1up.com have conducted a highly interesting interview with Team Bondi founder, Brendan McNamara, with questions touching on the long development time of L.A Noire, why it changed hands from Sony to Rockstar, and Rockstar's involvement in its development.
So why did it take a whopping seven years to complete L.A Noire when it was initially predicted to only take three? McNamara puts it down to a number of things, but it's mostly due to the team underestimating the huge job they had at hand. From…
Future of Games and Interactive Entertainment to be revealed at Landmark Sydney Event
The first major business forum for the video games and interactive entertainment industry has been launched in Australia by Connect Events.
The Gametech Conference will debut on the 21st and 22nd June at Sydney’s Luna Park and is expected to be a catalyst for uniting the various groups that make up the industry and for driving the development of Gamification as a digital engagement tool in Australia.
Under the…
rezon8 is a tech development and creative design studio specialising in Interactive and AR projects bringing controller free ‘wii-like’ interactivity out of the lounge room and into public space for advertising, entertainment and Urban planning. The rezon8 team seeks a multi media programmer ideally with experience in games and more specifically 3D render engines although for the right person the work will be tailored to suit.
Check out the call out here..
http://us2.campaign-archive1.com/?u=…
Time/Date: 5:30pm – 8:00pm, Friday 27th May 2011
Location: Central Institute of Technology, East Perth (140 Royal Street, formerly known as eCentral TAFE)
Schedule: Registration from 5:30pm, pitches start at 6:00pm!
Activities: Micro-pitches, interactive activities, networking
RSVP: If you intend to provide a pitch at the event, please RSVP by 20th May.
Do you have a burning hot concept that you just need to tell everyone about? Have you been head-down for six months and are ready to show off…
Let's cast our minds back to the year 2007 when an anonymous blogger called Surfer Girl came out of nowhere and made an enormous splash by claiming to have insider knowledge on games that were secretly in development. And in 2007, there was no other game more secret that Team Bondi's L.A Noire. Even though it had been in development for two to three years prior, neither Team Bondi nor its founder, Brendan McNamara, had yet conducted interviews or released any press information regarding L.A…
Alex has worked for Universal Studios, THQ, Rare, Microsoft, Games Workshop, Fantasy Flight Games, and more!
He draws sci-fi and fantasy creatures, landscapes and surreal vistas. He is known for his speed painting abilities and loose style that remains somehow detailed.
This Tuesday he will be taking requests and drawing LIVE at the Mana Bar!
When: Monday, 9th of May, 7:30pm - 10:30pm
Where:
The Goody
75 Goodwood Road
Following the runaway success of the first ARGGGH, we're holding another one! Please invite anyone either active in the game development industry, or those who want to be involved.
This is primarily a networking event - a great chance to get to know others in the industry and to have a few drinks with like minded lunatics.
We'll be in the front bar, closest to Goodwood Road, spilling out into the beer garden if there…
Although Electronic Arts did not disclose how much they paid to acquire prominent Melbourne based games development studio, Firemint, during their announcement yesterday, it hasn't stopped tech industry investors and analysts from estimating how much the deal was worth.
The Sydney Morning Herald has an article containing the speculations of various tech industry sources on how much EA paid for Firemint, basing their estimations on the employee size of Firemint to how much the studio was turning…