Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Be sure to grab Vertex, a series of *FREE* ebooks with contributions from many professional games artists from studios such as Blizzard Entertainment and Ubisoft on a variety of topics, including sculpting, modeling, color theory, texture workflows, and even freelancing. The first issue also contains a tutorial on the female face by local game artist, Jon-Troy Nickel (Hazard).
If you're a game artist, you need to grab these ebooks now!
Who is Impact Audio Studios?
We are a Sydney based sound design and music production studio comprised of primary members Jay Taylor & Michael Newton. Between us we have experience working with names such as Epiphany Games, Nat Geo, MTV, Redtribe, Casual Brothers, Subspark Media and more, on projects such as Sherlock: Network (Official app of the UK series), Orc attack! Underbelly (The Official Game), Frozen Hearth, Runic Rumble, Astroplasm, Hairy Balls & more for various platforms…