Hi,
I decided to post some pictures of a character I was working on not too long ago. It was basically created as a study of the female form, finally turning into this basic elf model. You won't find a very detailed or original mesh, as I said its a study. Also, the polygons are on the heavy side as I started the mesh as a spline cage model, and I have not yet optimised it yet. It currently stands at 4008 faces. Let me know what you think about the general shape proportions of the model, I was aiming to be fairly realistic.
You will find images at the links below.
[url]http://homepage.powerup.com.au/~veen01/elf/elf02.jpg[/url]
Front
[url]http://homepage.powerup.com.au/~veen01/elf/elf03.jpg[/url]
Side
[url]http://homepage.powerup.com.au/~veen01/elf/elf04.jpg[/url]
Back
[url]http://homepage.powerup.com.au/~veen01/elf/elf05.jpg[/url]
Perspective Front
[url]http://homepage.powerup.com.au/~veen01/elf/elf06.jpg[/url]
Head
[url]http://homepage.powerup.com.au/~veen01/elf/elf07.jpg[/url]
Perspective Back
Thanks
Ryan
argh triangles !! take em away... just kiddin, looks awesome
maybe she could do with a little meat on her arms
cant wait to see some texture and animations :)
Peter Gillespie
www.3dluvr.com/eagor
Well I've UV mapped her and rigged the mesh all up to the character studio biped, though I don't think the shoulders are going to go to well at some angles due to the limitation of rigid 3 link blending (current UT2003 standard) and character studios very basic biped. I would build my own skeleton for her with proper helper bones for the joints, but I am too lazy and 3DS Max bones aren't that fun to work with. :P
[url]http://homepage.powerup.com.au/~veen01/elf/elf08.jpg[/url]
I'll texture her over the next few days.
Time to get some sleep!
WOW :) Very lovely!!
Good to see some nice fantasy models being done.
Over all the proportions are good - shes not too fat for an elf at all. People seem to forget elves were thin and lithe. Not normally body builders!
I did wonder about the legs tho. From the front and back images it looks as tho the lower leg is about the same size her upper leg. I found with that transition it made her knees look a bit small on her.
A very well done model. I felt like saying the back looks a little flat, but it works with the character. Plan on texturing and/or animating this? Would be a rather nice portfolio piece. If you are planning on optimising, keep this high poly version as well, so you'll be able to show your skill at poly reduction.