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Application Deadline Date:

We are seeking a Build Engineer to maintain and improve the build/test/release infrastructure for our adaptive audio engine: FMOD Studio. We’re a small team that’s been providing audio tools for game developers all over the world, on all platforms you can think of, for nearly 20 years. Join us and you can play a critical role in supporting the FMOD Studio team to enable great audio.

In this role, you will:
Manage our build, test and release systems that turn source code into tested, packaged products on our website. (Jenkins).
Maintain development toolchains for many disparate platforms (desktop, mobile, game consoles) on Windows, Mac and Linux.
Maintain and extend the systems that tie all this together (Python, shell scripts, batch files etc.)
Provision and administer both the hardware and the software that all of this runs on (Windows, Mac, Linux).
Work with our Developers to resolve build/test issues, add new functionality and keep the whole pipeline running smoothly.

What we are looking for:
A passion for automation and process improvement.
An all-rounder who’s comfortable working with different operating systems and environments.
Strong knowledge of Python and other scripting languages.
Solid experience with Jenkins.
Experience with Perforce or other source control (Git / SVN).
3+ years relevant industry experience.
Australian Permanent Resident or Citizen.

Additional skills that will help you stand out:
Working knowledge of C/C++, C#, Javascript, Perl.
Experience with Docker/Virtualization.
Strong writing, documentation, and communication skills.
Degree in Computer Science, Computer Engineering or equivalent.
Familiarity with game development tools (Unity, UE4 etc.) and processes.

Contact us at jobs@fmod.com

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About Halfbrick

Halfbrick is a game developing studio that is globally recognised for its success with phone games such as Fruit Ninja and Jetpack Joyride. Headquartered in Brisbane, with awesome teams around the world, we pride ourselves on creating games that people remember for a lifetime. Halfbrick is one of Australia’s longest running and most successful game developers. Our success is built on passion, enthusiasm, a willingness to learn and an openness towards trying different approaches to how we make games. We believe that great teams make great games, and we all work together to achieve the best results. This means that we take our hiring process very seriously, making sure that we’re able to produce great games with the best team.

Why you’ll love it

We are committed to growing our employees, and as such we offer generous benefits and perks. We work hard to foster an intensely collaborative, fun, and creative environment, with training and professional growth opportunities at our forefront. We strongly believe and endorse equal opportunity employment and value diversity at Halfbrick. We work hard to foster a culture that allows our Bricks to be the best they can.

Some Halfbrick perks include:
- Salary sacrifice for phones, laptops, gaming consoles, superannuation and novated lease.
- Weekly massages on site, during working hours.
- Cake on your birthday (and everyone else’s).
- Flexible working hours and work/life balance.
- Social events and Friday night board games/shenanigans.
- Daily breakfast bar.
- Monthly company lunches.

About the opportunity

Graduate opportunities are available in:
▪ Game Design
▪ Gameplay Programming
▪ Data Analysis
▪ Machine Learning
▪ Video Editing
▪ 2D Art
▪ 3D Art
▪ Animation

About you

You’re the type of person who wishes to be part of a small, close-knit team of passionate creatives who work together to make valuable contributions to Halfbrick and the games we create.

You will also demonstrate the following:
- Knowledge of and experience with our games.
- Original and creative ideas.
- Great team spirit.
- Hard-working.
- Reliable.
- Ability to get involved and contribute to all the awesome games we are working on.
- Pride and responsibility in your work.
- Modesty and respect when receiving and giving feedback.

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Job description
Buy Somewhere is a Sydney-based games and technology studio working on its first mobile title, a genre-defining location-based game. To support this game, we're building market-leading world generation systems.

If you’re itching to deep dive into the complexity of map and property data, this may be the job for you!

Role
We’re looking for an experienced Data Analyst with both highly technical data skills as well as more generalist data analysis and reporting capabilities. The role has a particular focus around mapping and property/business listing data with the aim of turning the chaos of the real world into our game world.

Requirements
We seek someone that has:

    - 3+ Years data analysis experience
    - Experience with sourcing data, data quality/accuracy checking, data cleansing, merging data, data review and summarisation
    - Competence in micro data analysis
    - Technical skills in SQL, Python (Pandas, Matplot), Jupyter notebook and advanced Excel functionalities
    - High attention to details and ability to understand and summarise the big picture
    - Strong communication skills and ability to collaborate within a small team
    - A capacity to work independently
    - Logical and creative problem solving skills

Nice-to-Have
We’re especially interested if you have:

    - Completed a Degree in a highly analytical qualification such as: Mathematics, Statistics, Data Science, Computer Science etc.
    - Worked with Map and/or Property data
    - Worked in the games industry
    - Familiarity with using APIs
    - Experience using statistical analysis tools like R
    - Google cloud experience
    - Worked with Machine learning

We Offer

    - A place on a fully-funded, collaborative team
    - Pay based on experience
    - A chance to work on a game from start to years into live service
    - An opportunity to grow into more responsibilities as the team expands.
    - Relocation support. While Sydney-based applicants are preferred, we are open to applicants Australia-wide however, you must already be authorised to work in Australia (citizen, permanent residency or holder of a 457 visa.)

Do you see yourself in this?

We’d love to get your resume at jobs@buysomewhere.com.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, colour, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

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Luma Pictures is a full service visual effects studio with facilities in Santa Monica, California and Melbourne, Australia. Staffed by a phenomenal team of artists, supervisors and technicians the company operates one of the most efficient production pipelines in the industry and has a consistent track record for delivering groundbreaking visual effects on time, on budget, and with exceptional service.

Currently we're looking for a Paint and Roto Artist.

RESPONSIBILITIES:

  • 2D tracking
  • Matte extraction
  • Rig removal/paint fixes
  • 3d camera projections
  • Clean plate creation
  • Grain matching
  • Spline based roto creation

QUALIFICATIONS:

  • Artist should have at least one year of experience working on feature films or HD Teleproduction
  • Artists must know Nuke, and experience in Maya is a plus

SUBMISSIONS:
If you think you fit the bill and want a quick response, upload your reel/portfolio and a shot breakdown to www.lumapictures.com.

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Luma Pictures is a full service visual effects studio with facilities in Santa Monica, California and Melbourne, Australia. Staffed by a phenomenal team of artists, supervisors and technicians the company operates one of the most efficient production pipelines in the industry and has a consistent track record for delivering groundbreaking visual effects on time, on budget, and with exceptional service.

Currently we're looking for a Nuke Compositor.

RESPONSIBILITIES:

  • Compositing of both digital and live action elements to create groundbreaking visual effects shots for blockbuster films
  • Collaborate with fellow artist and supervisors to meet challenging production deadlines in a positive work environment

QUALIFICATIONS:

  • Must be well versed in Nuke and it's 3D environment and tools
  • Having a lighting background and rendering knowledge is preferable
  • Should have a good understanding of 3d multi-pass rendering techniques and colorspace theory for film
  • Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • Good communication skills are a must
  • Must be willing and able to relocate if necessary

SUBMISSIONS:
If you think you fit the bill and want a quick response, upload your reel/portfolio and a shot breakdown to www.lumapictures.com

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We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That’s where you come in.

As Network Engineer, you’ll maintain and oversee every aspect of network infrastructure for Riot in Oceania. You’ll employ your expert networking skills to help safeguard servers, protect systems and keep invaders out of Riot’s series of tubes. As a stalwart net guardian, you’ll investigate emerging networking issues and maintain a healthy infrastructure so that every byte and bit that passes through the pipes is protected. When connections show signs of wear and tear, you’ll get your hands dirty and fix problems, leaving networks more resilient and efficient than how you found them.

As a Sydney Rioter, you’ll join a small team that shares our focus on player experience, rejection of convention and maniacal passion for gaming. With teams in Community, Esports and Marketing, Riot Games Sydney will create bonzer player experiences in and around League of Legends.

YOU ARE:

  • Educated and experienced: you bring at least eight years working with Linux and Windows in production environments and a bachelor’s degree in computer science or other related field; no degree is no prob if you’ve got equivalent on-the-job experience
  • Always connected: whether the internet is being piped in via wire or through the air, you’ve managed connections in corporate and production environments that’s kept everyone connected, even during service hiccups
  • A communications savant: you clearly communicate through the most appropriate medium, be it email, hallway conversation, morning scrum or security bulletin
  • Secure: there are security experts and then there’s you – a true savant of computing and infrastructure security; you’ve got an expert grasp of TCP/IP, access control lists, firewalls and network traffic analysis and the associated tools that keep systems safe
  • A self-motivated teammate: you’re comfortable going solo or with a group, especially when time is tight and deadlines are approaching; you’re the closest thing to a perpetual motion machine that physics will allow

YOU WILL:

  • Design, implement and support Riot’s global network infrastructure, including LAN, WAN, internet, remote access systems and authentication platforms; some travel may be required
  • Help develop information security policies, standards, procedures and checklists; respond to and analyze security system alerts and incident reports while assessing potential vulnerabilities
  • Take responsibility for multiple projects simultaneously, including network capacity planning, performance tuning, troubleshooting and managing network monitoring systems
  • Install, configure and maintain network and host based intrusion prevention systems, firewalls and other security devices
  • Ensure procedures and processes are clearly and accurately documented and implemented

TECH SPECS:
You have a broad range of Network Engineer experience, including the following:

  • Expertise in IP routing protocols, including BGP, EIGRP, OSPF, IP Multicast, MPLS
  • Proficiency working with VLAN, VRF, HSRP, port security, traffic shaping, priority queuing and Class of Service
  • Network security tools including DNS, SMTP, SNMP, syslog and VPN
  • In-depth experience with vendors’ hardware, including Cisco and Juniper
  • Network hardware vendor certification, including CCNP, CCIE, JNCIS, JNCIE and more
  • VoIP and SIP
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Submitted by Emma (not verified) on Sat, 19/11/11 - 1:44 PM Permalink

If i wasn't possibly joining the halfbrick team I'd definitely apply!
Anyways back to skyrim :P

Summary:

GamePlayer.com.au is creating a gaming news/reviews/segments pilot that needs a female co-host

Details:

Australian gaming website GamePlayer.com.au is creating a television pilot to shoot in Q1 (Jan/Feb) of next year (2012). The idea is similar to Good Game with a few variations (more details are available on request).

The show is humorous and segment based, with a male and female co-host.

The male co-host is ALREADY CAST, and is the current editor of GamePlayer.com.au.

The female co-host we are looking for should meet the following criteria:

  • Presentable
  • Charismatic
  • Knowledgeable about the games industry
  • Active gamer (console/PC)
  • Passionate about games
  • Well spoken
  • Between the ages of 18-25

No previous acting experience is required, although it is highly appreciated.

The successful applicant MUST be free within the early months of next year and potentially free to shoot continuously over a 12 month period from mid-2012 til mid-2013 in the event that the pilot is picked up.

The shooting for the pilot will be across 3 days in January/February and the pay is on a day-by-day basis.

Let me stress again that we are looking for a GAMER.

In addition to your résumé please submit a short video explaining something game related, whether it's a game you are excited about or your favourite game or even a review or opinion - just as a test to see how you look and sound on camera as well as general gaming knowledge. This can be as short as 30 seconds and can be filmed on a webcam/Iphone if necessary.

Send applications to : ruari.moran@gmail.com

Location: New South Wales, Australia

Payment details: Negotiable.
Deadline:

16 December 2011 @ 12am Eastern Daylight Saving Time

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The Exertion Games Lab (exertiongameslab.org) in Melbourne, Australia, is seeking exceptional PhD candidates to research the future of exertion games and play.

The Exertion Games Lab is a new lab that researches the future of gaming in order to understand how to design better interactive experiences, in particular games that require intense physical effort from players. We call it the intersection between gaming and sports. Our research is focused on the merging of play and the active human body, drawing from research streams such as interaction design, human-computer interaction and computer games research.

The culture in the Exertion Games Lab is one of interdisciplinary work. At the Exertion Games Lab, we do not just philosophize and write about the future, we actively invent it. We emphasize the development of working prototypes in order to fully understand what play is, why we play, and how we will play in the future. We do this because we believe playing and gaming is a fundamental part of what makes us humans who we are, and an understanding of this brings us closer to our vision of a better world filled with interactive technologies that support human values.

We are looking for exceptional candidates who value an interdisciplinary perspective, are highly motivated, willing to learn a variety of new skills, can think outside the box, are creative as well as technical, and also have highly developed analytical and communicative skills.

We are offering a great open-plan lab environment in the Design Hub, Australia's newest interdisciplinary design center at RMIT (Royal Melbourne Institute of Technology), where we work together to invent the future of exertion games, with great support for physical game prototyping and international collaborations. You will be supervised by me, Florian 'Floyd' Mueller; I have created the lab based on my experiences from working across 3 continents at research labs such as MIT's Media Lab, Media Lab Europe, Xerox Parc, Fuji Xerox, Microsoft Research Asia, the University of Melbourne, CSIRO and Stanford University.

Unlike most other countries, RMIT's PhDs in the Exertion Games Lab take only 3 years, they require a 4-year degree or a Masters (exceptions if you have work experience etc.), and there are many different scholarships available that can cover both tuition and living expenses: http://rmit.edu.au/browse;ID=igf2sdssaler1 (International students will be mostly looking at RUIRS, and Australian/New Zealand citizens at APA. There is also jason.edu.au for more scholarships, and your home country might also offer scholarships to conduct PhD research overseas, for example we have had great experiences with DAAD and Fulbright.)

Also, applications for a PhD work a bit different than in most other countries: You can apply anytime, but in order to be considered for most scholarships, you will need to have your application in before the 28 Oct 2011 (note time-difference!) for a start date of early/mid 2012. But before you submit your application, you will need to have convinced us in the Exertion Games Lab to support your application.

So in order to support your application, please send us (http://exertiongameslab.org/about) via email your CV, a cover letter with what you would like to research with your PhD, and why, and a link to your portfolio, including any research papers you might have written. In your portfolio, we will be looking at your potential for creativity, excellence and drive in relation to Exertion Games. If we like what we
see, we will then underwrite your application that you will send to the central RMIT University PhD application system.

We should also mention that you will be doing your PhD right in the heart of the world's most livable city, Melbourne:
http://www.sbs.com.au/news/article/1583116/melbourne-judged-world-s-mos…

Here is what Wired said about us recently:
http://www.wired.com/geekdad/2011/09/exertion-games-lab-where-physical-…

Looking forward to reading your applications!
Thanks,
Floyd

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A world-class cultural and creative centre, ACMI explores film, television and digital culture through a vibrant program of exhibitions, film screenings, online and learning programs.

Exhibitions Coordinator: Video games and Digital Content Limited duration contract

Are you a passionate about video games? Do you know everything there is to know about a range of video game platforms? If you are experienced in developing technically complex media-led exhibits and can project manage with your eyes closed, we eagerly await your application!

Utilising these skills, the Exhibitions Coordinator: Video games and Digital Content will support the delivery of a major new videogames project in 2012. This exciting project will explore the work of a select group of international video game developers and focus on their key playable works.

This is a rare opportunity to apply your industry knowledge and expertise in media production in a dynamic and unique arts and culture environment at the world’s leading moving image centre.

Applications should address the Key Selection Criteria and be submitted together with a brief resume by 9 September 2011. To apply via our online recruitment system and for further information on this role, please refer to the employment section of our website www.acmi.net.au

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Submitted by anonymous (not verified) on Sat, 16/06/07 - 4:47 AM Permalink

  • 1. Paul - Sat, 16 Jun 2007 22:39:50 ESTWhat exactly does 'Web 3.0' encompass? As far as I knew we were only up to Web 2.0, and even that seems to be only vaguely defined. I'm not interested in the position - I don't have any of the requisite experience - I'm just interested to know what it represents.
  • 2. Anonymous - Sun, 17 Jun 2007 19:30:12 ESTwikipedia is your friend...
  • 3. Paul - Mon, 18 Jun 2007 00:42:06 ESTThis was honestly the first time I came across the term Web 3.0 - I thought Interzone were making it up. I didn't realise that the Semantic Web and extras had been rebranded as Web 3.0.

    Thanks for the tip.

Submitted by paulT

Interzone Games is seeking a Project Lead/Software Architect for an exciting, ground-breaking and highly ambitious Web 3.0 project. Working alongside our AAA game development team, as the ideal candidate you will be an organised, confident team leader whose technical expertise in a broad range of Internet technologies will guide major organisational decisions. You will possess a passion for creating cutting-edge consumer-targeted applications, will thrive in a dynamic start-up environment, and will have delivered several large-scale projects over the course of your career.

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