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Designer's Playbook: ilomilo -- Game Design Analysis

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In this episode of Designer's Playbook I focus on the XBLA game ilomilo.

The key topics I look at in this episode are:
- Disproportionate feedback and its use in puzzle games.
- Building brands with games and the impact of it.
- The use of repetition to create catchy melodies.

New episodes on the 1st of each month.

I hope you enjoy the show and feedback is always appreciated. YouTube link:

Submitted by kgp (not verified) on Mon, 17/10/11 - 3:55 PM Permalink

Hello Dominic, just wanted to say that your reviews are very interesting. I am particularly interested in the psychological aspects of game design. Could you please recommend some starting points to look further in this matter? For instance, some articles read by leading game designers, or books to read?

Submitted by Dominic-1GR on Fri, 02/12/11 - 10:23 PM Permalink

Hi, thanks for the feedback and taking the time to check out the show.

Here are a few of the most helpful sources of information I've found so far.
- Reality is Broken by Jane McGonigal
- Fun Inc. by Tom Chatfield
- A Theory of Fun by Raph Koster (he created Ultima Online)
- YouTube: this is a game design lecture by Will Wright with a strong emphasis on the human mind.

Hope that helps as a starting point!

PS: Sorry for the slow reply.