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  • COURSE CODE: GM4 DURATION: 36 Hrs, 6-9pm 12 Weeknights COST: $570 inc GST COURSE DATES AVAILABLE: 3, 10, 17, 24, 31 MAY, 7, 14, 21, 28 JUNE, (no classes due to Schools hols 5, 12 July) continues 19, 26 July, 2 Aug Create the games YOU want to play using the latest Unity games development software in this intensive 12-week course. Unity supports all levels-from simple 2D games through to full 3D games with physics. You are encouraged to work on your own ideas and with expert advice and guidance…
  • All eyes are on Halfbrick Studios and the success of their early adoption of a new cross-promotion feature offered by social gaming network, OpenFeint. In what will surely become the latest of many strategies for game app developers to get more consumer eyes on their releases, OpenFeint's Developer Announcements feature allows developers to promote their other titles to gamers whilst in-game. With a simple tap of a promo, gamers are able to immediately install and play the new game. Halfbrick…
  • The next round of the Film Victoria Games Investment program closes May 9th so get your pitches and prototypes ready! Funding of up to $100,000 is available, capped at 50% of the project budget. We'll fund full games, prototypes and anything in between. We'll also happily contribute to the marketing costs associated with launching the game. Full guidelines, eligibility, application forms and contact details can be found here: http://www.film.vic.gov.au/game
  • The International Games Developers Association (IGDA) has raised some significant concerns for the distribution terms provided by Amazon on their new Amazon Appstore service. Games developers are advised to educate themselves on the pros and cons of the store's terms and the implications it could have on the sales of their titles. Generally, Amazon are able to manipulate app prices and sales as a way to leverage their appstore over competing appstores, to the detriment of the app developer. The…
  • When: Tuesday 10 May 6.30 – 10.30pm Where: NEW LOCATION 1000 £ Bend at 361 Little Lon in the CBD (for updates on this event, check out the Facebook page) Speakers: Neil Rennison, Tin Man Games Stephan Schutze, Sound Librarian Trent Kusters, previously Torus Games (from IGDA Melbourne) May’s meetup will start with the Tin Man baring bolts and all about the financial state of being an indie….this is a rarity in all industries, let alone the secretive games industry and will give you real insight…
  • The Binary Mill is a Queensland based independent games company who caught our attention when they released the trailer for their upcoming top-down racer, Mini Motor Racing. It made a splash at the Games Developers Conference this year, and it's on our most-watch list for upcoming titles by local games developers. The Binary Mill have been around for a few years with a variety of iPhone apps and games under their belts, but we felt it's high time we found out a little bit more about them by…
  • This is a character I modeled in Zbrush to add to my portfolio, to see more of my work go to www.brantorium.com
  • Does anyone remember Sumea Pixel Town? If not, click here and have a look... Sumea Pixel Town was a fun little activity that we did way back in 2004 where Sumea regulars nominated their piece of land and began working on some cool pixel art for their plot. In the end, we had a fantastic mural of awesome and very creative pixel art. A worthy thing to note is that plot 49 (the Blues building) was drawn by the late Simon Castles from Castle Music Productions who did a whole lot of audio and music…