2K Australia

BORDERLANDS: THE PRE-SEQUEL E3 2014 Trailer

CGR Trailers - BORDERLANDS: THE PRE-SEQUEL E3 2014 Trailer

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2014 E3 trailer for BORDERLANDS: THE PRE-SEQUEL from 2K Australia, Gearbox Software and 2K Games. This first-person shooter (FPS)-action role-playing game (RPG) hybrid will be available for the Windows PC, PlayStation 3 (PS3) and Xbox 360 platforms. The release date is scheduled for October 14, 2014.

Senior Animation Coder opening at 2K Australia

Job Description
Senior Animation Coder, 2K Australia

Reports to: Technical Director
No. of direct reports: Nil
Location: Canberra, Australia
Tenure: Permanent

Role summary:

Excellent practical knowledge of in game animation systems and will have developed such a system for a console platform, linking it to the physics, audio and AI components where necessary.

Responsibilities:

Senior Designer opening at 2K Australia

Job Description
Designer, 2K Australia

Reports to: Creative Director
No. of direct reports: Nil
Location: Canberra, Australia
Tenure: Permanent

Role Summary:

As a Senior Designer, you will create stimulating and stunning game design for the development of our AAA titles. You will work extensively with our talented, design, art, and programming teams to craft game designs that play awesomely well and are focused on providing the best experience possible from the game.

Art Director wanted for 2K Australia

Job Description
Art Director, 2K Australia

Reports to: Creative Director
No. of direct reports: Nil
Location: Canberra, Australia
Tenure: Permanent

The Art Director is responsible for establishing and maintaining all aspects of the artistic aesthetic for our AAA titles. They will inspire the art team with their outstanding standard of work and ensure that all elements of the game are compelling and artistically outstanding.

Junior Programmer opening at 2K Australia

Based in the heart of Australia’s capital, Canberra, 2K Australia is part of the global 2K Games studio network. Founded in 2000 as Irrational Games Australia, we’ve worked on several beloved franchises such as Freedom Force, Tribes, SWAT, XCOM and of course, BioShock, BioShock 2, and BioShock Infinite. Our games reflect our passion: immersive experiences, rich worlds, great stories, and game mechanics that prioritize experimentation and expression.

XCOM Dev Diary: What is XCOM

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During the first XCOM Dev Diary, leads from 2K Marin dive into the background of the game's origin story, the creation of XCOM as an organization. and gives gamers a tour of the base.

http://www.xcom.com
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XCOM E3 2011 Playthrough

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Hey folks,

So we've been flying under the radar with XCOM, for about a year -- and felt that it was about time to put together a little video update in order to lift the curtain on the reasons why.

2K Marin had just finished working on BioShock 2, and that game will always be deep in our DNA -- but our first crack at adapting XCOM to a more personal, real-time experience was way too much within our creative 'comfort zone'. It was kind of a run-and-gun affair, without a lot of focus on the command of your squad, or indeed on tactical play itself.

Candidly, it just wasn't "XCOM" enough for the hardcore fans of the original games at 2K Marin, who serve as our creative conscience. So over the past year, we've made some pretty aggressive design changes, in pursuit of the feelings that we experienced when we played the original games. I'll cover those in the video itself, but a quick note about story:

Narratively, XCOM is an all-new origin story in its own timeline; a deliberate reimagining along the lines of something like Battlestar: Galactica or Batman Begins. What that means in practical terms is that while we take narrative inspiration from the original games, we have also deviated in a couple of key ways. For example, our game is set in 1962 within the continental United States -- at the moment the XCOM organization is formed.

We wanted to tell the story of the first man on the ground -- exaggerating cold-war fears about invasion from within -- via this alien threat for which there is no precedent. And we felt the best way to express that kind of intimate take on the XCOM universe is from that character's perspective: limited information, overwhelming odds, and direct personal involvement.

In our XCOM, you play William Carter, Special Agent in Charge of field operations at XCOM. So as you start up the video, I'd like you to slip into his shoes as he reviews a piece of evidence which was discovered somewhere out there in mid-century America.

Hope you dig it -- there's a whole lot more to come.

- Jordan Thomas

http://www.xcom.com
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