Skip to main content

Screenshots of a J2ME game...

  • My team and me have been working on this game, Super Laser, for many months. We finally have the Lite version done and it's now available on App Store.

    Super Laser is a classic Sci-Fi vertical shooter for iPhone and iPod Touch. All the…

Submitted by Dr Watson on

Hi there! Not sure if this is the right place to post screenshots. My friend and me are working on a J2ME game for Nokia Series 60 phones. The game is basically finished and we will just have some more testing and fine tuning before making it available to the public.

Here are some screenshots of the game. Since we are initially targeting it at the China market, the in-game text are all in Chinese at the moment. We will have an English version soon!

Title screen, hiscore and Exit dialog:
[img]http://james.khors.com/gfx/mj1.gif[/img][img]http://james.khors.com/gfx…]

In-game shots and Game Over:
[img]http://james.khors.com/gfx/mj2.gif[/img][img]http://james.khors.com/gfx…]

Cheers,

James
[B)]

Submitted by Aven on Sun, 04/01/04 - 7:33 AM Permalink

Sweet. Mahjong mixed with Columns. Any chance of PC port? :P Nice Shots

Submitted by smeg on Sun, 04/01/04 - 7:45 AM Permalink

Heh. I can't tell by looking at theese screens what is going on, but it does look very cool.

Nice work.
cheers

Submitted by Dr Watson on Sun, 04/01/04 - 10:00 PM Permalink

Thanks for the comments. Aven's right about the game, its kind of Tetris/Columns playing with Mahjong rules. Mahjong players may find it more fun to play as they can get higher scores by using their Mahjong skills [;)]

As we are a very small team, 1 artist + 1 programmer (myself), we are focusing on J2ME development only. Porting to other platforms may be done at a later stage when we have more J2ME titles done.

Submitted by MoonUnit on Mon, 05/01/04 - 11:10 AM Permalink

wow japanese crazynes.... i like :P

nice work, very colourfull and detailed for your limitations

Submitted by Makk on Tue, 06/01/04 - 5:02 AM Permalink

Thats great, love the choice of colours. Speaking of, whats the limit on the amount of colours you can use?

Submitted by Dr Watson on Tue, 06/01/04 - 6:17 AM Permalink

My artist friend did a great job with the graphics. If I didn't remember it wrongly, the actual Series 60 hardware supports 12bit colours, but as we are using PNG files, the limitation is 8bit, hence 256 colours. And in order to reduce file size, our graphics in fact use even fewer colours. The graphics is about 48K in total and our entire package (.JAR) is about 87K.

Submitted by JonathanKerr on Tue, 06/01/04 - 11:09 AM Permalink

Very cool. I'm nearly finished a quick shareware game myself thats a cross between Poker and Tetris (but there's a bit more to it than that). No, it's not called 'Poktris' but it is called Poker Panic. Not as pretty as your game tho'.

Submitted by codyalday on Wed, 07/01/04 - 12:40 AM Permalink

HAHA, i htink i have that game in my carboard somewhere

Posted by Dr Watson on

Hi there! Not sure if this is the right place to post screenshots. My friend and me are working on a J2ME game for Nokia Series 60 phones. The game is basically finished and we will just have some more testing and fine tuning before making it available to the public.

Here are some screenshots of the game. Since we are initially targeting it at the China market, the in-game text are all in Chinese at the moment. We will have an English version soon!

Title screen, hiscore and Exit dialog:
[img]http://james.khors.com/gfx/mj1.gif[/img][img]http://james.khors.com/gfx…]

In-game shots and Game Over:
[img]http://james.khors.com/gfx/mj2.gif[/img][img]http://james.khors.com/gfx…]

Cheers,

James
[B)]


Submitted by Aven on Sun, 04/01/04 - 7:33 AM Permalink

Sweet. Mahjong mixed with Columns. Any chance of PC port? :P Nice Shots

Submitted by smeg on Sun, 04/01/04 - 7:45 AM Permalink

Heh. I can't tell by looking at theese screens what is going on, but it does look very cool.

Nice work.
cheers

Submitted by Dr Watson on Sun, 04/01/04 - 10:00 PM Permalink

Thanks for the comments. Aven's right about the game, its kind of Tetris/Columns playing with Mahjong rules. Mahjong players may find it more fun to play as they can get higher scores by using their Mahjong skills [;)]

As we are a very small team, 1 artist + 1 programmer (myself), we are focusing on J2ME development only. Porting to other platforms may be done at a later stage when we have more J2ME titles done.

Submitted by MoonUnit on Mon, 05/01/04 - 11:10 AM Permalink

wow japanese crazynes.... i like :P

nice work, very colourfull and detailed for your limitations

Submitted by Makk on Tue, 06/01/04 - 5:02 AM Permalink

Thats great, love the choice of colours. Speaking of, whats the limit on the amount of colours you can use?

Submitted by Dr Watson on Tue, 06/01/04 - 6:17 AM Permalink

My artist friend did a great job with the graphics. If I didn't remember it wrongly, the actual Series 60 hardware supports 12bit colours, but as we are using PNG files, the limitation is 8bit, hence 256 colours. And in order to reduce file size, our graphics in fact use even fewer colours. The graphics is about 48K in total and our entire package (.JAR) is about 87K.

Submitted by JonathanKerr on Tue, 06/01/04 - 11:09 AM Permalink

Very cool. I'm nearly finished a quick shareware game myself thats a cross between Poker and Tetris (but there's a bit more to it than that). No, it's not called 'Poktris' but it is called Poker Panic. Not as pretty as your game tho'.

Submitted by codyalday on Wed, 07/01/04 - 12:40 AM Permalink

HAHA, i htink i have that game in my carboard somewhere