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Ironmonkey Studios

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For years we've touted having two world leading mobile developers right here in Melbourne, and before you knew it, Electronic Arts snapped them both up and now they've merged these two outstanding developers, Firemint and Ironmonkey Studios, and have announced the combined studio as "Firemonkeys".

Many know Firemint for very popular Flight Control, SPY mouse and Real Racing titles, and Ironmonkey Studios is well known for producing Mass Effect Infiltrator, Dead Space and The Sims FreePlay for the mobile platform. Electronic Arts acquired Firemint in mid 2011 for under $25 million and Ironmonkey Studios was acquired in early 2010.

Former Firemint CEO and current Executive Producer, Rob Murray, has a positive outlook on what the unification means for the future...

IronMonkey and Firemint have solid reputations for producing well-known games and we are excited to have the opportunity to share best practices, technology and resources.

Tony Lay from Ironmonkey Studios is also equally positive on what the new combined studio will bring...

Both of these studios have produced award-winning games and we believe combining the incredible talent pool in Melbourne, as well as leveraging the EA brand sets us up for further success in the mobile arena,” adds Tony Lay, GM of IronMonkey

The Firemonkeys claim the title of largest game developer in Australia.

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Description

THE FATE OF THE GALAXY LIES IN THE BALANCE! From the makers of the critically acclaimed Dead Space on iOS comes an all-new, original Mass Effect storyline – made exclusively for mobile!

YOU’RE A CERBERUS AGENT – GONE ROGUE!
As Commander Shepard battles Reapers across the galaxy, veteran Cerberus agent Randall Ezno procures aliens for illicit experiments at a secret facility. But when the Director of the facility goes too far - Randall fights back and vows to bring Cerberus down!

Can you fight your way off the hostile Cerberus base and deliver their secret research to the Alliance?

ENTER A NEW DIMENSION IN iOS GAMING
Move freely through massive exteriors and a fully realized Cerberus base. Featuring groundbreaking graphics and intensified audio, enjoy a console-like experience that marks the next leap in iOS gameplay.

ENGAGE ENEMIES WITH SWIPE & TAP COMBAT
Use intuitive tap controls for fast-paced fighting. Fluidly dive and roll for cover with a simple swipe. Engage in epic boss battles against Cerberus Mechs and twisted experiment victims.

IT’S YOU AGAINST AN ARMY!
Harness the fury of high-tech armor and weapons. Unleash biotic powers, stealth cloak abilities and devastating melee attacks. Upgrade your gear and performance with credits – the quicker and more stylish your kills, the more credits you’ll earn.

IMPACT YOUR MASS EFFECT 3 EXPERIENCE
Gather valuable intel and upload it to Galaxy at War to boost your Galactic Readiness Rating in Mass Effect 3. Complete the game to increase your War Assets. Improve your chances in the final Mass Effect 3 battle – on the go!

Crush Cerberus and shape the future of the galaxy. The outcome depends on YOU in Mass Effect: Infiltrator!

http://itunes.apple.com/us/app/mass-effect-infiltrator/id486601093?mt=8

News

Electronic Arts have announced Mass Effect Infiltrator for mobile iOS devices, describing it as a companion to their upcoming and highly anticipated game, Mass Effect 3. From EA's the press release...

"Take the all-out galactic war in Mass Effect 3 on-the-go with Infiltrator, a fully-featured iOS third-person shooter showcasing stunning graphics and authentic weapons and powers from the Mass Effect series."

"Inspired by the deep and immersive Mass Effect 3 universe, in Infiltrator players will help to free prisoners from a hostile Cerberus base and will receive rewards for collecting evidence of Cerberus' crimes along the way. Every completed rescue and intelligence discovery in Infiltrator will increase a player's Galactic Readiness rating directly through the Galaxy at War system in Mass Effect 3."

The screenshots look fantastic, and it looks like the game is in no safer hands than those of the capable team at Melbourne's IronMonkey Studios who had also developed the award winning and critically acclaimed iOS version of EA's other big ip, Dead Space.

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THE FIRST DEAD SPACE STORYLINE EVER DEVISED FOR iOS

Three years have passed since the destruction of the Marker in the first Dead Space story. Now, experience first-hand the events that unleash the Necromorph hordes once again. You'll find yourself on a mission of uncertain purpose in the Mines of Titan. Soon, however, the truth of your situation will become grotesquely clear...

Dead Space iPhone/ iPod touch: http://bit.ly/ga925D
Dead Space iPad: http://bit.ly/f1AO9m

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News

Software Engineer - IronMonkey Studios
IronMonkey Studio's - EA Games
Full time, permanent position
Social friendly team environment
 
IronMonkey Studio is EA’s premiere iPhone development studio. It has been recognised for excellence in development for the iPhone and next generation wireless devices with Sims 3 and Need For Speed being the top grossing games on the Appstore 2009. The focus on innovation, passion and quality is key to bringing the biggest EA franchises to the fastest growing market.
 
A little about Electronic Arts....
EA was founded 27 years ago by individuals with a deep passion for making games. Our history has been one of great success, and our future looks even brighter. Gaming has come a long way from Pac-Man & Space Invaders to modern EA Favourites like Burnout, Battlefield, Mercenaries, Dead Space, Spore, FIFA, Madden, Need for Speed and the world’s most successful game franchise, The Sims.
 

About the position...

A fantastic opportunity has arisen for a Software Engineer to join our IronMonkey Studio team, based in Melbourne.  The Software Engineer is an essential part of the mobile game development team. 
 
Responsibilities include:
 

  • Programming applications for the mobile devices using Objective C and C++
  • Writing and implementing tools for the creation of such applications
  • Reporting the status of the project to the Producer
  • Maintaining and enforcing schedules in collaboration with the Producer
  • Working within a small, motivated team and communicate effectively
  • User interface programming
  • Game system programming
  • 2D/3D graphics programming
  • Special effects programming

What skills does EA look for?
 

  • Three or more years programming experience
  • Excellent C/C++ programming skills
  • Exceptional maths skills
  • Ability to work within a schedule
  • Ability to work as a member of a team in a very dynamic environment
  • Ability to work with and extend existing code
  • BS in Computer Science or equivalent work experience
  • Experience in assembly programming would be advantageous
  • Programming experience in the game industry would be advantageous
  • Be willing and able to commit to an eight month contract

 
APPLY NOW!
If this sounds like you, than don't delay. Come and join our friendly team by clicking APPLY NOW, and you will be taken to our custom application form.

In return.........
 You will be rewarded with an attractive base salary, bonus, shares, a fantastic team culture, and even free games!! 

Apply at the EA website at the following link...

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Job Position
News

REQ. #: 33956
Job Title: Associate Production Artist
Role: Art
Specialty: Production Artist
Location: Australia - Melbourne
Description: Associate Production Artist

* Free games!
* Leave loading and bonus scheme as part of your package
* Work within a team of talented and passionate people

IronMonkey Studios....
A fantastic opportunity has arisen for an Artist to join our IronMonkey Studio team, based in Melbourne.

A little about Electronic Arts....
EA was founded 25 years ago by individuals with a deep passion for making games. Many things have changed over the years as the gaming industry and the company has expanded immensely, but we are still driven by the same passion for developing, publishing, and distributing the world’s best games.

Our history has been one of great success, and our future looks even brighter. Gaming has come a long way from Pac-Man & Space Invaders to modern EA Favourites like Burnout, Battlefield, Mercenaries, Dead Space, Spore, FIFA, Madden, Need for Speed and the world’s most successful game franchise, The Sims. Fuelled by our talented staff at locations right across the Globe we are united in our passion to continue shaping the future of interactive entertainment. Together we can make a difference.

Role Overview

The role of Associate Production Artist will be responsible for creating and producing industry standard artwork for use in commercial video game products in accordance with the direction of the Art Director. Working within a small and highly motivated team, you will be required to report status of project plans and schedules to the Art Director and the Producer and take guidance and instruction in improving and refining the skill set required for art production.

What skills does EA look for??

  • 2-3 years experience with Maya, Adobe Photoshop
  • The ability to create artwork that is both high quality, and which works efficiently within the prescribed technology / limitations.
  • The ability to take direction and use initiative in executing production tasks
  • Strong team skills and problem solving abilities
  • Efficient work practices for quick turn-around time under deadline pressure

Ideal candidates would demonstrate:

  • Some level of Maya Mel or Python scripting proficiency
  • Skills in illustration to support texturing / modeling ability
  • Experience with supplemental packages suck as Zbrush and Modo
  • The more diverse your skill set and thinking, the more valuable you are as an artist. Great Artists at EA tend to have a good foundation in Art History and History of Design.

NOTE: only applications with examples of artwork will be considered

Apply at the EA website at the following link...

News
Submitted by Anonymous (not verified) on Mon, 22/11/10 - 3:55 PM Permalink

It's well worth noting that the top-grossing list collected by Gamasutra consist of game apps that make the most amount of profit, not sales numbers.

How is the 'amount of profit' determined for free apps? Or does this comment refer to a list not seen here?

- Genuinely Confused

Submitted by souri on Mon, 22/11/10 - 4:04 PM Permalink

The Gamasutra article explains how the first free app generates profit:

"Capcom's microtransaction-supported simulation title Smurfs' Village currently earns more daily revenue than Rovio's longtime chart leader Angry Birds, and ranks as today's highest-grossing iPhone game."

It also mentions the other free apps in that list utilising microtransactions - Restaurant Story, Tap Zoo, and Texas Poker. I'm sure Farmville and the rest of the free apps listed have microtransactions in game also.

Submitted by Anonymous (not verified) on Mon, 22/11/10 - 4:35 PM Permalink

Notice that 7 out of the top 10 grossing Apps are Freemium titles? Like it or not that's rapidly where the AppStore is transitioning to.

Submitted by Anonymous (not verified) on Sat, 04/12/10 - 6:17 PM Permalink

Good job monkies!

Need for Speed: Hot Pursuit hit the number 7 spot for top-grossing Appstore titles in the U.S for the last week. It's certainly not a bad effort considering it was just released on Tuesday, the same week. The Appstore racing title was developed by Melbourne's IronMonkey Studios who were acquired by EA earlier this year and is part of EA's mobile division. IronMonkey have developed a number of successful and critically acclaimed mobile games based off EA's licenses over the years, including Sims 3 and NFS: Undercover.

It's well worth noting that the top-grossing list collected by Gamasutra consist of game apps that make the most amount of profit, not sales numbers. Need for Speed: Hot Pursuit is the only title in that list that is sold for higher than 99 cents.

1. Smurfs' Village (Free)
2. Angry Birds ($0.99)
3. Cut the Rope ($0.99)
4. Restaurant Story (Free)
5. Tap Zoo (Free)
6. Texas Poker (Free)
7. Need for Speed: Hot Pursuit ($4.99)
8. FarmVille (Free)
9. Kingdoms at War (Free)
10. Haypi Kingdom (Free)

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