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3DS Max, Texture Mapping

Submitted by MoonUnit on
Forum

unfortunatly, im yet to find a good tutorial for UVW mapping in 3DSmax, i can use the edit window ofcourse but you would know how long and hard that would be to organise. Can anyone point me in the direction of a good tutorial? (oh and im using R3 *sigh*)

Submitted by souri on Mon, 08/12/03 - 7:12 PM Permalink

This is a good UVW mapping tutorial for 3DSMax.

www.planetquake.com/polycount/cottages/bk-coffeehouse/tut-max-mapping.s…

I don't know any easier way than using the edit UVW window? The old way (pre Max2.5?) was to split and detach portions of your model, clone and hide the copy, flatten all your portions, apply planar mapping, then transform it back to the copy.

I'm sure no one would ever want to do it that way again. [:)}

Posted by MoonUnit on
Forum

unfortunatly, im yet to find a good tutorial for UVW mapping in 3DSmax, i can use the edit window ofcourse but you would know how long and hard that would be to organise. Can anyone point me in the direction of a good tutorial? (oh and im using R3 *sigh*)


Submitted by souri on Mon, 08/12/03 - 7:12 PM Permalink

This is a good UVW mapping tutorial for 3DSMax.

www.planetquake.com/polycount/cottages/bk-coffeehouse/tut-max-mapping.s…

I don't know any easier way than using the edit UVW window? The old way (pre Max2.5?) was to split and detach portions of your model, clone and hide the copy, flatten all your portions, apply planar mapping, then transform it back to the copy.

I'm sure no one would ever want to do it that way again. [:)}