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Torus Games

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Unity/C# Programmer – Torus Games

Torus is seeking a talented and passionate Unity/C# Programmers. The role will be a full time-fixed term for 12 months contract, with potential to extend. Salary $70 - $100k commensurate with experience.

Located in Melbourne’s Eastern suburbs with a 25 year history, Torus has developed a wide variety of games for global publishers based on high value brands from companies including Disney, Dreamworks, Sony, Mattel, Nickelodeon and others. From PC to consoles, mobiles and VR, Torus creates games for all popular game platforms.

Skills Required:
• Strong understanding of C#
• Experience with Unity Engine
• Sound knowledge of 3-D maths and physics
• Strong technical problem-solving skills
• Able to integrate quickly into an existing team
• Huge passion for creating and playing games

Desired skills:
• Experience in one or more of the following game-play disciplines will be an advantage:
• Character animation implementation
• Artificial intelligence
• Game camera logic and behaviour
• Game-play & vehicle physics
• Effects, including both particle and sound
• User Interface design and implementation
• Experience with graphics and shader programming
• Vendor certification experience

Selection Criteria:
• Strong understanding of C#
• Two or more years commercial experience
• Worked on at least one completed or soon-to-be-released game title
• Experience with current game platforms. Any combination of console, mobile or PC.

All applications must include a folio with examples of their work, ideally as a link to an online portfolio, and a cover letter addressing the selection criteria.

* Only applicants with Australian residency will be considered.
* Torus does not accept solicitations from recruitment agencies.

Please address all applications and enquiries to hr@torus.com.au.

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We are an Australian-owned game development studio, with strong, established relationships with publishers in the US and Europe. We are based in Melbourne’s East, close to public transport with free onsite parking.

We’ve worked on licensed products for Disney, Dreamworks, Sony, Mattel, Nickelodeon, and others. Currently, we’re working on both original and licensed titles in the tactics, RTS, sports and FPS genres.

We are looking for a C++ Programmer. The role will be full time, fixed-term for 12 months, with potential to extend the contract. Salary will be commensurate with experience.

Skills Required:

    • Strong understanding of C++
    • Sound knowledge of 3-D maths and physics
    • Ability to work on tasks unsupervised
    • Self-motivated
    • Strong technical problem-solving skills
    • Ability to identify and implement fun game-play
    • Provide creative input to the design and implementation of game-play mechanics
    • Able to integrate quickly into an existing team
    • Huge passion for creating and playing games

Desired skills:

    • Vendor certification experience
    • Experience in Unreal Engine 3 and/or 4
    • Experience in one or more of the following game-play disciplines:

    • Character animation implementation
    • Artificial intelligence
    • Game camera logic and behaviour
    • Game-play and vehicle physics
    • Effects, including both particle and sound
    • User Interface design and implementation
    • Experience with graphics and shader programming

Selection Criteria:

    • Excellent skills in C++
    • Two or more years experience
    • Worked on at least one completed or soon-to-be-released game title
    • Experience working with current generation consoles and/or mobile devices and/or PC

Only applicants with Australian residency will be considered. Please note we do not relocate international or interstate applicants, and we are not considering offsite employment.

All applications must include a folio with examples of their work, ideally as a link to an online portfolio, and a cover letter addressing the selection criteria.

Please address all applications and enquiries to hr@torus.com.au.

Torus does not accept solicitations from recruitment agencies.

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Job Position
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Torus Games is seeking an experienced and enthusiastic UI/UX artist to join our team in Bayswater on a fixed-term contract basis.

The successful applicant will be required to:

* Work within restrictions of engines, platforms and deadlines
* Work within timeframes
* Contribute to meetings and maintain communication with the rest of the development team

Selection Criteria:

* Able to create beautiful and functional interfaces (HUD and UI)
* Able to design, concept and deliver finished assets
* Able to work independently as well as closely with programmers and artists
* Experience with games and/or apps; working on both console and mobile platforms
* Able to work on multiple projects

Preferred skills:

* Unreal, and Unity
* 3D modeling
* Texture creation

Only applicants with Australian citizenship or relevant visas will be considered. Please note we do not relocate international or interstate applicants, and we are not considering offsite employment.

All applications must include a folio with examples of your work, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information.

Torus does not accept solicitations from recruitment agencies.

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Torus Games is looking for a 3D Artist to join our team in Bayswater on a fixed-term contract basis.

Successful applicants should be skilled artists with experience in 3D modelling of game environments, props, and characters.

The successful applicant will be required to:

  • Concept props and environments
  • Work to concept
  • Create high and low poly models, unwrapped and textured
  • Work within restrictions of engines, platforms and deadlines
  • Contribute to meetings and maintain communication with the rest of the development team

Selection Criteria:

  • Game industry experience
  • Game texture creation, including experience with PBS
  • Maya, Zbrush (or Mudbox), Photoshop
  • Experience creating detailed high-poly as well as efficient low-poly meshes
  • Highly experienced working with normal maps and capable of creating realistic textures and materials
  • An understanding of technical limitations from an art perspective

Preferred Skills and Experience:

  • Lighting
  • Particles
  • Character creation
  • Experience with; Unity, Unreal, 3D Coat, Substance Designer, Substance Painter

Only applicants with Australian citizenship or relevant visas will be considered. Please note we do not relocate international or interstate applicants, and we are not considering offsite employment.

All applications must include a folio with examples of your work, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information.

Please note we do not accept solicitations from recruitment agencies.

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Torus Games is seeking a gameplay programmer for our Bayswater studio.

We are offering a fixed term position with view to extension depending on project requirements.

You should have:

* Strong understanding of C/C++ or C#
* Sound knowledge of 3-D maths and physics
* Ability to work on tasks unsupervised
* Self-motivation
* Strong technical problem-solving skills
* Ability to identify and implement fun gameplay
* Ability to provide creative input into the design and implementation of gameplay mechanics
* Ability to integrate quickly into an existing team

Desired skills:

* Have developed and implemented gameplay mechanics on a commercial game
* Vendor certification experience
* Prior experience working with Unreal Engine / Unity
* Experience in one or more of the following gameplay disciplines:

  1. *Character animation
  2. *Artificial intelligence
  3. *Game camera logic and behaviour
  4. *Gameplay physics
  5. *Effects, including both particle and sound
  6. *User interface design and implementation

Selection Criteria:

* Strong understanding of C/C++
* Two or more years experience making games
* Worked on at least one completed or soon-to-be-released game title(s)
* Experience working with current generation console and/or mobile devices
* Huge passion for creating and playing games

Only applicants with Australian citizenship or relevant visas will be considered. Please note we do not relocate international or interstate applicants, and we are not considering offsite employment.

All applications must include a folio with examples of your work, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information.

Torus Games does not accept solicitations from recruitment agencies.

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Location
Job Position
News

Torus Games is seeking a talented animator to join the team at our Bayswater studio for a short-term contract.

The successful applicant will be required to:

    * Create high quality in-game and cinematic animations using hand key animation and motion capture data
    * Work within restrictions of engines, platforms and deadlines
    * Contribute to meetings and maintain communication with the rest of the development team

Selection Criteria

Essential Skills and Experience:

    * Experience creating high quality cinematic and in-game animations
    * Good instincts for realistic and stylized motions
    * Ability to animate a variety of facial expressions
    * Advanced and demonstrated understanding of basic animation principles including squash and stretch, timing and motion, anticipation, staging, weight, and appeal
    * Highly experienced and proficient with Maya
    * A fundamental understanding of creating animation content for video games
    * Good communication skills
    * Credits on at least three published titles

Preferred Skills and Experience:

    * Experience with the Unity Engine pipeline
    * Experience creating gameplay locomotion animations and behaviour trees

Only applicants with Australian citizenship or relevant visas will be considered. We do not relocate international or interstate applicants and we are not considering off-site employment.

All applications must include work samples, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information.

Torus does not accept solicitations from recruitment agencies.

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Location
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Torus Games is looking for an environment artist to join our team in Bayswater on a fixed-term contract basis.

Applicants should be skilled artists with experience in 3D modelling of game environments and objects. You will be building levels from basic design right through to final art.

Selection Criteria:

    • Game industry experience
    • Game texture creation, including experience with physically based shaders
    • Maya, Zbrush (or Mudbox), Photoshop experience required
    • 3D Coat, Substance Designer, Unity, Unreal preferred

Required experience:

    • Excellent communication skills
    • Able to work as part of a team with minimal supervision
    • Able to work to strict deadlines
    • Able to follow direction and create artwork according to design specifications
    • Up to date knowledge about current games, trends and industry information
    • Credits on at least two published titles
    • Experience in level lighting, concepting, and particle effects will be looked upon favourably

Only applicants with Australian citizenship or relevant visas will be considered. We do not relocate international or interstate applicants, and we are not considering offsite employment.

All applications must include a folio with examples of your work, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information.

Torus does not accept solicitations from recruitment agencies.

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Location
Job Position
News

Torus Games is seeking a creative, experienced, dedicated producer to join our established team in the Eastern suburbs of Melbourne for a fixed-term contract.

Responsibilities:

    Project management; maintaining and coordinating the production process from project inception to completion
    Developing and maintaining schedules, budgets and processes; working within budgetary restrictions
    Creating and maintaining project documentation
    Working with team leads; overseeing creative and technical game development
    Overseeing project design to ensure reasonable scope
    Interacting with the development team, publishers, management, press and the public
    Promoting positive team morale
    Managing milestone deliverables
    Managing project outsourcing
    Interviewing, reviewing and mentoring new team members in conjunction with HR and management
    Conducting post-mortem reviews

Skills required:

    Excellent communication, written language and organisation skills
    Ability to work within tight deadlines
    Understanding of the video game development process
    Ability to establish positive rapport with team
    Comfortable to work both as a lead and a member of a team
    Flexibility and common sense; able to find working solutions to problems
    Dedication, maturity and great work ethic

Selection Criteria:

    Experience in agile planning
    Experience with project scheduling software, e.g. Hansoft or MS Project
    Experience in project scoping, budgeting, risk management, scheduling and resourcing
    Experience in problem solving and conflict resolution
    Able to manage multiple projects at once
    Production credits on 3 published video game titles

Beneficial:

    Degree in business or project management, or equivalent professional training

This is a great opportunity to work with a creative, dynamic team in a friendly environment. Preference will be given to applicants with experience in the games industry, however strong candidates with relevant experience from other industries will be considered. Salary is commensurate with skills and experience. This is a full-time, fixed-term position.

All applications must include a cover letter which addresses the selection criteria and a resume. We cannot consider applicants who do not supply this information. Email attachments, if applicable, and any enquiries may be sent to hr@torus.com.au. Attachments must be no larger than 2mb.

This position is open to Australian residents or those with relevant visas only. We do not relocate interstate applicants.

Please note we do not accept solicitations from recruitment agencies

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Torus Games has an open position for an experienced Level Designer. This is a full time, fixed term position at our development studio in Bayswater.

As a level designer, you will be responsible for the design, prototyping and game play of your levels at Torus. The ideal candidate will have industry experience on a shipped game.

Selection Criteria:

Essential Skills and Experience:

* Game credits as a level designer
* Passion for level design and computer games
* Folio of level design, e.g. greybox maps, concept sketches and finished 3D models
* Examples of your work must include explanations to show your understanding of design
* Understanding of gameplay in consideration of genre, audience, technology and entertainment
* 3D package experience (Maya preferred, but not essential)
* Ability to work in a creative team
* Ability to plan levels according to game design and art design requirements
* Micromanage daily routines in accordance with production schedules

Preferred Skills and Experience:

* Experience creating different genres (platformers, FPS, driving)
* Scripting level experience
* Industry / Hardware knowledge
* Low poly modelling and UV unwrapping
* Game texture creation

Only applicants with Australian citizenship or relevant visas will be considered. We do not relocate international or interstate applicants and we are not considering off-site employment.

All applications must include work samples, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information.

Please address any enquiries to hr@torus.com.au

Torus does not accept solicitations from recruitment agencies.

Company
Location
Job Position
News

Torus Games is seeking experienced and enthusiastic UI/UX artists to join our team in Bayswater on a fixed-term contract basis to work on games and apps.

The successful applicant will be required to:

* Work within restrictions of engines, platforms and deadlines
* Work within timeframes
* Contribute to meetings and maintain communication with the rest of the development team

Selection Criteria:

* Able to create beautiful and functional interfaces (HUD and UI)
* Able to design, concept and deliver finished assets
* Able to work independently as well as closely with programmers and artists
* Experience with games and/or apps; working on both console and mobile platforms
* Able to work on multiple projects

Preferred skills:

* Unreal, and Unity
* 3D modeling
* Texture creation

Only applicants with Australian citizenship or relevant visas will be considered. Please note we do not relocate international or interstate applicants, and we are not considering offsite employment.

All applications must include a folio with examples of your work, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information.

Torus does not accept solicitations from recruitment agencies.

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