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Normal map crate challange - Shika

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here be the high poly crate plus a canister of something. pre z-brush
[img]http://i32.photobucket.com/albums/d3/shika01/065f132c.jpg[/img]

Submitted by Makk on Thu, 04/05/06 - 10:08 PM Permalink

Looks really good man :)
Did you do the little dents and stuff on the mesh or did you add them later? Can we see a wireframe of the lowpoly base for the high?
And a bigger pic of the finished piece!!

Submitted by shika on Fri, 05/05/06 - 6:56 AM Permalink

thanks :) scratched metal is a bit of a cop-out, but its fun to do.

i did the dents and larger scratches in zbrush, the finer scratches were done with the nvidia normal map filter

ill post the finished thing on the weekend, but for now here's the high poly and the wire, the high poly after z brush, and the low poly without the normal map

[img]http://i32.photobucket.com/albums/d3/shika01/ac129b90.jpg[/img]

Posted by shika on
Forum

here be the high poly crate plus a canister of something. pre z-brush
[img]http://i32.photobucket.com/albums/d3/shika01/065f132c.jpg[/img]


Submitted by Makk on Thu, 04/05/06 - 10:08 PM Permalink

Looks really good man :)
Did you do the little dents and stuff on the mesh or did you add them later? Can we see a wireframe of the lowpoly base for the high?
And a bigger pic of the finished piece!!

Submitted by shika on Fri, 05/05/06 - 6:56 AM Permalink

thanks :) scratched metal is a bit of a cop-out, but its fun to do.

i did the dents and larger scratches in zbrush, the finer scratches were done with the nvidia normal map filter

ill post the finished thing on the weekend, but for now here's the high poly and the wire, the high poly after z brush, and the low poly without the normal map

[img]http://i32.photobucket.com/albums/d3/shika01/ac129b90.jpg[/img]