• Javascript, Php, Sql and all that fun stuff

    Wednesday, 24 October 2012 - 3:50pm

    Was looking for a reason to learn sql, and was feeling the urge to play an oldschool pen and paper rpg.

    didn't like gurps licence, nor dnd's 'open' source licence, then while looking around, found legendary quest, which is kind of neat.

    have a fair chunk of the database backend working, and last while has been adding a webpage frontend.

    screen shot is of the character crea...

  • Prototype

    Wednesday, 7 March 2012 - 6:02pm

    somewhat random, got up to speed with SDL (simple media layer) to see what it could do for me to make my life easier, also rewrote my game engine to be a lot more generic and support unittest.

    grey image is having fun bluring the depth buffer then using it in a shader to make drop shadows, opengl

    black image is a javascript prototype exploring some of the solutions euflorias uses...

  • blur and downrez of purchased model

    Saturday, 5 November 2011 - 9:04am

    Note. Not my base mesh and texture, purchased a highres model from turbosquid (20000+ vertex, several 4098x4098 textures) and reduced it to 600 vert and a 2048x2048 texture page (for diffuse, alpha, normal and specular maps)

    was currious if i could use a warm blur (bias on red) to emulate subsurface scattering, the way light is reflected under the surface of the skin.

    the second s...

  • Testing out canvas5 for facebook game (so there is a reason people keep on using flash)

    Thursday, 15 September 2011 - 6:53pm

    Have never done that much database/php stuff, but was currious if you could make a game using javascript/canvas rather than flash.
    this seemed fine till trying to get Internet Explorer to work, in which case i would like to think flash works as canvas, even with various script emulations, has rather poor canvas support.
    so anyway, tested it out and hit a dead end, to continue this p...

  • Update for BBVB

    Saturday, 23 July 2011 - 11:17pm

    Made an update for the Bikini Beach Volley Ball game, 4 new girls, one new location.
    Screen shots are from iPhone and iPad.

  • a week of prototyping (6 prototypes)

    Thursday, 19 May 2011 - 12:49pm

    a week of prototyping (6 prototypes), 1 of which failed and not included, another of which i am still working on and not online yet (procrastinating by blogging rather than finishing it)

    Seems prototyping is the popular thing to do at the moment, have spent the last week on various game prototypes http://davidcoen.au.com/prototype.html...

  • Bikini Beach Volleyball for iOS gameplay capture

    Tuesday, 10 May 2011 - 5:27pm

    capture of iPhone gameplay of my lattest game, Bikini Beach Volleybal

  • bikini beach volleyball 2

    Wednesday, 27 April 2011 - 5:42pm

    and so the quick 2 week project to recover from a big project/ experement with stencil shadows is now up to the 4 week mark.
    wrote a gui/ font system and tools pretty much from scratch which is a good way of making a 2 week project take 4 weeks, now considering quickest ways of finishing it though, but trying to get maximum quality of result for time spent on it. fun.
    should be able...

  • Bikini Beach Volley Ball

    Monday, 11 April 2011 - 5:31pm

    because i can, though the play mechanic is pretty much pong, and after spending the day making animation i'm kind of wiped out to type anything interesting.

    the main photo, had one of my female friends critique the bikini girls appearance, dear gods females can get objective about swimsuits/body aesthetics. possibly looks about twice as good after the crits where applied, though there wa...

  • Stencil shadows implemented

    Monday, 4 April 2011 - 6:05pm

    Bit of a slow week, finished 'chico of the dead' (once it is available in the app store i get to start promoting it, fun) and during the recovery time after a big project, tidied up some randoms bits of tech, simplified renderer, and added stencil shadows.
    the world is an interesting place for backwards compatiblity, basically iPhone of third generation and after has stencil buffer, infac...

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