Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
This was my first character design and model, the brief was to design a character who was a scientist.
Upon completing my university degree and revising my portfolio, I made the decision that the original character asset that I created was not portfolio-worthy so decided to re-model Newton based on the same concept but with a more stylised approach.
Texturing coming soon!
For this character design, I was interested in what would happen if I took the devil out of hell and put in the 1970s. This was the result!
Painted in Adobe Photoshop
Based on the character from the film "The Conjuring 2" directed by James Wan.
Triangle count is 12,956 with 4K textures rendered in UE4 with Raytracing.
Some say that he is made up of exactly 15,023 triangles, and that all of his skin and clothing, come from 2 shaders???
All we know is that he is NOT the Stig, but he is the Stig's digital cousin!
Been watching a lot of old Top Gear episodes lately and decided have a go at creating the Stig.
Using Ray traced reflections in Unreal 4