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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Game lovers... Level Up with us on Friday 12th April for your last chance to play the latest and greatest video games from our State’s best developers after dark. We’re bringing it all back for one night only. Venue: SLQ Garage Gamer lounge Date: Friday April 12 Time: 6.00 – 9.00pm Enjoy unlimited games, mingle with the crowd, rub shoulders with industry peeps, and share a toast to say goodbye to a summer of loving games at SLQ. We are bringing back local game dev luminaries – our own John…
  • IGDA Melbourne are having a double header for the next monthly meet-up on Tuesday, next week. Just released on iOS and Android is Pocket Dogfights by Melbourne indie games developer, Rob Caporetto. The development of Pocket Dogfights started in late 2011, from a period when Rob was working on a bunch of small game prototypes in his spare time. Finding this one to be the most fun, he started developing it further during his downtime from a day job. Rob will be talking all about Pocket Dogfights…
  • Kotaku has received confirmation from SEGA that their Australian based games development studio will be closing down later this year. SEGA Studios Australia was established in 2002 as the Australian branch of UK-based games developer, The Creative Assembly, and was best known most for producing Total War titles such as Medieval II: Total War, and Stormrise. When SEGA acquired The Creative Assembly in 2009, the Australian studio was re-branded as SEGA Sudios Australia and worked on London 2012…
  • Reach Game Studios™ is looking for a 3d artist/modeler and animator for their upcoming mobile, PC, and downloadable projects. As the Mobile 3D Artist you'll be using existing tools and working with the rest of the Downloadable team to come up with the art, models, and animations for a brand new mobile, PC, and downloadable experience. Ideally, you'll have some past work to show and potentially have shipped a game (mobile, indie, commercial, etc). You'll have the opportunity to join a stellar…
  • Anonymous
    Just when things seem to have gone awry, Adelaide gaming developer Mighty Kingdom comes through the chaos with their head held high. When complications with their App Store account set back their next scheduled gaming release Beach Bandits, by 8 weeks, Mighty Kingdom kept calm and simply reshuffled. Much like the game-play of Sorted! their latest release, available now, on the App Store. Sorted! is a challenging, fast paced, shape sorting game that’s sure to keep you on your toes. You play the…
  • Our good friend, Mark Flanagan, posted a tweet recently suggesting everyone to keep an eye out on a new Melbourne indie game studio called Space Dust Studios, and after checking out the concept art that appears as a teaser on their website and the pedigree of their staff, you can consider our curiosity certainly piqued! Space Dust Studios is one of many new local indie game startups formed by veteran developers who have many years of professional studio experience behind them, and like those…
  • It's an exciting year ahead for Halbrick Studios who intends to release eight games for 2013. The first title announced so far from the Brisbane-based game studio this year is Fish Out of Water, which visitors who are currently attending the Game Developers Conference in San Francisco were lucky enough to be given a demonstration of. Halfbrick covers some familiar territory in this horizontally scrolling timing-skilled game where the objective is to skip along the water to make the highest…
  • San Francisco-based mobile apps monetization and distribution services provider, Tapjoy, have launched the Tapjoy Australia Fund. Announced today with a company blog post by Tapjoy senior vice president of global partnerships, Chris Akhavan, the new fund aims to provide local games developers with significant upfront marketing spend, consulting, and analytics support. Successful applicants will be able to leverage Tapjoy's expansive platform to the world market where currently over 97,000 apps…
  • Australian-based specialist video games industry marketing agency, Surprise Attack, is expanding their operations to cover PC games. Spearheading the strategy is Surprise Attack's new Product Manager for PC games, Lex Suurland, a Former Product and Digital Distribution Manager of Iceberg Interactive. During his time at Iceberg, Lex worked on a number of titles including Endless Space, Killing Floor, APB Reloaded and the Wings of Prey series, as well as growing the digital distribution side of…
  • Loveshack Entertainment have formally announced themselves and their debut game called "Framed" today. The Melbourne-based indie startup was formed in August 2012 by Joshua Boggs, Adrian Moore, and joined by Ollie Browne in March 2013. The three are former senior developers from Melbourne games developer, Firemint/Firemonkeys. They're also an international bunch - originating from Australia, New Zealand, and England. Boggs and Moore shared the lead development role on Firemint's SPY mouse, and…