Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
A commissioned character for an upcoming Pacific Island based MOBA.
Modeled and textured in Blender, sitting at a 12.5k tri count with two 1024 x 1024 diffuse texture maps and one 512 x 512 for his weapon. What fun he was to create!