offered new ways to play games like boxing games (where you could use the glove to punch opponents). Moving your fingers would be what you'd do instead of pushing buttons to shoot or select options etc.

The big problem with the powerglove was that you got fatigue from holding your hand/arm out for long periods of time. Looking at the promo demonstration, I wouldn't be surprised if the same problem will carry across to the new controller. I think the powerglove would actually be more intuitive and lot more comfortable than holding a remote controller as well, especially for actions like wielding a sword, fishing, and all the games they envisioned with the device.

Submitted by Leto on Mon, 19/09/05 - 8:37 PM Permalink

I've had a least one friend complain that, being a left-handed person, the console controllers are made for right-handed people. Looks to me like Nintendo have come up with an innovative and very cool solution.

Submitted by Jason on Mon, 19/09/05 - 9:53 PM Permalink

The powerglove might be more intuitive, but it's also a lot more intimidating to the non gamer. There's less psychological barrier to pick up something like a TV remote control compared to putting on a sci fi looking glove.

Oh and JI Styles, I totally agree with you on all points. People say Revolution is a risk, which it is in some ways, but at the same time it's an extremely smart business move. On top of that it's great for the industry as a whole, hopefully this will revive and inspire innovation in the games industry instead of running it into a stale mix of recycled games.

Submitted by MoonUnit on Mon, 19/09/05 - 10:30 PM Permalink

You gotta worry if that controller can handle everything a developer might like to throw at it though. Like steering wheels for consoles are fun, but they were only made for driving games (that being said me n a friend used to play mario 64 with a stering wheels just for kicks, crazy) and this thing looks very much like it was made for "party" games.

Submitted by LiveWire on Tue, 20/09/05 - 3:13 AM Permalink

yeah, Mario Party 24 should be a blast.

what the revolution needs to prove itself is at least one killer game. an a-grade title that couldnt possibly be done on another system. not a short, gimmicy game (yoshi touch and go), or a collection of them (wario ware), or a joystick alternative (super mario DS), but a full length, high quality, 5 star game that proves that the revolution is all that they;re talking it up to be. this is what the DS has been suffereing from, and only nintendogs and kirby have begun to fix this. if nintendo cant pull off something like mario 64 was for the N64 (essentially defining the 3d platformer and revealing the analogue stick to the world in all it's glory), then i don't think most people will see the point.

Submitted by souri on Sun, 09/04/06 - 12:02 PM Permalink

Guys, check it out. Some (poor) magazine scans of Red Steel, the recently announced Nintendo Revolution game from Ubisoft. It's a fps'er, so it'll be interesting to see how this goes with the new controller. The game looks quite good.

http://www.flickr.com/photos/elmoco/124817433/in/photostream/
http://www.flickr.com/photos/elmoco/124806829/in/photostream/
http://www.flickr.com/photos/elmoco/124806830/in/photostream/

Submitted by Jackydablunt on Sun, 09/04/06 - 9:23 PM Permalink

That's lookin pretty cool actually, I'm still curious as to how long it will last, I mean its far from the casual game mentality, you need to always be seated in a way that you can flail your arms about, and that kinda thing will always get tiring. The gun peripheral games only ever became so popular and this game (and controller) seems to be pretty much just the same thing. Usually in the end Players just end up settling for laying on the couch with the hand controller on their lap.

I wonder if they'll figure a way of doing two guns moving independantly, like using two controllers, now THAT would be cool, you'd have to rigg one of the controller's D-Pads to be directional or something.

Submitted by LiveWire on Mon, 10/04/06 - 6:46 AM Permalink

apparently the controller is very sensitive, so you dont have to tire yourself out waving your arms about.

Submitted by MoonUnit on Mon, 10/04/06 - 7:29 AM Permalink

its got me interested, fps was a obvious choice for that controller

Submitted by souri on Mon, 10/04/06 - 3:07 PM Permalink

I reckon a lot of people will be resting their hands with the controller on their lap or either leg leg when they play this game. I'm sure you'll be able to adjust the controller's sensitivity so that a small flick of the wrist would be enough to cover whole screen.

I remember when I used to play Virtual Cop 2 in the arcades a lot, holding up that hand gun with your arms stretched out for an hour was just extremely tiring. Even though I'd played it tonnes of times before, and could beat the game everytime, it was still a challenge to fight arm fatigue [;)]

Submitted by Jackydablunt on Mon, 10/04/06 - 9:01 PM Permalink

I'm sure nin will issue out some sort of pelvic attachment to ergonomically distribute the weight, I mean we're talkin game player's here, theres only so much exertion a man's right arm can take :)

I can see the headlines now, "Gamer injures right arm in DOA related vigour, sues Nintendo"

Submitted by mcdrewski on Mon, 10/04/06 - 9:50 PM Permalink

the headline "Nintendo releases pelvic attachment 'to prevent RSI'" might be a bit of a loser though.

Posted by Anonymous (not verified) on
Forum

yesterday at the Tokyo Game Show Nintendo finaly revieled the Revoltuion controller. I've been reading [url]http://cube.ign.com/[/url] where's there's a load of stories on it, and i'[m sure just about every other gmes site will have info up soon enough. more pictures at the above link and i'm sure elsewhere:

[img]http://www.sumea.com.au/forum/attached/LiveWire/200591602230_whatever2u…]

[img]http://www.sumea.com.au/forum/attached/LiveWire/200591602248_media.jpg[…]

i'll post my comments latter, right now i'm reading up on all the articles. but for the time being: i like the sound of it and what it can do, sounds like a lot of fun to use, but i'm worried about the ability to play conventional games on the system. i'm all for innovation and original gameplay (love my DS), but i like the old genres too. you can plug in a GC controller aswell apparently, so hopefully the revolution will get it's fair share of conventional games as well as some sweet sweet newness.

also the D-pad is still stupidly small (like the GC).

but overall i'm liking it so far.[:)]


Submitted by Me109 on Sat, 17/09/05 - 12:51 AM Permalink

very interesting.... wonder if it'll be like using two controllers like you could on golden eye..

Submitted by souri on Sat, 17/09/05 - 2:15 AM Permalink

[url="http://media.cube.ign.com/articles/651/651334/vids_1.html"]Video promo of the controller[/url] showing it's potential for different types of games (albeit without any game footage)

And yeh, imagine Zelda with that controller. Left controller to move link and jump, right controller to make stabby/blocking sword actions. [:)] It'll probably be even able to play Nintendogs with that thing..

Submitted by WiffleCube on Sun, 18/09/05 - 7:17 PM Permalink

quote:Originally posted by Souri

After seeing the controller, I had to do this photoshop...

Sacrilicious! [:p]

Submitted by Caroo on Sun, 18/09/05 - 9:20 PM Permalink

I have mixed feelings about it... I?ll just say this.. I?ll have to try it out for myself before I come to a conclusion about how well it works.

Submitted by mcdrewski on Sun, 18/09/05 - 11:01 PM Permalink

quote:
After seeing the controller, I had to do this photoshop...

*chuckle* - nice work :)

Submitted by MoonUnit on Mon, 19/09/05 - 2:09 AM Permalink

i say good on em for having the guts to just make what they think is best without care for the limiting standards, that being said i hope (perhaps just for their sake) that its not a one trick pony ala eye toy.

Submitted by Sorceror Bob on Mon, 19/09/05 - 2:55 AM Permalink

Anyone else seeing the potential for this to be a 'mace' in gaming disputes.

Yay Nintendo!!

Submitted by J I Styles on Mon, 19/09/05 - 7:22 AM Permalink

As long as they get the developer support and don't shun the western market (ala DS, where some of the most innovative and popular titles haven't even been considered for release in the western markets), then I would say that nintendo have just proven how far away they're pushing themselves from the "arms race" that xbox and PS are attempting to battle over.

Sure... most gamers living rooms will most probably have either a ps3 -or- an xbox 360... but they'll most probably also have a revolution alongside them. So nintendo wins in that circumstance while sony and microsoft share. However, I expect nintendo to also have a revolution in self-confessed non-gamers living rooms and the people that bought it "just for that cute character/animal with-the-big-puppy-eyes-and-widdle-nose game" they heard about.

hardware power abilities and hardcore gamer market doesn't mean much in the end in terms of business and population saturation - I'd say nintendo have the best footing of all three major console producers at the moment. Oh... and I'm also going to assume like the GC and N64, they'll have minimal piracy and all their mass popularity brands that incite cultural shifts to support themselves with... halo's got nothing when it comes to moving units on pokemon, mario, zelda, nor the new nintendogs brand.

Man... I really do think although they might seem like those crazy Japanese guys, they have the most sound business strategies, and also know what gamers want, even when gamers themselves don't know they want it.

Submitted by WiffleCube on Mon, 19/09/05 - 8:24 AM Permalink

quote:Originally posted by Sorceror Bob

Anyone else seeing the potential for this to be a 'mace' in gaming disputes.

Yay Nintendo!!

Hmm - the aerodynamic thumbstick would make it at least +2 to hit?[}:)]

I thought it looked a bit clumsy at first until seeing how the controller is held. Perhaps using it might also increase your 'bilateral dexterity' - good for picking both nostrils at the same time etc.

Does anyone remember the 'ergonomic' keyboards that were split into two units, with the more commonly used keys nearest the fingers (instead of QWERTY)? Unfortunately they flopped, possibly because using a traditionally laid out keyboard is far too ingrained.

With a controller, it's less of a stretch to remember a few buttons and it looks very usable, though I wonder how many might be put off using one initially because of the unusual design.

Submitted by souri on Mon, 19/09/05 - 12:53 PM Permalink

Someone mentioned the powerglove somewhere, and I immediately thought how much in common it has with this new controller. With the powerglove, you could tilt your hand to move left and right (used a lot for driving games), and offered new ways to play games like boxing games (where you could use the glove to punch opponents). Moving your fingers would be what you'd do instead of pushing buttons to shoot or select options etc.

The big problem with the powerglove was that you got fatigue from holding your hand/arm out for long periods of time. Looking at the promo demonstration, I wouldn't be surprised if the same problem will carry across to the new controller. I think the powerglove would actually be more intuitive and lot more comfortable than holding a remote controller as well, especially for actions like wielding a sword, fishing, and all the games they envisioned with the device.

Submitted by Leto on Mon, 19/09/05 - 8:37 PM Permalink

I've had a least one friend complain that, being a left-handed person, the console controllers are made for right-handed people. Looks to me like Nintendo have come up with an innovative and very cool solution.

Submitted by Jason on Mon, 19/09/05 - 9:53 PM Permalink

The powerglove might be more intuitive, but it's also a lot more intimidating to the non gamer. There's less psychological barrier to pick up something like a TV remote control compared to putting on a sci fi looking glove.

Oh and JI Styles, I totally agree with you on all points. People say Revolution is a risk, which it is in some ways, but at the same time it's an extremely smart business move. On top of that it's great for the industry as a whole, hopefully this will revive and inspire innovation in the games industry instead of running it into a stale mix of recycled games.

Submitted by MoonUnit on Mon, 19/09/05 - 10:30 PM Permalink

You gotta worry if that controller can handle everything a developer might like to throw at it though. Like steering wheels for consoles are fun, but they were only made for driving games (that being said me n a friend used to play mario 64 with a stering wheels just for kicks, crazy) and this thing looks very much like it was made for "party" games.

Submitted by LiveWire on Tue, 20/09/05 - 3:13 AM Permalink

yeah, Mario Party 24 should be a blast.

what the revolution needs to prove itself is at least one killer game. an a-grade title that couldnt possibly be done on another system. not a short, gimmicy game (yoshi touch and go), or a collection of them (wario ware), or a joystick alternative (super mario DS), but a full length, high quality, 5 star game that proves that the revolution is all that they;re talking it up to be. this is what the DS has been suffereing from, and only nintendogs and kirby have begun to fix this. if nintendo cant pull off something like mario 64 was for the N64 (essentially defining the 3d platformer and revealing the analogue stick to the world in all it's glory), then i don't think most people will see the point.

Submitted by souri on Sun, 09/04/06 - 12:02 PM Permalink

Guys, check it out. Some (poor) magazine scans of Red Steel, the recently announced Nintendo Revolution game from Ubisoft. It's a fps'er, so it'll be interesting to see how this goes with the new controller. The game looks quite good.

http://www.flickr.com/photos/elmoco/124817433/in/photostream/
http://www.flickr.com/photos/elmoco/124806829/in/photostream/
http://www.flickr.com/photos/elmoco/124806830/in/photostream/

Submitted by Jackydablunt on Sun, 09/04/06 - 9:23 PM Permalink

That's lookin pretty cool actually, I'm still curious as to how long it will last, I mean its far from the casual game mentality, you need to always be seated in a way that you can flail your arms about, and that kinda thing will always get tiring. The gun peripheral games only ever became so popular and this game (and controller) seems to be pretty much just the same thing. Usually in the end Players just end up settling for laying on the couch with the hand controller on their lap.

I wonder if they'll figure a way of doing two guns moving independantly, like using two controllers, now THAT would be cool, you'd have to rigg one of the controller's D-Pads to be directional or something.

Submitted by LiveWire on Mon, 10/04/06 - 6:46 AM Permalink

apparently the controller is very sensitive, so you dont have to tire yourself out waving your arms about.

Submitted by MoonUnit on Mon, 10/04/06 - 7:29 AM Permalink

its got me interested, fps was a obvious choice for that controller

Submitted by souri on Mon, 10/04/06 - 3:07 PM Permalink

I reckon a lot of people will be resting their hands with the controller on their lap or either leg leg when they play this game. I'm sure you'll be able to adjust the controller's sensitivity so that a small flick of the wrist would be enough to cover whole screen.

I remember when I used to play Virtual Cop 2 in the arcades a lot, holding up that hand gun with your arms stretched out for an hour was just extremely tiring. Even though I'd played it tonnes of times before, and could beat the game everytime, it was still a challenge to fight arm fatigue [;)]

Submitted by Jackydablunt on Mon, 10/04/06 - 9:01 PM Permalink

I'm sure nin will issue out some sort of pelvic attachment to ergonomically distribute the weight, I mean we're talkin game player's here, theres only so much exertion a man's right arm can take :)

I can see the headlines now, "Gamer injures right arm in DOA related vigour, sues Nintendo"

Submitted by mcdrewski on Mon, 10/04/06 - 9:50 PM Permalink

the headline "Nintendo releases pelvic attachment 'to prevent RSI'" might be a bit of a loser though.