Skip to main content

Torus Games

Company
Location
Job Position
News

Torus Games is seeking a character artist to join the team at our Bayswater studio for an immediate start. The position is fixed term for 9 months but may be subject to extension pending project requirements.

The successful applicant will be required to:

* Create high quality character models
* Work within restrictions of engines, platforms and deadlines
* Contribute to meetings and maintain communication with the rest of the development team

Selection Criteria:

Essential Skills and Experience:
* Experience creating realistic character models for film or video games
* Experience creating detailed high-poly as well as efficient low-poly meshes
* Highly experienced working with normal maps and capable of creating realistic textures and materials
* Strong knowledge and understanding of anatomy
* Highly experienced and proficient with Maya, Zbrush (and/or Mudbox) and Photoshop
* Experience of real-time character pipelines and efficient management of UVs and texture memory

Preferred Skills and Experience:
* Knowledge of Physically Based shaders
* Experience with the Unreal Engine pipeline

Only applicants with Australian citizenship or relevant visas will be considered. We do not relocate international or interstate applicants and we are not considering off-site employment.

All applications must include work samples, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information.

Torus does not accept solicitations from recruitment agencies.

Company
Location
News

Torus Games is looking for 3D Artists to join our team in Bayswater on a fixed-term contract basis to work on game environments and props.

Successful applicants should be skilled artists with experience in 3D modelling of game environments and objects. You will be building levels from basic design right through to final art. However there's a lot of room for filling other game artist roles such as level lighting, concepting, and particle effects – the extra skills you bring to the company will be happily utilised!

Selection Criteria:
* Game industry experience
* Game texture creation, including experience with PBS
* Maya, Zbrush (or Mudbox), Photoshop experience required
* 3D Coat, Substance Designer, Unity, Unreal preferred

Only applicants with Australian citizenship or relevant visas will be considered. Please note we do not relocate international or interstate applicants, and we are not considering offsite employment.

All applications must include a folio with examples of your work, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information. Torus does not accept solicitations from recruitment agencies.

Company
Location
Job Position
News

***THIS POSITION HAS BEEN FILLED***

Torus Games is looking for a candidate for a game design position at our Bayswater studio for a full-time, 10-month contract with a view to extension based on project requirements.

You should have:

    * A passion for game design
    * The ability to articulate ideas clearly; written or oral
    * A friendly and approachable demeanor
    * Excellent time management
    * Substantial creative vision
    * A broad understanding of what makes things fun

Selection Criteria

    * Experience in game design - the more the better
    * Creative writing experience
    * Knowledge or use of Unity or Unreal engines
    * Completion of a game design course, or similar
    * Experience in writing game design documents, or game concept documents
    * Experience leading a team
    * Demonstrated ability to adhere to deadlines and budgets

If you fit the above criteria, then please send your resume that includes all of your credits, some examples of your writing, and your own review of a published game (including how you would correct possible gameplay concerns).

Only applicants with Australian citizenship or relevant visas will be considered. We do not relocate international or interstate applicants and we are not considering off-site employment.

All applications must include work samples, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information.

Torus does not accept solicitations from recruitment agencies.

Company
Location
Job Position
News

**THIS POSITION HAS BEEN FILLED**

Torus Games is seeking a talented animator to join the team at our Bayswater studio. The position is fixed term for 10 months until end August 2017, but may be subject to extension pending project requirements.

The successful applicant will be required to:

• Create high quality in-game and cinematic animations using hand key animation and motion capture data
• Work within restrictions of engines, platforms and deadlines
• Contribute to meetings and maintain communication with the rest of the development team

Selection criteria:

Essential Skills and Experience
• Experience creating high quality cinematic and in-game animations
• Good instincts for realistic and stylized motions
• Ability to animate a variety of facial expressions
• Advanced and demonstrated understanding of basic animation principles including squash and stretch, timing and motion, anticipation, staging, weight, and appeal
• Highly experienced and proficient with Maya
• A fundamental understanding of creating animation content for video games
• Good communication skills

Preferred Skills and Experience
• Experience with the Unreal Engine pipeline
• Experience creating gameplay locomotion animations and behaviour trees

Only applicants with Australian citizenship or relevant visas will be considered. We do not relocate international or interstate applicants and we are not considering off-site employment.

All applications must include work samples, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information.

Company
Location
Job Position
News

THIS POSITION HAS BEEN FILLED

Torus Games is looking for a part-time, fixed-term sound designer at our Bayswater studio.

The successful applicant will be responsible for all audio-related issues in current and ongoing projects. We are looking for a talented and passionate sound designer with a track record of games development. The role will include significant creative freedom to help shape the overall feel of future Torus Games titles.

All necessary equipment and tools are provided by Torus Games. This is a part-time position for two or three days per week (negotiable) for a period of 10 months, with the possibility of extension depending on project requirements.

Key Responsibilities & duties

    * Communication and close involvement with the rest of the team
    * Precise assessment and on-schedule delivery of audio-related tasks
    * Creation, implement and documentation of all audio-related designs and assets
    * Mixing using a combination of commercial and in-house tools
    * Co-development and maintenance of existing and new audio-related tools and procedures
    * Upholding the high-quality audio and studio work standard: innovative and engaging audio, outstanding and professional work ethics
    * Creation and tuning of in-game sound effects
    * Working closely with programmers, QA and level designers
    * Managing recording sessions, e.g. vehicle engines, foley, ambience, VO
    * Scheduling and tracking of tasks, and coordinating work with other members of the team

Selection Criteria

Essential:

    * Experience in game audio development
    * Experience in cross-platform audio production; PC, Mac, mobile and current-gen consoles
    * Previous experience as a sound designer
    * Knowledge of popular DAW packages such as Cubase
    * Understanding of technical limitations and trade-offs in game audio technology
    * Excellent writing and verbal communication skills
    * Attention to detail
    * Applicants should have at least one published game. Applicants lacking in games industry experience will also be considered where they have exceptional sound design experience in another industry, and can demonstrate an understanding of, and an interest in, interactive sound design

Desirable:

    * Previous sound directing experience
    * Previous experience as a composer and audio director
    * Expertise with Unity and Unreal audio
    * Understanding of environmental acoustics
    * Knowledge of recording techniques and technologies - microphones, audio recording equipment, etc

Only applicants with Australian citizenship or relevant visas will be considered. Please note we do not relocate international or interstate applicants, and we are not considering offsite employment.

All applications must include a folio with examples of your work, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information.

Torus Games does not accept solicitations from recruitment agencies.

Company
Location
Job Position
News

Torus Games is seeking a character artist to join the team at our Bayswater studio for an immediate start. The position is fixed term for 9 months but may be subject to extension pending project requirements.

The successful applicant will be required to:

• Create high quality character models
• Work within restrictions of engines, platforms and deadlines
• Contribute to meetings and maintain communication with the rest of the development team

Selection Criteria:

Essential Skills and Experience
• Experience creating realistic character models for film or video games
• Experience creating detailed high-poly as well as efficient low-poly meshes
• Highly experienced working with normal maps and capable of creating realistic textures and materials
• Strong knowledge and understanding of anatomy
• Highly experienced and proficient with Maya, Zbrush (and/or Mudbox) and Photoshop
• Experience of real-time character pipelines and efficient management of UVs and texture memory

Preferred Skills and Experience
• Knowledge of Physically Based shaders
• Experience with the Unreal Engine pipeline

Only applicants with Australian citizenship or relevant visas will be considered. We do not relocate international or interstate applicants and we are not considering off-site employment.

All applications must include work samples, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information.

**THIS POSITION HAS BEEN FILLED**

Company
Location
Job Position
News

Torus Games is seeking a talented animator to join the team at our Bayswater studio for an immediate start. The position is fixed term until the end of August 2015 but may be subject to extension pending project requirements.

The successful applicant will be required to:

  • Animate in-game motion of characters including bipeds, quadrupeds and other world objects and scripted moments
  • Work within restrictions of engines, platforms and deadlines
  • Contribute to meetings and maintain communication with the rest of the development team

Selection criteria:

Experience in:

  • Game development
  • Maya
  • Rigging and skinning characters
  • Mel and/or Python scripting and expressions
  • Storyboarding scripted materials
  • Working with outsourced clients and assets
  • Game engines such as Unity and Unreal
  • Motion Capture

Only applicants with Australian citizenship or relevant visas will be considered. We do not relocate international or interstate applicants and we are not considering off-site employment.

All applications must include work samples, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information.

Torus does not accept solicitations from recruitment agencies.

Click here to apply.

Company
Location
Job Position
News

Torus Games is seeking artists for our Bayswater studio.

Torus is offering one permanent full-time and one six-month fixed-term position with view to permanency depending on project requirements.

Required Experience:

  • Basic artistic knowledge (form, light, colour)
  • Mid and high poly modeling skills for both high and low end platforms
  • Game textures (e.g. diffuse, normal, specular maps)
  • 2D concepting
  • Level lighting
  • Excellent communication skills
  • Enjoy working as part of a team with minimal supervision
  • Able to work to strict deadlines
  • Able to follow direction and create artwork according to design specifications
  • Up to date knowledge about current games, trends and industry information

Desired Skills:

  • Scripting (Python, MEL)
  • Basic rigging and animation abilities
  • Level Design
  • Graphic Design

Selection Criteria:

  • Maya, Zbrush, Mudbox and 3DSMax experience
  • Skills in 2D packages such as Photoshop, Illustrator etc
  • Three years graphic experience; at least two years in the games industry
  • Credits on at least two published titles

Only applicants with Australian citizenship or relevant visas will be considered. We do not relocate international or interstate applicants and we are not considering off-site employment.

All applications must include work samples, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information.

Please address any enquiries to hr@torus.com.au

Proceed to our Online Application Form.

Company
Location
Job Position
News

Torus Games is seeking programmers for our Bayswater studio.

Torus is offering one permanent full-time and one six-month fixed-term position with view to permanency depending on project requirements.

Skills Required:

  • Strong understanding of C/C++
  • Sound knowledge of 3-D maths and physics
  • Ability to work on tasks unsupervised
  • Self-motivated
  • Strong technical problem-solving skills
  • Ability to identify and implement fun game-play
  • Provide creative input to the design and implementation of gameplay mechanics
  • Able to integrate quickly into an existing team
  • Huge passion for creating and playing games

Desired skills:

  • Have developed and implemented game-play mechanics on a commercial game
  • Vendor certification experience
  • Experience in one or more of the following gameplay disciplines:
    • Character animation
    • Artificial intelligence
    • Game camera logic and behaviour
    • Game-play physics
    • Effects, including both particle and sound
    • User Interface design and implementation

Selection Criteria:

  • Strong understanding of C/C++ (for content-based candidates)
  • Two or more years experience
  • Worked on at least one completed or soon-to-be-released game title(s)
  • Experience working with current generation console and hand-held devices

Only applicants with Australian citizenship or relevant visas will be considered. Please note we do not relocate international or interstate applicants and we are not considering offsite employment.

All applications must include a folio with examples of their work, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information.

Click here to apply.

Please address any enquiries to hr@torus.com.au.

Torus does not accept solicitations from recruitment agencies.

Company
Location
Job Position
Skills
News

Torus Games is seeking programmers for our Bayswater studio.

We have two roles available; a content programmer and a Unity programmer.

Skills Required:

  • Strong understanding of C/C++ (for content candidates)
  • Strong understanding of Unity (for Unity candidates)
  • Sound knowledge of 3-D maths and physics
  • Ability to work on tasks unsupervised
  • Self-motivated
  • Strong technical problem-solving skills
  • Ability to identify and implement fun game-play
  • Provide creative input to the design and implementation of gameplay mechanics
  • Able to integrate quickly into an existing team
  • Huge passion for creating and playing games

Desired skills:

  • Have developed and implemented game-play mechanics on a commercial game
  • Vendor certification experience
  • Experience in one or more of the following gameplay disciplines:
    • Character animation
    • Artificial intelligence
    • Game camera logic and behaviour
    • Game-play physics
    • Effects, including both particle and sound
    • User Interface design and implementation

Selection Criteria:

  • Strong understanding of C/C++ (for content-based candidates)
  • Extensive experience with Unity (for Unity-based candidates)
  • Two or more years experience
  • Worked on at least one completed or soon-to-be-released game title(s)
  • Experience working with current generation console and hand-held devices

Only applicants with Australian citizenship or relevant visas will be considered. Please note we do not relocate international or interstate applicants and we are not considering offsite employment.

All applications must include a folio with examples of your work, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information. We request that applicants state which position they are applying for.

Click here to apply.

Please address any enquiries to hr@torus.com.au.

Torus does not accept solicitations from recruitment agencies.

Subscribe to Torus Games