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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Who doesn't love a good Australian prehistoric adventure? This piece was done to promote my work to children's book publishers ...but you never know when some game devs might be looking for a different style of work :)
  • The New Zealand Game Developers Association Conference is a one-day action-packed conference for professional and indie game developers on Saturday 19 May. The conference pulls no punches, with experienced presenters telling it like it really is. Featuring some of New Zealand and Australia’s leading game developers from Sidhe/PikPok, Cerebral Fix, Smallworlds, Gameloft, Grinding Gear Games, NinjaKiwi, Runaway Play – plus maybe a few international surprise guests (details coming soon). New…
  • Gametech is making a return for 2012 with an incredibly strong line up of international speakers from Eidos, Activision, Ubisoft, Nokia, and Disney Interactive Media. The conference boasts over 30 speakers, with local games developers included such as: Morgan Jaffit, Founder, Defiant Development Tom Crago, CEO, Tantalus Interactive Ross Symons, CEO, Big Ant Studios The two day conference commences on the 19th of June, however, if you purchase your tickets now, you can take advantage of the…
  • Ahoy there! Team Pok Pok would like to share their new game for iPhone and iPad: Captain Skyro Captain Skyro is 40 levels of swashbuckling pirates, treasure, enemies and achievements. Available now on the App Store for just AU$0.99 Get the game here or walk the plank! http://itunes.apple.com/us/app/captain-skyro/id509997417 Here's the trailer: http://youtu.be/ljqiQ0cVgf www.teampokpok.com
  • AppStore : CLICK HERE Android:CLICK HERE REVIEWS "With incredibly simple controls, new concepts, and addicting gameplay, Bird Jerk: The Poopening will definitely have you entertained for hours" - UnboundGamer "Laughing is almost guaranteed" - CapsuleComputers
  • When: Tuesday 10 April 6:00pm onwards Where: The Workers Club, cnr Brunswick and Gertrude Streets, Fitzroy As if you need yet another reason to turn up to IGDA Melbourne's excellent GDC related event next month, here's certainly another great reason to persuade you. Melbourne indie developer, Brawsome, is finally taking the veil off their upcoming Sokoban inspired 'Werewolf Comedy Puzzle Adventure' game, McGuffin's Curse, by holding a launch party at the very same event. Celebrate with the…
  • Convict Interactive has placed the future direction of their platform punisher game, Triangle Man, in your hands, via a Pozible crowd funding campaign. The extra funding would support the Wollonging-based indie developers in a new 2D animation artist and polishing the game with newer and more sophisticated artwork. They hoped to reach a goal of $1,000 within a month, but remarkably they got there in just 45 hours. So what's Triangle Man? Here's Convict Interactive in their own words... Triangle…
  • When: Tuesday 10 April 6:00pm onwards Where: The Workers Club, cnr Brunswick and Gertrude Streets, Fitzroy What: Networking, drinking, mingling, and GDC talks IGDA Melbourne are holding a special event in April related to the Games Developer Conference which wrapped up a few weeks ago in San Francisco. These fine folks below are scheduled in to discuss their experience at this year's GDC and what they took away from what sounds like a huge event for games developers the world over. Tom Killen…
  • We needed a student's perspective for our GDC 2012 Breakfast Club article, so we contacted the Academy of Interactive Entertainment to see if they could get one of the studios from their Incubator program to contribute to our article. Instead, we received a whole bunch of responses, so we've decided compile them for this special Incubator edition of the GDC 2012 introspective! The AIE games business incubator program was announced last year with the aim of turning games development students…
  • When: Friday, 30th March Where: Melbourne: The Hub, 673 Bourke St Melbourne Sydney "What Would Molydeux" is a 48-hour world-wide game jam inspired by the ideas of Peter Molydeux. No, not the famed British game programmer and designer, Peter Molyneux, who's notable for timed classics such as Populous, Syndicate, Theme Park, and Black & White. It's his twisted parody on twitter who's followed by 31,000+ viewers, Peter Molydeux, writer of highly thoughful gems such as... What if sound effects…