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Carmack happy with Firemint's port of Wolfenstein RPG

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id Software's Wolfenstein RPG has been ported over to the iPhone by Melbourne developer, Firemint. It's just been released on the appstore, and it looks like the one and only programmer guru, John Carmack, is happy with the port. Here's what The Carmack said late last month to toucharcade.com about Firemint's efforts...

li: So Wolfeinstein RPG is ready to roll and EA is just sitting on it?

John: It's in the can, evidently there was some glitch where people were able to get it. It's based on the Java game that the id mobile team did, and Firemint did a really good job on making it up to iPhone quality levels. We provided a bunch more up-res'd art and sound assets but they did some good work on trying out different user interfaces to figure out how to take something that was designed for a clamshell phone and playing it on the iPhone.

Submitted by Anonymous (not verified) on Wed, 12/08/09 - 12:52 PM Permalink

Methinks an isometric 3D update of the original Silas Werner / Muse Software Wolfenstein could potentially be a far better fit and still [ via an Apple emulator ] far, far more fun than trying to mash up this IP with a kind of simplified Eye of the Beholder. Now that it comes to mind, an intact Dungeon Master remake would be boss too. Props to the original.

Beyond Castle Wolfenstein [ and still the best Wolfenstein game ..! ]
http://www.youtube.com/watch?v=A5YuhTr79F8

-- Chuan

Submitted by Anonymous (not verified) on Wed, 12/08/09 - 12:53 PM Permalink

...but why oh why does anyone think this is a good fit for the iPhone. The guy playing it is really struggling with the controls.