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  • School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • This was my first character design and model, the brief was to design a character who was a scientist. Upon completing my university degree and revising my portfolio, I made the decision that the original character asset that I created was not portfolio-worthy so decided to re-model Newton based on the same concept but with a more stylised approach.   Texturing coming soon!      
  • For this character design, I was interested in what would happen if I took the devil out of hell and put in the 1970s. This was the result! Painted in Adobe Photoshop    
  • Spooky boi
  • Minimalist 2D furniture design
  • 3D sculpt based on a design by Luigi Lucarelli. Used z-brush, Maya, Blender and Substance Painter.
  • Based on the character from the film "The Conjuring 2" directed by James Wan. Triangle count is 12,956 with 4K textures rendered in UE4 with Raytracing.
  • Some say that he is made up of exactly 15,023 triangles, and that all of his skin and clothing, come from 2 shaders??? All we know is that he is NOT the Stig, but he is the Stig's digital cousin! Been watching a lot of old Top Gear episodes lately and decided have a go at creating the Stig. Using Ray traced reflections in Unreal 4