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UltimerseAuthored on
Tuesday, 9 February, 2021 - 6:28 PMRemote, flexible hours, contract with the opportunity to extend
Help us breathe more life into our action, horror beat ’em up game. Our minions, cultists, and ghouls just need a little more power in their punch. Blow by blow can you help make our fisticuffs more frightful fun?
We are looking for an animator who excels in creating a sense of weight and can sell action more like a bar brawl than kung-fu wire-work.
Responsibilities:
▶ Work on an original action-horror title to create and implement movement and fighting animations
▶ Produce strong poses, and hits which feel grounded and have weight
▶ Work cooperatively with the team to create and implement efficient, clean modular animations built with transitions and layer blending in mind
▶ Contribute to planning discussions and retros, providing realistic time estimates for required work
Requirements:
▶ 3 years of 3D digital animation experience with 1 year in game animation
▶ Proficient animating in Blender
▶ Adapts to new technologies well
▶ Experience producing and implementing movement and combat animations
▶ You are organised, adaptable, and able to plan and prioritize your work to meet deadlines
▶ Ability to work from home with appropriate equipment and start immediately
▶ Preferably located in Australia/New Zealand
▶ Strong communication and interpersonal skills, and able to work well in small teams
▶ More than happy to work as part of a diverse workforce
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