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Our Game Studio transforms ideas into the magic of play. From the beginning, we take a custodian’s approach that forms the foundation of the games and entertainment properties we create. As passionate, accomplished world-builders, we thrive on developing interactive stories that can be enjoyed by people around the world. With experience working on PC, Xbox, PlayStation, Nintendo Switch and web browsers, our studio team knows the process inside out, from start to finish.
In 2012, Wētā Workshop formed its Game Studio to create the world’s first mixed-reality game, Dr. Grordbort’s Invaders. Set amongst rayguns, rocket ships and deadly robot miscreants imagined by our friend and colleague Greg Broadmore, we were approached by Rony Abovitz, founder of Florida-based company Magic Leap, to bring this extraordinary world into people’s homes. Following rave reviews on its release, we developed three more games: Dr. Grordbort’s Boosters, The Society of (NOT) Getting Along Nicely and Raygun Arena. Wētā Workshop has been nominated for both Visual Effects Society Awards and DICE Awards and has received a New Zealand Game Award and a Wellington Gold Award.
Our next title is due for release in July 2025 - Tales of the Shire. In this storybook return to J.R.R. Tolkien’s Middle-earth, you live the cosy life of a Hobbit as you set forth in Bywater. Though not yet established as an official village, you’ll play a big part in helping the quaint town flourish. Greet comfort at the door as you decorate your own Hobbit-hole, tend to your garden, fish at clear ponds, forage wild fruits and herbs, and trade with townsfolks.
Our workplace is flexible, inclusive, supportive ... and dog friendly!
- Help us develop breath-taking games across a variety of platforms within Wētā Workshop’s Interactive division.
- Fun, collaborative team that looks out for each other.
- Part-time 6-month contract with flexible work-life balance arrangements
Specialists in creating rich worlds of wonder and telling immersive stories. For over 30 years, Wētā Workshop has been pushing the boundaries, earning multiple awards for our ground-breaking work in film and games. Based in Wellington, NZ we work with the biggest names in the entertainment industry to deliver unforgettable experiences to our fans the world over.
We’re looking for a Game Composer to join our Interactive team and bring our game to life through a high-quality score! You’ll excel in the creation of both diegetic and non-diegetic game composition, and work to create strong, memorable themes and leitmotifs for game locations, features, and characters. For this role, we’re particularly looking for someone familiar with the fantasy genre and rustic, earthy folk music, preferably with a UK/EU slant.
We are also looking for an Audio Designer, and we are open to the right person filling both roles. This would boost the hours to full time fixed term.
What will you be doing?
- Plan, conceptualise, and create original music and ambience for our IP game project in a DAW
- Collaborating with game vision holders, the design team and our audio designer on motifs, tone, scale, and mood
- Create and establish audio pipelines to integrate your music within the game
- Working closely with the team and ensuring you’re delivering clear and frequent updates on your work
- Prepare audio for marketing collateral including trailers, announcements, websites, and any other requirements that may arise.
- Collaborate with the Game Audio Designer on the overall audio direction of the game
- Being active across our communication channels, which includes either face-to-face or zoom meetings
What we’re looking for from you
- Clear communication skills and ability to compose within strict IP thematic requirements
- Proficient experience creating scores for film or games
- Professional level proficiency creating soundtracks using a DAW
- Working knowledge of virtual instruments
- Self-managing, with accurate gauges for timelines and deliverables.
- Game composition experience preferred
- Access to your own sound studio and/or tools
What we can offer you
- Flexible working arrangements so you can work in a way that’s best for you and create a work-life balance.
- The opportunity to stretch your legs in a game composer role and help define the music direction of a game with broad appeal and audience.
- Multiple exciting game projects on the horizon and future opportunities for collaboration.
We’re a fun, collaborative team, who look out for and support one another. As a creative business, we know that inspiration is achieved by working with people who have a range of experiences and perspectives. We strive to create a culture of belonging, where our team members feel welcome, supported and diversity is celebrated. After all, games are for everyone.
Sound like you? This is an urgent requirement so please follow the related link below and “Apply now!”
Please include a copy of your portfolio
To find out more please get in touch with recruitment@wetaworkshop.co.nz