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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Recording voice overs for the film "Rhyme and Reason" today with very experienced director Richard Sarrell and lead actor Ante
  • Be sure to grab Vertex, a series of *FREE* ebooks with contributions from many professional games artists from studios such as Blizzard Entertainment and Ubisoft on a variety of topics, including sculpting, modeling, color theory, texture workflows, and even freelancing. The first issue also contains a tutorial on the female face by local game artist, Jon-Troy Nickel (Hazard). If you're a game artist, you need to grab these ebooks now!
  • Who is Impact Audio Studios? We are a Sydney based sound design and music production studio comprised of primary members Jay Taylor & Michael Newton. Between us we have experience working with names such as Epiphany Games, Nat Geo, MTV, Redtribe, Casual Brothers, Subspark Media and more, on projects such as Sherlock: Network (Official app of the UK series), Orc attack! Underbelly (The Official Game), Frozen Hearth, Runic Rumble, Astroplasm, Hairy Balls & more for various platforms…
  • For those interested in my work, check out my website - http://www.jacknelson.com.au There is where you will find my latest works I have completed in my own time. I have experience with modelling (and rigging/animating) characters and organic objects as well as hard surface. My email is at jack@jacknelson.com.au if you have any comments or questions.
  • First finished piece for 2014, mash up between Wonder Woman and Transformers/whatever robots really... might lead to a couple more works looking at superhero's with robotic assistance for there powers. Trying a sketch a day for 2014 in the hopes i can turn this from a hobby into something career wise... Feedback is always welcome!
  • If you're looking at this page, chances are you've either mis-clicked, or you're somewhat interested in our indie game development team, Pipe Games. So, here's a bit of a background regarding who we are, where we came from, and what we're doing. Pipe Games currently consists of three passionate gaming enthusiasts, Tanika, Toa and Kyle. The latter two founded the team through the Queensland University of Technology's final year project in 2012, in which they created their very first game from…