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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • (from the IGDA Melbourne site) When: Tuesday 8 November 6.30-10.30pm Where: Exertion Games Lab, RMIT Building 9, Level 1 Room 27 Bowen St RMIT North end of campus What: Florian ‘Floyd’ Mueller is researching the future of interactive technology that can support a life full of values and satisfaction. The Exertion Games Lab, based at RMIT, invents the future of gaming in order to understand how to design better interactive experiences, in particular games that require intense physical effort…
  • Andrew McMillen took part last weekend in Brisbane for the Emerging Writers Festival in a panel titled “Writing online – How different is writing for an online audience, how can you do it creatively, and what are the challenges and opportunities for writers working in this field?”. You may know Andrew for his incredible body of work touching a variety of local games industry related topics such as the Australian Games Education, Entering the industry, The state of the industry in 2012, The…
  • Screen Australia have announced the recipients of their new All Media Program with a handful of local games developers making the list. $3-5 million program was launched earlier this year to encourage interactive or multiplatform, innovative storytelling. The games developers included in the twelve selected to receive funding for their projects are very capable and experienced developers who, when combined, come from a range of notable studios including Pandemic Studios, Irrational Games,…
  • The Synthetic Nest Game Design Challenge has come to an end. Thanks very much to all those who participated. Congratulations goes to Daniel Punch winner of the challenge and a brand new Android tablet. Daniel designed a fantastic and hilarious little point and click adventure the client loved.
  • Kotaku Australia is reporting on a rumour they've received from an anonymous source that the Australian arm of 2K Marin has suffered staff cuts recently. 15 employees have reportedly been let go from the Canberra based games studio which has been quietly working on X-Com for the past few years. There's not much further information on why they were let go or the type of staff that got retrenched, but it does continue the sombre news coming from the larger studio sector of the local games…
  • A new National Cultural Policy for Australia is being developed which will determine the next 10-15 years of government policy. Involvement has been requested from the arts and culture sector, creative industries, and the public at large on how the Australian Government should support the arts and culture sector for the future. Here's your chance to contribute to the development of a new National Cultural Policy regarding the area of games development. Pia Waugh from The Digital Culture Public…
  • A post made last month on the forums of Neogaf show some screenshots which are allegedly from the cancelled game that Visceral Games in Melbourne were working on before shuttering. The poster describes the untitled game as "an online multiplayer shooter" while further claiming that the game wouldn't have made the necessary impact it needed if it were released for the current generation of consoles. From Neogaf... "The whole gameplay mechanic is just nothing new. While it's not your typical FPS…
  • Yes, it's all getting a bit confusing. Cast your minds back to mid-October last year when news had spread rapidly that Australia's largest games developer, Krome Studios, were closing their doors and letting go of their staff. This meant the end of Krome Studios Melbourne as well as their main hub of operations in Brisbane. The rumours concluded that a small amount of contractors were continuing on to finish off remaining projects. All the following corroborating comments from ex-Krome staff…
  • Let’s Make Games are having their end of year party for the Perth games development community, and they're planning to end the year with a bang! Taking a leaf out of IGDA Melbourne's book, the organisers at LMG are looking into crowdfunding via Pozible to raise funds for this year's event to make it as momentous as possible! LMG do a phenomenal job for the Perth developer scene, so if you're a games developer in any kind of capacity from Perth, you've got no reason not to come along. The party…
  • The ABC has published an article on the latest casualty in the string of Australian game studio closures to happen this year. The Brisbane arm of KMM Games shuttered last Friday, marking yet another high profile studio closure in Australia. Contributing to the ABC article is the now ex-KMM Brisbane Art Director, Jason Stark, who paints a rather gloomy picture of the local games industry as he explains why these big studios are going belly up, and the exodus of local skilled talent it is…