There's so much negativity surrounding the local game development industry these days, I think it's high time we look at some of the positives. Personally, I think 2011 will be the best year for us in ages, and I've got 10 solid reasons to back that up.
What do you think?
If you thought that Veggie Samurai went a bit too far in plagiarising Halfbrick Studios' hit App Store game, Fruit Ninja, you may be a surprised to see how a new slicing game called Fruit Slayer has managed to go even further.
While Veggie Samurai surprised Halfbrick Studios by copying Fruit Ninja's core gameplay modes and mechanics so well, the Fruit Slayer developer was fairly open in admitting to copying Fruit Ninja's idea for his heavily inspired game.
Robert Neagu, the developer behind…
5 Inch Floppy, hosted by Jeremy 'Junglist' Ray, was given unrestricted access to the Sydney event of the 2011 Gobal Game Jam held at the Powerhouse Museum.
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First pass of the assets is almost done (evironemnt, some props, 3 player models and 5 zombies are done. one zombie and 3 small creatures left)
Code is also getting done, minus the occasional task from hell such as 'rewrite collision system', which is not a pleasent thing to watch lurk on a todo list.
the current workflow is to get a programming task and an asset done each day, though the asset is just model, uv and lightmap. the sencible thing would have been to reduce the scope of the content…
I received this message late last week and I thought I would open it up to the community to respond with some great advice for this new start-up...
I am in the process of starting up an indie game studio in Melbourne with some fellow Qantm graduates. We are currently in the process of writing up our business plan and was wondering whether you guys have any contacts/references for accountants with experience in digital media and lawyers specialising in intellectual property. Any help is much…
June 1st: Fourplay for Freeplay – Talk – the glasshouse – 6.00pm – 7.00pm
Featuring Pall Callaghan, Co-Director of the Freeplay Festival, Aussie games advocate, Game writer and clear thinker.
Freeplay 2010 was fabulous, not a soul walked out of that glorious 2 days of indie meets industry meets art meets dreaming without knowing we needed to go home and make games! Join us to hear Paul talk about some of the big ideas behind the Freeplay concept and the Aussie game industry, bringing a little…
Fruit Ninja has hit an incredible milestone of 6 million iPhone sales! That's actually quite a phenomenal achievement!! If we could just list the milestones that Fruit Ninja has achieved since its launch, we can see that Fruit Ninja sales leapt from 2 million sales to 6 millions in the last five months. How did they manage to do that?!
April, 2010 : Launch!
July 2010 : 1 million sales
September 2010 : 2 million sales
February 2011 : 6 million sales
In celebration of hitting the 6 million mark,…
Bizarre Creations, the UK developer behind classics like Project Gotham Racing, Geometry Wars, and Wiz 'n' Liz (for the more crustier gamers amongst us), has closed. The following video by a Bizarre Creation's trailer editor was released shortly after as a fond farewell and a dedication to all of the talented men and women at Bizarre Creations...
Farewell Bizarre…it’s been an absolute pleasure! from Eamon Urtone on Vimeo.
So why are we posting this news up on a site that's based mostly on…
ZBrush® is a robust digital sculpting tool that allows artists to create digital paintings and incredibly detailed digital sculptures. The models and textures created within ZBrush® can be exported to a variety of applications for use in the film industry, game industry or 3d rapid prototype sculpting.
This course is aimed at getting artists, 3d artists and designers started with an eye to sculpting models. Artists will explore unique workflows, which will allow them to work in a natural and…
May 4th: Twisted Space – Talk – the glasshouse – 6.00pm – 7.00pm
Featuring Alex Bruce, a Melbourne based independent game designer, winner of numerous awards, internationally renowned speaker and architect of marvels. http://www.demruth.com/
Picking up on one of the 2010 Freeplay talks, we invite you to hear Alex Bruce talk about his much awarded work: Hazard: The journey of life. We love Hazard. It completely dumps any idea that the space of the game must imitate the real, it pokes its…