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Bungarra

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Bungarra

Authored on

Friday, 30 October, 2020 - 5:00 PM
Company:
Location:
Job Position:
Employment:

WE HAVE A VACANCY FOR A GRAPHICS PROGRAMMER!

Job Type: Part-time 5 day fortnight, contract 6 months with the possibility of further work

The Position: Graphics Programmer

Rate: $81K Pro Rata (incl. Super and leave)

Requirements:

Job Title Graphics Programmer

Job Category Graphics

Job Description:

Are you a trailblazing Graphics Coder looking for an amazing new challenge? We are looking for a talented Graphics Programmer to join the Code Team and become an integral part of the creation of our upcoming next generation water based title. If visual excellence and cutting-edge rendering prowess are what get you up in the morning, then we’d love to hear from you!

What Will You Be Doing?

Developing essential, cutting edge rendering ocean waves, water and FX features for a high-quality current and a possible next generation title.
Optimising and maintaining the graphical performance of each game.
Collaborating with our talented art team to define performance profiles and budgets.

Who Are We Looking For?

A passionate, skilled and self-motivated coder who thrives when working within a team.
A Graphics Programmer experienced in a modern engine, across multiple PC or console games.
A coding expert with a thorough knowledge and proficient application of 3D math, rendering algorithms, data structures, alongside performance-minded development and optimisation abilities.
A knowledge base in a broad range of graphics APIs and shader languages including DirectX/HLSL and OpenGL/GLSL, plus C++ programming, data structures, design patterns and software engineering.
Working knowledge of PBR, HDR, sRGB, Tone mapping, Colour grading, Image processing
Working knowledge of DirectX 11/12 graphics API
Experience on the current generation of game consoles (PS4, Xbox One)
Experience:

3 Years Minimum experience as a Graphic programmers in Video games or related Industry OR,
Minimum of 3-year University level degree.
Referees must be provided

Demonstrable Character Traits:

Must have a passion for games and interactive entertainment. You’ve also got to know something about sports games.
You need to have an excellent work ethic. This needs to be demonstrable. We are a media, deadline driven business. Punctuality and stamina on the job is everything.
Absolute determination to see a job through.
Ability to rapidly learn & assimilate new technologies
Ability to work collaboratively with artists and programmers
Dedication to high quality graphic art.
Remains focused, motivated and effective on all tasks through completion.
Demonstrates a desire to learn and grow professionally
Desire to ship quality products on time
Excellent communication skills in a team environment
EXCELLENT ATTENTION TO DETAIL. This is especially important, as re-work will be required. Near enough isn’t good enough
Self motivated
Ability to accurately estimate delivery, AND, deliver.

HOW TO APPLY
Applicants must be able to work at our Fremantle studios

Email only. No visits or phone calls, please.
The Subject line of your email must reference the job title and your name, like this: Graphic programmer: Last name, First name
Include your resume as an email attachment, preferably as a PDF or in Word 2003 or later format. Include links to online portfolio if applicable.
Make sure your resume also includes your name, address, phone, and email.
Send email to: admin@bungarra.com

*Principle applications only. No recruitment firms please*

Authored by

Bungarra

Authored on

Friday, 30 October, 2020 - 4:58 PM
Company:
Location:
Job Position:
Application Deadline:

WE HAVE A VACANCY FOR A GAME PROGRAMMER!

Job Type: Full-time, contract 12 months with the possibility of further work

The Position: Programming generalist position

Rate: $64K (incl. Super and leave)

Requirements:

Job Title Programmer

Job Category Generalist

Job Description:

Are you a trailblazing Game Coder looking for an amazing new challenge? We are looking for a talented programmer to join our Core team and focus on getting our games running and ready for release on the PS4, Xbox and PC. You will be an integral part of the creation of our upcoming next generation water based title. If visual excellence and cutting-edge rendering prowess are what get you up in the morning, then we’d love to hear from you!

What Will You Be Doing?

Working with our graphic programmer to assist with platform specific optimizations – either PS4, XBox or the PC versions
Developing essential, cutting edge rendering ocean waves, water and FX features for a high-quality current and a possible next generation title.
Optimizing and maintaining the graphical performance on the PS4, Xbox and PC.
Collaborating with our talented art team to define performance profiles and budgets.
Ensuring all technical requirement standards are met for each platform
Who Are We Looking For?

A passionate, skilled and self-motivated coder who thrives when working within a team.
A programmer experienced in a modern engine, across multiple PC or console games.
A coding expert with a thorough knowledge and proficient application of 3D math, rendering algorithms, data structures, alongside performance-minded development and optimization abilities.
A knowledge base in a broad range of graphics APIs and shader languages including DirectX/HLSL and OpenGL/GLSL, plus C++ programming, data structures, design patterns and software engineering.
Experience:

3 Years Minimum experience as a programmer in Video games or related Industry OR,
Minimum of 3-year University level degree.
Referees must be provided
A shipped previously shipped game will be a major advantage
Demonstrable Character Traits:

Must have a passion for games and interactive entertainment. You’ve also got to know something about sports games.
You need to have an excellent work ethic. This needs to be demonstrable. We are a media, deadline driven business. Punctuality and stamina on the job is everything.
Absolute determination to see a job through.
Ability to rapidly learn & assimilate new technologies
Ability to work collaboratively with artists and programmers.
Dedication to high quality graphic art.
Remains focused, motivated and effective on all tasks through completion.
Demonstrates a desire to learn and grow professionally
Desire to ship quality products on time
Excellent communication skills in a team environment
EXCELLENT ATTENTION TO DETAIL. This is especially important, as re-work will be required. Near enough isn’t good enough
Self-motivated
Ability to accurately estimate delivery, AND, deliver.
HOW TO APPLY

Applicants must be able to work at our Fremantle studios.

Email only. No visits or phone calls, please.
Applications by COB Friday November 20th, 2020
The Subject line of your email must reference the job title and your name, like this: Game programmer: Last name, First name
Include your resume as an email attachment, preferably as a PDF or in Word 2003 or later format. Include links to online portfolio if applicable.
Make sure your resume also includes your name, address, phone, and email.
Send email to: admin@bungarra.com

*Principle applications only. No recruitment firms please*

Company
Location
Job Position
News
Application Deadline Date:

WE HAVE A VACANCY FOR A GRAPHICS PROGRAMMER!

Job Type: Full-time, contract 12 months with the possibility of further work

The Position: Graphics Programmer

Requirements:

Job Title Graphics Programmer

Job Category Graphics

Job Description:

Are you a trailblazing Graphics Coder looking for an amazing new challenge? We are looking for a talented Graphics Programmer to join the Code Team and become an integral part of the creation of our upcoming next generation water based title. If visual excellence and cutting-edge rendering prowess are what get you up in the morning, then we’d love to hear from you!

What Will You Be Doing?

Developing essential, cutting edge rendering ocean waves, water and FX features for a high-quality current and a possible next generation title.
Optimising and maintaining the graphical performance of each game.
Collaborating with our talented art team to define performance profiles and budgets.
Who Are We Looking For?

A passionate, skilled and self-motivated coder who thrives when working within a team.
A Graphics Programmer experienced in a modern engine, across multiple PC or console games.
A coding expert with a thorough knowledge and proficient application of 3D math, rendering algorithms, data structures, alongside performance-minded development and optimisation abilities.
A knowledge base in a broad range of graphics APIs and shader languages including DirectX/HLSL and OpenGL/GLSL, plus C++ programming, data structures, design patterns and software engineering.
Working knowledge of PBR, HDR, sRGB, Tone mapping, Colour grading, Image processing
Working knowledge of DirectX 11/12 graphics API
Experience on the current generation of game consoles (PS4, Xbox One)
Experience:

3 Years Minimum experience as a Graphic programmers in Video games or related Industry OR,
Minimum of 3-year University level degree.
Referees must be provided
Demonstrable Character Traits:

Must have a passion for games and interactive entertainment. You’ve also got to know something about sports games.
You need to have an excellent work ethic. This needs to be demonstrable. We are a media, deadline driven business. Punctuality and stamina on the job is everything.
Absolute determination to see a job through.
Ability to rapidly learn & assimilate new technologies
Ability to work collaboratively with artists and programmers
Dedication to high quality graphic art.
Remains focused, motivated and effective on all tasks through completion.
Demonstrates a desire to learn and grow professionally
Desire to ship quality products on time
Excellent communication skills in a team environment
EXCELLENT ATTENTION TO DETAIL. This is especially important, as re-work will be required. Near enough isn’t good enough
Self motivated
Ability to accurately estimate delivery, AND, deliver.
HOW TO APPLY

Applicants must be able to work at our Fremantle studios and must preferably be a resident of Perth Western Australia.

Email only. No visits or phone calls, please.
Applications by COB Friday May 29th, 2020
The Subject line of your email must reference the job title and your name, like this: Graphic programmer: Last name, First name
Include your resume as an email attachment, preferably as a PDF or in Word 2003 or later format. Include links to online portfolio if applicable.
Make sure your resume also includes your name, address, phone, and email.
Send email to: admin@bungarra.com
*Principle applications only. No recruitment firms please*

Company
Location
News

Job Type: Full-time, 6 months contract

The Position: Level Modeller 1 – Specialist World Builder

Rate: $48K (incl. Super and leave)

Job Description:

We’re looking for that special someone who is interested in getting in on the ground floor and growing with a small company with an eye to the future. Bungarra is an independent developer/ publisher based in Fremantle, Western Australia. Bungarra develops high-quality, high-impact, multi-platform sports games. In the past Bungarra has worked with larger Publishers such as EA and Vivendi Universal and Bungarra now develops and publishes its own games.

Bungarra seeks to provide a home to highly creative, passionate, and self-motivated individuals who excel in a collaborative environment which offers the rewards and responsibilities of personal ownership, for both specific project tasks as well as for the Company in general.

We’re looking for someone who can model out a dry game designer’s schematic into an environment full of mood and personality. It’s both a left and right brain affair, you’ll get to work with cutting edge software and have tremendous artistic input into the final product. All in all it’s a lot of aesthetic responsibility, but if you’re the kind of person that glories in making beautiful things, then this is the job for you.

REQUIREMENTS:

Ability to model, and texture 3D Environments and objects to a HIGH level of quality. A demonstrable understanding of how to take a partly finished world to its polished conclusion
A good working knowledge of 3DS Max, Maya, Photoshop etc
Quickly master in-house tools – as well as 3rd party packages such as Phyre Engine
Traditional skills a MUST
Technical skills a MUST
Ability to adapt art style to match that of game being produced. Ability to work to a brief.
Understanding of lighting concepts, and the ability to effectively light environments. This is a MUST
Good use of line and light
Understanding of 3D lighting solutions including ray-tracing, radiosity, HDRL, vertex lighting, and light-maps
Breadth of artistic styles
Understanding of colour theory
Excellent environmental concept art skills.
Excellent eye for colour.
Core fundamentals, as well as light, form, shadow, colour
Importance of dates/milestones, teamwork and organization. Understanding of when to sacrifice time or quality for one another
Good knowledge of Art History
Experience:

2 Years Minimum experience as a 3D Artist in Video games or related Industry OR,
Minimum of 3-year University level degree with an emphasis in modelling and texturing.
You must have a Demo reel that shows 3d environment modelling and texture work and, be prepared to demonstrate skill-set via a working to a brief set by Bungarra at the studio
Referees must be provided
Demonstrable Character Traits:

EXCELLENT ATTENTION TO DETAIL. This is especially important, as re-work will be required. Near enough isn’t good enough
Must have a passion for games and interactive entertainment. You’ve also got to know something about sports games.
You need to have an excellent work ethic. This needs to be demonstrable. We are a media, deadline driven business. Punctuality and stamina on the job is everything.
Absolute determination to see a job through.
Ability to rapidly learn & assimilate new technologies
Ability to work collaboratively with artists and programmers
Dedication to high quality environment art.
An interest in Photography
Remains focused, motivated and effective on all tasks through completion.
Demonstrates a desire to learn and grow professionally
This is not the right position for someone who really wants to do character work, OR, who wants to build pre-rendered movies.
Desire to ship quality products on time
Excellent communication skills in a team environment
Ability to accurately estimate delivery, AND, deliver.
PREFERRED ADDITIONAL SKILLS

Graphic design / layout skills a plus.
Character animation, general animation skills
Efficacy with Adobe AE
Ability to effectively teach others.
HOW TO APPLY

Applicants must be able to work at our Fremantle studios and must already be a resident of Perth Western Australia. We are employing Perth based people only at this point. Interstate and OS based people will be considered at a later stage

Email only. No visits or phone calls, please.
Applications by COB Wednesday July 3rd, 2019
The Subject line of your email must reference the job title and your name, like this: World Artist: Last name, First name
Include your resume as an email attachment, preferably as a PDF or in Word 2003 or later format. Include links to online portfolio if applicable.
Make sure your resume also includes your name, address, phone, and email.
Send email to: admin@bungarra.com

*Principle applications only. No recruitment firms please*

Company
Location
Job Position
News

Job Type: Full-time, 6 month contract
The Position: Character Animator
Rate: $48K (incl. Super and leave)
Job Description:
You are an accomplished animator with the ability to produce stunning work and have experience in developing animation systems for games. As an animator on the team, you possess highly developed creative skills and good technical ability. You will demonstrate outstanding all-round creativity, artistic ability, a real eye for detail and a deep knowledge of game animations.

Key Responsibilities
You are responsible for creating and implementing high quality animations and as a 3D Character Animator you’ll be driving the team to make sure the high-quality standard is always met. A thorough understanding of game pipelines and gameplay mechanics is essential in this role.
Communication, approachability and proactivity is vital for this role, as you will be expected to engage with other artists to drive content and new concepts through.
Knowledge, Skill and Experience Essential
• Implementing real time animations in-game
• Understand animation pipeline from conceptual phase to deployment
• Excellent hand-key animation skills for human movement
• Experience with key-frame animation
• A thorough understanding of game pipelines and gameplay mechanics
• Proficiency in Max, Maya and/or Motionbuilder
• Excellent communication skills with an innate ability to liaise across art and tech disciplines.
• Good eye for animation is a must, with a thorough understanding of animation principles, weighting, and skinning.
• Good knowledge of anatomy and a thorough understanding of biomechanics, kinesiology for humanoid and facial anatomy
• Strong background in rigging and skinning complex characters/objects in a realistic or exaggerated manner.
• Expert working knowledge of Motion Builder/Motive or equivalent software.
• In-depth knowledge of Maya, and experience with Python, Qt Frameworks (PySide, PyQt), and familiarity with the Maya API (MotionBuilder API experience a plus).
• A strong demo reel that adequately reflects this experience.
Desirable
• Experience dealing with gameplay animations and knowledge of surfing, snowboarding or skateboarding aesthetics – understanding surfing style is paramount and vital in this job
• Experience with motion capture

Experience:
• 2 Years Minimum experience as a 3D Animator in Video games or related Industry OR,
• Minimum of 3-year University degree.
• You must have a Demo reel that shows 3d animation work and, be prepared to demonstrate skill-set via a working to a brief set by Bungarra at the studio
• Referees must be provided
Demonstrable Character Traits:
• Must have a passion for games and interactive entertainment. You’ve also got to know something about sports games.
• You need to have an excellent work ethic. This needs to be demonstrable. We are a media, deadline driven business. Punctuality and stamina on the job is everything.
• EXCELLENT ATTENTION TO DETAIL. This is especially important, as re-work will be required. Near enough isn’t good enough
• Self motivated
• Ability to accurately estimate delivery, AND, deliver.
• Excellent problem-solving skills with emphasis on proactivity
• Excellent communication skills and proven ability to work well within a small team with a passion for games
• Take constructive criticism very well and complete tasks by the assigned due dates
• Absolute determination to see a job through.
• Ability to rapidly learn & assimilate new technologies
• Ability to work collaboratively with artists and programmers
• Remains focused, motivated and effective on all tasks through completion.
• This is not the right position for someone who really wants to do character work, OR, who wants to build pre-rendered movies.
• Desire to ship quality products on time

HOW TO APPLY
Applicants must be able to work at our Fremantle studios and must already be a resident of Perth Western Australia. We are employing Perth based people only or ex-residents willing to move home at this point.
• Email only. No visits or phone calls, please.
• Applications by COB Friday July 3rd, 2019
• The Subject line of your email must reference the job title and your name, like this: Animator: Last name, First name
• Include your resume as an email attachment, preferably as a PDF or in Word 2003 or later format. Include links to online portfolio if applicable.
• Make sure your resume also includes your name, address, phone, and email.
• Send email to: admin@bungarra.com

*Principle applications only. No recruitment firms please*

Company
Location
Job Position
News

Job Type: Full-time, contract 12 months with the possibility of further work

The Position: Programming generalist position 1

Rate: $64K (incl. Super and leave)

Requirements:

Job Title Programmer

Job Category Generalist

Job Description:

Are you a trailblazing Game Coder looking for an amazing new challenge? We are looking for a talented programmer to join our Core team and focus on getting our games running and ready for release on the PS4, Xbox and PC. You will be an integral part of the creation of our upcoming next generation water based title. If visual excellence and cutting-edge rendering prowess are what get you up in the morning, then we’d love to hear from you!

What Will You Be Doing?

Working with our graphic programmer to assist with platform specific optimizations – either PS4, XBox or the PC versions
Developing essential, cutting edge rendering ocean waves, water and FX features for a high-quality current and a possible next generation title.
Optimizing and maintaining the graphical performance on the PS4, Xbox and PC.
Collaborating with our talented art team to define performance profiles and budgets.
Who Are We Looking For?

A passionate, skilled and self-motivated coder who thrives when working within a team.
A programmer experienced in a modern engine, across multiple PC or console games.
A coding expert with a thorough knowledge and proficient application of 3D math, rendering algorithms, data structures, alongside performance-minded development and optimization abilities.
A knowledge base in a broad range of graphics APIs and shader languages including DirectX/HLSL and OpenGL/GLSL, plus C++ programming, data structures, design patterns and software engineering.
Experience:

2 Years Minimum experience as a programmer in Video games or related Industry OR,
Minimum of 3-year University level degree.
Referees must be provided
A shipped previously shipped game will be a major advantage
Demonstrable Character Traits:

Must have a passion for games and interactive entertainment. You’ve also got to know something about sports games.
You need to have an excellent work ethic. This needs to be demonstrable. We are a media, deadline driven business. Punctuality and stamina on the job is everything.
Absolute determination to see a job through.
Ability to rapidly learn & assimilate new technologies
Ability to work collaboratively with artists and programmers.
Dedication to high quality graphic art.
Remains focused, motivated and effective on all tasks through completion.
Demonstrates a desire to learn and grow professionally
Desire to ship quality products on time
Excellent communication skills in a team environment
EXCELLENT ATTENTION TO DETAIL. This is especially important, as re-work will be required. Near enough isn’t good enough
Self-motivated
Ability to accurately estimate delivery, AND, deliver.
HOW TO APPLY

Applicants must be able to work at our Fremantle studios and must already be a resident of Perth Western Australia. We are employing Perth based people or former residents willing to move home only at this point. Interstate and OS based people will be considered at a later stage

Email only. No visits or phone calls, please.
Applications by COB Friday May 10th, 2019
The Subject line of your email must reference the job title and your name, like this: Game programmer: Last name, First name
Include your resume as an email attachment, preferably as a PDF or in Word 2003 or later format. Include links to online portfolio if applicable.
Make sure your resume also includes your name, address, phone, and email.
Send email to: admin@bungarra.com
*Principle applications only. No recruitment firms please*

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