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  • Mostly just a material study with baked textures and procedural textures. Blender and XNormal.
  • A warg, according to George R.R. Martin, is a person with the special power of body shifting and controlling animals. The male african warg has 25k tris. I have made 4 texture sheets, 3 of those in 2048x2048 and the one for the hair with 512x512, with diffuse, gloss, spec and normal. I have created everything in Zbrush and 3ds max, with a bit of help of marvelous designer, dDo, nDo and xnormal. Render in Marmoset Toolbag. The Hyena has 7.5k triangles, both characters were rigged with CAT in…
  • A character WIP. Still needs a rig.
  • The Indie Games Room(IGR), Australia’s largest and most inclusive showcase of independent games is looking for creative, interesting and fun games to be included in this years lineup. IGR is a space within Adelaide’s AVCon(July 18th - 20th) in which independent developers can shown their games to thousands of interested players. Developers of selected games will be given tickets to the event, have provided space to shown their game and be invited to an exclusive developer party. There is no…
  • Internal illustrations for Tin Man Games title Sultans of Rema. A fantasy setting with flourishes of 1001 Arabian Nights, complete with gleaming desert cities, animated skeletons riding flying carpets, genies and harem girls.
  • Hard surface modeling and texturing for films. Use Maya for modeling, Photoshop and Mudbox for texturing, and Keyshot for rendering. This is the first model I build with NURBS tool. NURBS is a great tool for the model which has lots of curves.
  • Character Modeling, Texturing and Rigging for Game. Using Maya , Mudbox and Photoshop. Rendering in Marmoset 2
  • Hi all I am currently available for any freelance art or animation work, or to be recruited full/part time. More than four years of experience freelancing 3D animation to various clients in the USA. One PC game and two iPhone games are currently in development featuring my artwork. I have commercial experience in the entire creative process of an animation production, both as an individual and as part of a team. I am proficient in 3DsMax, Mudbox, mental ray, Character Studio, Blender,…