Black Lab Games is the indie project of Western Australian developer, Paul Turbett, and has already produced the (very good) Star Hammer Tactics. He recently sat down to chat with Digitally Downloaded about the Minis platform, plans for the future of Black Lab Games, and what it’s like being a developer in WA...
(Paul) I started Black Lab Games in 2009. Prior to starting Black Lab Games, I'd spent time at the ill-fated Interzone Games, and another smaller game company, and just felt that I'd be…
A scifi character concept that I designed. The look of the modern day astronaut is rather bulky and so I wanted my character to be sleek, lean and agile but I also wanted the look of the character to be like a veteran.
Making this character was very enjoyable for most of the time... This was a very big learning curve for me and I learnt heaps creating this character.
Critiques are most welcome.
Created in Maya, zbrush and photoshop.
Rendered in Mental Ray
It's been a while since the local games industry has had a nation-wide head count, but that's changed now thanks to Justin Brow from 60Sox (on behalf of the ISIS program). Justin made the call for developers a short while ago with the aim of gathering a more up to date headcount of the industry, and he's successfully managed to collect a whole lot of staff number details from local game development studios, including independent games developers and games developer related services (e.g…
Congratulations to the guys at Defiant Development who have achieved a second placing in the Qualcomm 2010 Augmented Reality (AR) Developer Challenge. Morgan Jaffit announced the good news late last night that the Brisbane based indie team received a cash prize of $50,000 for their motorcycle stuntman game called Inch High Stunt Guy...
From Morgan's Tweet...
Defiant just picked up a 50k prize in the qualcomm ar comp! Excited to see what we can do next with Inch High Stunt Guy!
2nd Place – $…
April 6th: In your face, interface – Panel and Rant – the glasshouse 6.00 – 7.00 pm
Featuring some of Brisbane’s professional game designers who have started playing with innovative interfaces for fun (and possibly design)
The game interface – what exactly is it? Is it the UI? Is it the control system? We are seeing some really interesting new UI / control systems coming through now in the wake of Nintendo’s Wii: Microsoft’s Kinect, Sony’s Move. Some forms of game play are dumping the…
Started to implement game flow over the place holder assets, so have seen ingame cinematics and the simple scripting sequence work.
Today finished one of the three player models, added frustum culling and linked up the missing bits for game flow, yesterday made some environment props.
March 2nd:
Indie gets serious – Talk – the glasshouse 6.00pm – 7.00pm
Featuring Matt Ditton – Defiant Dev, Polymonkey, Ex Pandemic, Griffith QCA Game Design course coordinator, Technical Artist and programming and art love evangelist, currently finishing work on Alternator for the ABC
Matt is a perfect start to this year’s Game On program. His team won the recent ABC challenge to propose a serious game and the result, Alternator, is nearing completion. With an international reputation as a…
Time: 01 March · 19:30 - 22:30
Location: Cho Gao
Cnr La Trobe & Swanston Sts
Melbourne, Australia
"Get in touch if you'll be in fine ole Melbourne town and want a chance to spruik ideas, show off gamey stuff, maybe even a call out for co-conspirators"
The IGDA Melbourne Open Mic event is a great opportunity for you to network, share your developer knowledge, or present your ideas and perhaps get some interest onboard in front of a developer community. Sounds like a great idea? Great!
If you…
Andrew McMillen has completed another great feature for IGN on the Australian games industry, this time he's covering the issue of Triple-A titles. So, what is the current state of Australian games development for huge, big budget, triple-A quality titles? Why isn't our nation known as a powerhouse for making these games, and what's holding us back? And should Triple A titles be a goal for the industry any more considering the current climate?
Contributing to the discussion is IGDA Brisbane…