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The Stig rendered realtime in UE4

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Brandon Tummon

User from Australia, Queensland

Some say that he is made up of exactly 15,023 triangles, and that all of his skin and clothing, come from 2 shaders???
All we know is that he is NOT the Stig, but he is the Stig's digital cousin!
Been watching a lot of old Top Gear episodes lately and decided have a go at creating the Stig.
Using Ray traced reflections in Unreal 4

Latest works by Brandon Tummon