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SMG Studio

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smgstudio

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Wednesday, 14 April, 2021 - 1:30 PM
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You'll be working on new unannounced console title [Redacted: The Redactening] with other senior producers or on SP!NG with some responsibility across our existing portfolio.

These are roles where you will make a difference and you'll be able to have a sense of ownership and pride in the output of the studio.

Our eclectic mix of games (Moving OutSP!NGNo Way Home,  RISKThumb DriftDeath SquaredOTTTDOne More Line and One More Dash) showcase how we don't like to rest on our laurels.

We enjoy making unique, mechanically driven titles that are fun for everyone to play.

We'll be running these projects out of the Sydney studio, however we're mostly working from home, so this can be done remotely. Although for this role we will require a min 4hrs crossover on Sydney's timezone 9am-6pm)

You are:

  • Highly organised.
  • Work well as a team.
  • Have an eye for quality with the intent on making things better.
  • A good listener and can communicate ideas and opinions and explain complex systems in a clear and concise manner.
  • A problem solver and strategic thinker.
  • Someone who gets stuff done with limited oversight.
  • Have an in-depth knowledge and passion for games. Mobile games, console games, even board games.
  • Someone who knows how to wrangle a spreadsheet (asset pipeline, production co-ordination, analytics analytics etc) for the forces of good
  • Someone who can manage multiple tasks with ease.
  • Someone who makes themselves indispensable.
  • Humble and level headed with a sense of humour.
  • Australian permanent resident. (We will consider those who require a 457/TSS VISA but this requires someone special)

Bonus points for any of the following;

  • Prior employment at a large or small game developer or digital production agency.
  • Worked on the development & deployment of a console title (Switch, Xbox, Playstation)
  • Worked on the development & deployment of a Steam title.
  • Experience using Jira or Slack.
  • A score of over 100 in One More Line.
  • Experience coding, writing, 3D, photography or any creative field.

Your duties will include, but not limited to:

  • Creating and managing production schedules across existing titles and prototypes
  • Managing daily/weekly WIPs
  • Documenting the outcomes of meetings and allocating and enforcing actions on the team.
  • Organise and document beta testing rounds both local and remotely.

Perks & Benefits:

  •     Competitive Salary    
  •     5 weeks annual leave after 2 years
  •     Increased paid primary carer's leave from 12 weeks to 16 weeks
    •     Superannuation is paid on any unpaid leave (up to 52 weeks)
  •     Increased paid secondary carer's leave from 2 weeks to 4 weeks
  •     Learning workshops across a variety of topics (Project Management, Resilience & Stress Management and Time Management)
  •     Flexibility to work from home on a regular basis
  •     One day a year paid charity volunteer day (One Day for Change)
  •     Employees can apply for seven short winter/summer days per year
  •     Free counselling . Employee Assistance Program, 24 hours | 7 days.
  •     Health insurance discounts from Medibank Private
  •     Vehicle discounts. Discounts from BMW, Mini, Jaguar, Land Rover. 
  •     Novated lease available for new cars

If you're on top of your game (or would like to be), care about your work, then let's talk.

Diverse, under-represented people encouraged to apply. We're happy to supply feedback on application if you request it.

Date
7 May, 2020
In this podcast:

Kindness and a positive attitude can carry you a long way in this business, Ashley Ringrose of Australia's own SMG Studio can attest to that. SMG has exploded in popularity in recent years and in the shadow of the release of their newest title Moving Out, Ash has joined Paul to talk all about his impressive journey through the games industry so far.

Company
Location
Job Position
News

SMG Studio is looking for talented 3D art generalist to join our team in Melbourne to work on Moving Out!

Looking for someone to com on from 3-5 days a week depending on what works best for us both.

For logistical reasons you must already be an Australian resident or have a valid work visa.
We're unable to sponsor for this role.

Our games:  Moving Out, No Way HomeFast and Furious TakedownThumb Drift, OTTTD, One More Line, One More Dash, RISK & Death Squared

Our Showreel or go behind the scenes of the studio.

We're looking for someone with right skills and a good attitude to come in and help be part of the Moving Out art team and really make a difference to the final game.

What you will do:

  • • Create environments, objects, characters and fun for use in Unity3D
  • • Manage yourself independently, working effectively and efficiently.
  • • Maintain and strive for the highest production quality possible.
  • • Work with art lead and producers throughout project while communicating regularly.

Requirements:

  • • Excellent knowledge of a 3D program, 3DMax, Maya or Blender
  • • Ability to create 3D models from concept art or reference imagery
  • • A strong artistic ability and designers eye
  • • A mind for minimising textures for use in game engines
  • • Experience with UV Unwrapping
  • • A love of low poly modelling
  • • Solid working knowledge of Photoshop
  • • Familiarity with the Unity pipeline
  • • Ability to optimise 3D models and work to a poly budget
  • • Game modelling experience

Nice to Have:

  • • Experience with version control platforms ( GIT )

Non Technical Skills:

  • • Great work ethics, and a problem solving can do attitude.
  • • Confidence & capability to communicate ideas, solutions & issues in a fast paced team.
  • • Diligent and respectful.
  • • Good time estimation of effort.
  • • No egos please.
  • • A passion for constantly making things better and mastering your craft.

The Team:
The Melbourne team is focused on delivering Moving Out. 

If you're looking for the next step in your career, care about your work, then let's talk.
​PLEASE DO NOT SUBMIT APPLICATION WITHOUT A VISUAL PORTFOLIO & EXAMPLES
Apple on our website

Women and other under-represented developers, please apply!

Company
Location
Job Position
News

SMG Studio's new studio in Melbourne is looking for an experienced game producer.

You'll be working on Moving Out. Which we just announced! 

This is a role where you will make a difference and you'll be able to have a sense of ownership and pride in the output of the studio.

Our previous games RISK, Fast and Furious: TakedownThumb Drift, Death SquaredOTTTD, One More Line and One More Dash are just the start. We have more games already in development and need help managing them to be meet their full awesome potential.

You’ll be expected to manage the team and the project to maximise the best output.

You are:

  • • Highly organised.
  • • Work well as a team.
  • • Have an eye for quality with the intent on making things better.
  • • A good listener and can communicate ideas and opinions and explain complex systems in a clear and concise manner.
  • • A problem solver and strategic thinker.
  • • Someone who gets stuff done with limited oversight.
  • • Have an in-depth knowledge and passion for games. Mobile games, console games, even board games it doesn’t matter to you.
  • • Someone who knows how to wrangle a spreadsheet (asset pipeline, production co-ordination, analytics analytics etc) for the forces of good
  • • Someone who can manage multiple projects and tasks with ease.
  • • Someone who makes themselves indispensable.
  • • Humble and level headed with a sense of humour.
  • • Australian permanent resident. (We will consider those who require a 457 VISA but this requires someone special)

Bonus points for any of the following;

  • • Prior employment at a game developer.
  • • Knowledge of Photoshop.
  • • Worked on the development & deployment of an IOS & Android title.
  • • Worked on the development & deployment of a console title (Xbox One / PS4)
  • • Worked on the development & deployment of a Steam title
  • • Experience using Jira, Trello, Basecamp or Slack.
  • • A score of over 100 in One More Line.
  • • Experience coding, writing, 3D or any creative field.

Your duties will include, but not limited to:

  • • Creating and managing production schedules across existing titles and prototypes
  • • Managing daily/weekly WIPs
  • • Documenting the outcomes of meetings and allocating and enforcing actions on the team.
  • • Organise and document beta testing rounds both local and remotely.

Perks & Benefits:

  • •     Competitive Salary    
  • •     5 weeks annual leave after 2 years
  • •     Increased paid primary carer's leave from 12 weeks to 16 weeks
    • •     Superannuation is paid on any unpaid leave (up to 52 weeks)
  • •     Increased paid secondary carer's leave from 2 weeks to 4 weeks
  • •     Learning workshops across a variety of topics (Project Management, Resilience & Stress Management and Time Management)
  • •     Flexibility to work from home on a regular basis
  • •     One day a year paid charity volunteer day (One Day for Change)
  • •     Employees can apply for seven short winter/summer days per year
  • •     Free counselling . Employee Assistance Program, 24 hours | 7 days.
  • •     Health insurance discounts from Medibank Private
  • •     Vehicle discounts. Discounts from BMW, Mini, Jaguar, Land Rover ​and Holden 
  • •     Novated lease available for new cars
  • •     Qantas Club discounts

If you're on top of your game (or would like to be), care about your work, then let's talk.

Company
Location
News

After 7 years of being awesome our lead artist in Sydney has hung up his paintbrush and gone solo. So we need someone to fill their very hard to fill boots.

Our diverse team of 18 is ready for fresh visual leadership.

Our games: Thumb Drift, OTTTD, One More Line, One More Dash, RISK & Death Squared

Our Showreel

You will have the opportunity to work on high-profile entertainment IP as well as our original IP, while helping shaping the future of the studio.

We're looking for someone with right skills and a good attitude to come in and make kick ass games with us.

What you will do:

  • • Lead the concepting and production of art for a range of mobile and console titles.
  • • Produce high quality 2D, 3D and VFX assets in a variety of styles.
  • • Produce good quality sketches to explain and sell game concepts.
  • • Drive the creation of art and ensure that a unified vision is maintained.
  • • Find artistic solutions which balance creative vision with production realities.
  • • Review other artists’ work and give feedback to ensure highest quality output is met.
  • • Collaborate with programmers to develop efficient and productive art pipelines.
  • • Work with producers to ensure that realistic schedules are created and adhered to.
  • • Be an active mentor and role model for the team.
  • • Work to maintain morale and create an atmosphere of creativity and enthusiasm.
  • • Keep informed about latest advances in game art techniques and technology.
  • • Drive creation of presentation and marketing materials to communicate the artistic vision of our games.
  • • Maintain contact with the Sydney Studio to offer expertise and advice where needed.
  • • Be actively involved with recruitment, vetting candidates, performing interviews & recommending hires.
  • • Develop the skills of other team members and raise the quality bar within the studio.

 

Requirements:

  • • Diploma/Degree in 2D/3D video game development or equivalent training/experience.
  • • 5 years’ experience with minimum of 2 years at senior level or above.
  • • Experience of working on a published game from conception to release.
  • • Strong portfolio demonstrating a high level of artistic creativity in one or more game art disciplines across a range of styles.
  • • Expert knowledge of Photoshop.
  • • Ability to quickly sketch ideas and concepts.
  • • Good understanding of latest techniques in 3D modeling.
  • • Good knowledge of latest 3D software, preferably Maya.
  • • Technical mindset with experience of implementing assets in game engines.
  • • Understanding of fundamental art theory including principles of color, light, composition and anatomy.
  • • Proven ability to balance esthetics with performance and usability.
  • • Ability to present clear documentation communicating ideas both internally and externally.

 

Other Skills:

  • • Positive influence and leadership skills.
  • • Excellent communication skills in English (spoken and written).
  • • Motivates and inspires others to generate new ideas.
  • • Good organization skills. Anticipates, prioritizes and plans own work.
  • • Good coaching skills.
  • • Considerable understanding of video games and broad video game culture.
  • • Self-motivated and agile.
  • • No egos please :)

 

VISA/Relocation: Willing to help with VISA and relocation for the right awesome candidate.  

​PLEASE DO NOT SUBMIT APPLICATION WITHOUT A VISUAL PORTFOLIO & EXAMPLES

Company
Location
News

SMG Studio is looking for an experienced game producer that wants to help us keep making awesome games.

We’re a diverse team of 18 in Sydney, Australia with a solid portfolio of games behind us and many more in the pipeline.

This is a role where you will make a difference and you'll be able to have a sense of ownership and pride in the output of the studio.

Our previous games RISK, Thumb Drift, Death SquaredOTTTD, One More Line and One More Dash are just the start. We have more games already in development and need help managing them to be meet their full awesome potential.

You’ll be expected to work with the executive producer to manage talent to maximise the best output.

You are:

  • • Highly organised.
  • • Work well as a team.
  • • Have an eye for quality with the intent on making things better.
  • • A good listener and can communicate ideas and opinions and explain complex systems in a clear and concise manner.
  • • A problem solver and strategic thinker.
  • • Someone who gets stuff done with limited oversight.
  • • Have an in-depth knowledge and passion for games. Mobile games, console games, even board games it doesn’t matter to you.
  • • Someone who knows how to wrangle a spreadsheet (asset pipeline, production co-ordination, analytics analytics etc) for the forces of good
  • • Someone who can manage multiple projects and tasks with ease.
  • • Someone who makes themselves indispensable.
  • • Humble and level headed with a sense of humour.
  • • Australian permanent resident. (We will consider those who require a 457 VISA but this requires someone special)

Bonus points for any of the following;

  • • Prior employment at a game developer.
  • • Knowledge of Photoshop.
  • • Worked on the development & deployment of an IOS & Android title.
  • • Worked on the development & deployment of a console title (Xbox One / PS4)
  • • Worked on the development & deployment of a Steam title
  • • Experience using Jira, Trello, Basecamp or Slack.
  • • A score of over 150 in One More Line.
  • • Experience coding, writing, 3D and any creative field.

Your duties will include, but not limited to:

  • • Creating and managing production schedules across existing titles and prototypes
  • • Managing daily/weekly WIPs
  • • Documenting the outcomes of meetings and allocating and enforcing actions on the team.
  • • Organise and document beta testing rounds both local and remotely.

 

Company
Location
News

We've opened a new studio in Melbourne after a successful 5 years in Sydney.

SMG Studio is looking for a talented artist to join our newly formed team in Melbourne, Australia.

Our games: Thumb Drift, OTTTD, One More Line, One More Dash, RISK & Death Squared

Our Showreel

You will have the opportunity to work on high-profile entertainment IP as well as our original IP, while helping shaping the future of the studio.

We're looking for someone with right skills and a good attitude to come in and make kick ass games with us.

What you will do:

  • • Lead the concepting and production of art for a range of mobile and console titles.
  • • Produce high quality 2D, 3D and VFX assets in a variety of styles.
  • • Produce good quality sketches to explain and sell game concepts.
  • • Drive the creation of art and ensure that a unified vision is maintained.
  • • Find artistic solutions which balance creative vision with production realities.
  • • Review other artists’ work and give feedback to ensure highest quality output is met.
  • • Collaborate with programmers to develop efficient and productive art pipelines.
  • • Work with producers to ensure that realistic schedules are created and adhered to.
  • • Be an active mentor and role model for the team.
  • • Work to maintain morale and create an atmosphere of creativity and enthusiasm.
  • • Keep informed about latest advances in game art techniques and technology.
  • • Drive creation of presentation and marketing materials to communicate the artistic vision of our games.
  • • Maintain contact with the Sydney Studio to offer expertise and advice where needed.
  • • Be actively involved with recruitment, vetting candidates, performing interviews & recommending hires.
  • • Develop the skills of other team members and raise the quality bar within the studio.

 

Requirements:

  • • Diploma/Degree in 2D/3D video game development or equivalent training/experience.
  • • 5 years’ experience with minimum of 2 years at senior level or above.
  • • Experience of working on a published game from conception to release.
  • • Strong portfolio demonstrating a high level of artistic creativity in one or more game art disciplines across a range of styles.
  • • Expert knowledge of Photoshop.
  • • Ability to quickly sketch ideas and concepts.
  • • Good understanding of latest techniques in 3D modeling.
  • • Good knowledge of latest 3D software, preferably Maya.
  • • Technical mindset with experience of implementing assets in game engines.
  • • Understanding of fundamental art theory including principles of color, light, composition and anatomy.
  • • Proven ability to balance esthetics with performance and usability.
  • • Ability to present clear documentation communicating ideas both internally and externally.

 

Other Skills:

  • • Positive influence and leadership skills.
  • • Excellent communication skills in English (spoken and written).
  • • Motivates and inspires others to generate new ideas.
  • • Good organization skills. Anticipates, prioritizes and plans own work.
  • • Good coaching skills.
  • • Considerable understanding of video games and broad video game culture.
  • • Self-motivated and agile.
  • • No egos please :)

 

VISA/Relocation: Willing to help with VISA and relocation for the right awesome candidate.  

​PLEASE DO NOT SUBMIT APPLICATION WITHOUT A VISUAL PORTFOLIO & EXAMPLES

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