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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • 20 recipients selected to receive funding from the NSW Digital Media Iniative have been announced. The initiative itself was announced in December, last year, with the NSW Government pledging $1.5 million every year for three years (a total of $4.5 million) to support commercial digital content projects with the aim of distribution via internet, wireless, mobile, or any other emerging platforms or devices. The list of projects given the green light is a healthy mix of digital titles, ranging…
  • The Creative Assembly established its Australian studio back in 2002 as Creative Assembly Australia, and since the acquisition by SEGA in 2005, the Australian studio has gone through various name changes over the years. For a while, it identified itself as Sega Creative Assembly, but since December 2010, the studio was rebranded as SEGA Studios Australia. Fresh from the announcement that the studio is working on the official game for the London 2012 olympics, SEGA Studios Australia has been…
  • SEGA Studios Australia, previously known as the Australian arm of The Creative Assembly until a studio rebranding in late 2009, is working on the official video game of the next Olympic Games. Sega has announced that London 2012 - The Official Video Game of the Olympic Games is under production at the Brisbane studio and will feature over 30 Olympic events as well as online leaderboards with a multi-platform release in 2012 on the Xbox 360, PS3, and PC. As the Australian arm of The Creative…
  • Melbourne independent games developer, Brawsome, are following up their award winning "Best Australian Game" (Freeplay 2010) Jolly Rover title with a very promising new project, MacGuffin's Curse, and they're blogging a whole lot of stuff about it! Want pictures and behind the scenes development stuff? You've got it. MacGuffin's Curse is a puzzle adventure which shares similarities to Sokoban but contains an added mix of character switching mechanisms and a healthy does of story and adventure.…
  • When: Tuesday 14 June 6.30-10.30 (panel starts at 7.30) Where: 1000 £ Bend, 361 Little Lonsdale St, Melbourne Developers from Big Ant Studios and Wicked Witch Software will be involved in a special panel to discuss the development of AFL Live for xBox and PS3 (Big Ant) and AFL for Wii (Wicked Witch) The facebook event is live and already looking popular – we'll be sending through updates on who's panelling soon, so don't miss out.
  • 5:00pm - Midnight, Tuesday 31st May 2011 Alex has worked for Universal Studios, THQ, Rare, Microsoft, Games Workshop, Fantasy Flight Games, and more! On Tuesday he will be taking requests and drawing LIVE at the Mana Bar!
  • Where: The Goody, 75 Goodwood Road When: Monday June 13th, 7:30pm Who: Professional devs, indies, students, anyone that has a compulsion to write games. Cost: Free (but you buy your own drinks) Mark your calendars – June 13th will be ARGGGH #3 – and yes, that is the Queen’s Birthday public holiday. Come and raise a glass in her honour, while networking and mingling with other games industry types. This could be a big one, too. It’s the week after E3 and WWDC, so we should have plenty to talk…
  • Ok, well that update didn't go quite as smoothly as I had hoped! Without boring you with all the details, there was a whole lot that didn't get updated or migrated over properly, so a crazy lot of database update queries and mind numbing manual work was needed just to get the site back to where it is now. There's still a whole bunch of things left to do - the media section needs to be migrated and things look a bit broken in places (webkit browser users (Chrome and Safari) will notice that…
  • a week of prototyping (6 prototypes), 1 of which failed and not included, another of which i am still working on and not online yet (procrastinating by blogging rather than finishing it) Seems prototyping is the popular thing to do at the moment, have spent the last week on various game prototypes http://davidcoen.au.com/prototype.html of which some work, some don't, and one was just a clone of a game i loved as a kid (dungeon master). but javascript and canvas (is that what people mean by…
  • We have some new additions to our Australian Amiga Demo Scene archive! We've been looking for a fair few of these missing demos, so big thanks to 'Cycle' for contributing them to the list! A few of the demos are from Perth groups (Chrome, Paralax, Exceed, Toons) which I haven't heard of before, so it's always great to check out stuff I've missed out on from back then. The new additions are: BlipVerts #5 - Decay Elle slideshow - Digital Access DA Party 1992 - Digital Access Colin Carpenter -…