The big suggestion

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It could be too expensive and/or complicated, but perhaps sumea could have a section something like sourceforge but using sensible version control system like subversion?

I think it would help get the modding and collaboration really going.

Sourceforge provides project mailing lists, bug tracking, version control, file download and a bunch of other features.

I think having sumea related projects hosted on sumea is a better idea than hosting them elsewhere.

Dragoon's picture

Why not use Sourceforge in the first place? has to be better for reliability, backup, features, ease of use than what could be done here?

I'm not bagging Sumea, but they just don't have the same amount of resources to devote to it.

Dragoon's picture

Perhaps just a project section with links to sourceforge pages instead?

lorien's picture

Sorceforge will only host open source projects. It's not designed for games- I think something designed for games would allow assets to be closed to everyone except the dev team if they desired it.

Also sourceforge has only been trialling subversion afaik. CVS is crap, particularly for art assets.

Links would work, and I'm not saying "sumea needs this", but it seems to me that sumea is aiming at being a focal point for community games projects, and that providing this sort of project support somehow would enhance that.

souri's picture

I think we looked up a version control system for the Sumea mod and all I could find was something like an ftp program.

Anyway, Mcdrewski showed that it was possible with a spare computer, and if it was something that was in high demand, then Sumea could offer it in the future. Although initially it might be just a spare computer (rather than a dedicated server whcih would be expensive) piggy backing my broadband connection (and running Sumea Paintchat [;)]).

Anyway, it just depends if there is a big demand for it.

Dragoon's picture

quote:Originally posted by lorien

CVS is crap, particularly for art assets.

CVS works fine, we've used it for repositories 10 gig plus including art assets. We've also used SVN. SVN is only better for binaries once they are exceeding 100Mb per file. There are differences in how to do things, and some feature differences, but on the whole it doesn't make too much difference.

Setting up SVN is as simple as running the SVN server and opening (or forwarding to) the port on the serving machine. A few web scripts should allow new projects to be created quite easily (there are command line tools that could be executed with a "system" type command, and the config and password files per project on the server are text based and easy to manipulate.

lorien's picture

quote:Originally posted by Dragoon

CVS works fine, we've used it for repositories 10 gig plus including art assets.

Depends how gutsy the machine is and how much ram it's got. CVS was never designed for efficient binary diffs whereas SVN is, so SVN is likely to mean more people able to use the system at once.

Perhaps a poll would be a good way of finding out if people like the idea?

lorien's picture

It'd give you an excuse to tinker with linux too Souri [;)]