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Impromptu Games

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Impromptu Games, which is a little indie company in Melbourne, is looking for level designers for an upcoming stealth FPS game on UE4. While the game's being made in UE4, levels are being constructed with BSP-based editors (Hammer, Radiant, Trenchbroom), so level design experience in the modding communities of games on the Quake/Half-Life/Source and related engines is looked upon very favorably. This is limited contract work, not a full-time position. Although there is no physical office so it's all off-site, ideally you're based in Victoria (still worth applying if you aren't). You'd be working alongside at least one other level designer.

The game is a first-person sneaker with light/shadow stealth and minimal combat. Bits and pieces from development thus far can be found on the dev blog at joewintergreen.com. Send portfolios/resumes/playable examples of work to joewa@impromptugames.com.

If you're awesome at other potentially-relevant things besides level design, feel free to throw an application in too. There may be other roles.

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Spacething is one of the projects I have on the go that I haven't picked up in a while, but maybe should again soon. Maybe I should kickstart it? The idea is you build, decorate and maintain a spaceship with the help of an amnesiac AI while the two of you try to figure out what to do with your lives.
The music here is by Jonathan Yandel, same composer who did the music for InFlux.

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http://www.impromptugames.com, http://www.joewintergreen.com, @joewintergreen A fire propagation system, similar that found in the Far Cry series, created entirely in Blueprint, hopefully on the Marketplace soon. Fire can spread realistically across staticmeshes, landscapes and BSP.

-Creates grids of burnable FireCells according to your specifications
-Fire spreads realistically across cells, influenced by wind and parameters you set
-FireSettingsVolumes dictate fire behaviour, or inhibit fire, per-area
-Easily set up limitless fire-related behaviours on your own actors through the FireInterface
-Included Explosive Barrel example actor catches fire, burns, explodes, and creates its own FireGrid to propagate fire further
-Included FireSpreadingProjectile creates and ignites firegrids wherever it hits
-Easily override particles and sounds
-Be the envy of every other video game with your totally rad fire

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Around 1:20 you can see me totally jump when I unexpectedly get seen and shot at on account of the light from the window. Lol.

Also starring my Impromptu Procedural Handrails, water arrows putting out torches, basic light/shadow stealth (bad guys don't see me unless I'm near a light source, moonlight currently isn't enough), my super cool first person movement, my fire propagation system.

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