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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Wollongong based indie developers, Convict Interactive, have just put Triangle Man on the Desura's Alpha Funding platform which means that for a heavily discounted price, you can try out the first 30 levels of their 2D punishment platformer right now and have a hand in moulding the future of Triangle Man. Purchasers will be able to communicate with the developers, contributing their ideas and griefs, and have a great part in steering Triangle Man's development. From Convict Interactive...…
  • IGDA Brisbane have been publishing a series of quick "fast five" interviews with some great local developers in the lead up to their Game On Symposium: Foreplay to Freeplay event which is happening on Saturday and Sunday, this weekend in Brisbane. If you haven't made up your mind yet on going then I'm sure these phenomenal folks who'll be participating in discussion panels, show'n tells, open mic's, or showing off their work on the floor at GoS will help convince you to register right away!…
  • Hi All, I'm a freelance artist based out of Melbourne, I work mainly in publishing and advertising but I would love to branch out into some game art. All comments welcome.
  • When: 7pm-11pm,  Tuesday 17th, July Where: 1000 Pound Bend, 361 Little Lonsdale St, Melbourne (round the back) IGDA Melbourne have organised an event with one of, if not THE most prominent game audio artists in Australia, the one and only Mick Gordon. He's worked on some incredibly well known multi-million dollar franchises out there including the Need for Speed series of games as well as big licensed titles (The Last Airbender and Marvel Super Hero Squad: Comic Combat) for some of the…
  • NEW WORKSHOP WELLINGTON, NZ LAUNCHED!!! A blockbuster event featuring the stars of WETA Workshop with a special once in a lifetime meeting with Robh Ruppel. Come rub shoulders with the concept elite! September 3-8th 2012 Te Whaea: National Dance and Drama Centre Check out the website for more info: www.conceptdesignworkshop.com
  • I'm looking to make contact with a programmer in the Melbourne area while programmers from other states are welcome too for the purpose of developing an iPhone app. I'm a 3D artist and I'd like to develop an app idea I've been working on in my free time. This iPhone app will be for a niche market with special emoticon graphics and designs. The app will allow users to create emoticons, for people who love to chat and share them with others. The app will involve social interactive components,…
  • Great news for everyone who couldn't make it to Game Masters exhibition launch in Melbourne last week and envied all the tweets and heightened activity happening during the Game Masters : The Forum. The two-day forum was host to a whole bunch of developer talks and panel discussions including one to one conversations with international developer superstars, Warren Spector and Tim Schafer. The panel discussions involved some of the local games developer greats on a range of interesting topics…
  • PlaySide Studios, a new Melbourne based mobile games developer consisting of former Visceral Games Melbourne employees, have announced their first game, Catch The Ark. Catch The Ark aims to push the endless-runner genre further, so expect fast paced obstacle dodging and a whole bunch of coin collecting, as well as some mini-bosses and dangerous creatures thrown in the mix as well. The visuals are coming along extremely nicely too and the game features three cute characters who command a raft in…
  • Mark Serrels has written up a great piece for Kotaku AU on Disparity Games, a new indie games start-up created by former Krome Studios employees, Jason and Nicole Stark. After the collapse of Krome Studios in 2010 and finding himself going through another studio closure with KMM Games in Brisbane, Jason Stark had some rather tough decisions to make on where to go next. The available options were few, but unlike some of his colleagues, he decided against packing up the family and moving…
  • At 23 weeks pregnant, a scan on Brianna Hammond's unborn child revealed an abnormality with her baby's heart. Diagnosed with Pulmonary Atresia with VSD (in layman's terms a closed vessel and a hole in the heart), Brianna's child will need immediate life-saving postnatal surgery. Independent game developer Samuel Cartwright has banded together with other local game developers to create Games for Growing a Broken Heart, a series of mobile games to raise funds for the Hammond family. Brianna's…