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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • This coming weekend will be a huge milestone for games development as many around the world are prepping up for the biggest Global Game Jam event ever. If you're in Melbourne, in the game sector or media, and you're eager to check out what Melbourne developers come up with at this year's GGJ then you'll definitely be interested in the GGJ Melbourne awards presentation + BBQ and drinks event organised for this Sunday by IGDA Melbourne. You will need to let organiser Giselle know that you're…
  • Cubemen is an original game that melds some of the core principles of Tower Defense and Realtime Strategy genres. It’s the age old struggle between Good vs Bad, Blue vs Red, Little men vs Little men. Use your own little Cubemen to defend your base from other little Cubemen that are trying to run it over. It’s the usual story, but with many very interesting twists. Play a purely defense game in various modes on a sweet selection of levels, or go into Skirmish mode and play a new type of TD game…
  • Long time friend and hugely talented, Chris from Fraktalvoids, is holding the launch party of his new ios / Android game called Speed Blazers at the Mana Bar in Melbourne this Friday. Come help the developers celebrate by joining in with some drinks, developer chats, small competitions, and hands-on play of their new fantastic mobile game. All the details are on the flyer!
  • I love guns what can I say, Made this for fun, real time screen grab. Also made a low res version for fun. The high res one is 2000 tris, the low res is 350 tris. Has a fully working action and also a removable magazine. Full res can be seen here http://mikeclephane.com/images/tommy.png Available for freelance: http://www.mikeclephane.com/
  • A tank I made in my spare time for the Goldeneye Source mod. Baked from high resolution mesh. Available for freelance: http://www.mikeclephane.com/
  • It was five months ago that THQ Studio Australia shut its doors and I've been keeping my eye on the usual social internet hotspots to see where people have gone. The first lot I noticed were those with the motivation and ability to go where ever the games work was, mostly Canada, one to Singapore (maybe more?) some back to their countries of origin (UK, US), some to other cities around Australia. Then there are the ones that stuck around Brisbane, mostly locals with families or partners…
  • As THQ's share price continues its extraordinary plummet over the years, from $33.73 five years ago to now just 66 cents according to Kotaku AU, it has had to take some extreme cost cutting measures to stay afloat. One of those measures includes the closure of the publisher's Australian studios, Blue Tongue Entertainment and THQ Studio Australia, last year. Mark Serrels from Kotaku AU has gone through THQ's financial statements to find out how much it cost the publisher to close down their…
  • It's been a busy last few months for Surprise Attack, the new marketing agency for local independent games developers established by games developer veteran and former Marketing Director at THQ's Australian studios, Chris Wright. After taking on a whole bunch of indie developers onboard for a beta trial of their services late last year, Surprise Attack are happy to announce that they're out of beta and have 12 indie studios onboard for the whole range of their marketing and consulting…
  • Electronics giant, LG, showed off their new 3D Game Experience initiative at this year's CES show which looks to be a system that consists of a very Kinect-like looking camera for full body gesture control functionality and an App Store-like eco system for games to support the new peripheral. The demonstration showing at their booth could initially be mistaken for Fruit Ninja on the Xbox 360 with Kinect except for two main factors. Unlike the Kinect version, this Fruit Ninja is played without…
  • During mid-2011, a bomb-shell was exposed on the working conditions over at Gameloft Auckland. Inspired by the reports that unearthed the harsh working conditions at Team Bondi, head programmer Glenn Watson opened the lid on the sweat-shop like work conditions at Gameloft's new studio in New Zealand. Glenn described the 70 hours of overtime for 5-6 weeks and the multiple weeks of 100-120 work hours he endured, putting in an average of over 17 hours a day for seven days straight at the worst of…