I have worked in the Gaming Industry as an Artist for over five years, from four years in a studio to more recently contracting remotely for various projects. I also spend time developing games as side projects with fellow industry professionals. I have worked as an Environment Lead and 3D Generalist.
I have been responsible for developing art pipelines: from the earliest design meetings through concept, level design and pre-production, to grey-box, asset creation and eventually finished product. I have worked with fellow artists to establish and refine art styles and strive to maintain a high level of quality. I have worked closely with other departments such as design, story, audio, developers and marketing to achieve our intended vision in the most embellished way possible.