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Designer's Playbook: Dragon Age 2 (Game Design Analysis)

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In this episode of Designer's Playbook I focus on Dragon Age 2.

The key topics I look at in this episode are:
- Pattern recognition and its impact on user interfaces
- Mechanical Chaos in combat
- Habituation and its effect on repeated environments

If you have any comments or topics you'd like to see me investigate in future episodes please let me know.

Lastly, I will be releasing a new episode on the 1st of each month as fortnightly releases proved to be a little too ambitious with my study load.

I hope enjoy the show and feedback is always appreciated. YouTube link: