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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Recreation of architect Alex Popov's Palm Beach House. Programs Used: Maya 2009 Adobe Photoshop CS4 Rendered with Mental Ray
  • As great as Team Bondi's recent L.A Noire trailer was, things just moved too quick and it was all fairly brief. What the team at G4tv have done was look at the trailer in slow motion, and at times frame-by-frame, to catch and inspect the many details that were easily skipped in normal speed... The trailer was far too brief for our tastes, but even so, it is jam packed with details if you take the time to pick them out. So that’s exactly what Stephen Johnson and I did in the video you’re about…
  • The Games Developers' Association of Australia is organising delegates to various upcoming conferences for the opportunity to showcase their work to publishers as well as media. Needless to say, opportunities like these are important for all types of games developers, from startups, indies, to established developers, so if you're interested, be sure to forward an email to the GDAA email displayed below! GDAA is putting support plans together for all companies wanting to attend GDC/Game…
  • IGDA Melbourne is organising a Christmas party on the rooftops of Big Ant Studios on the 11th of December! The party will be hosted by Big Ant, food will be sponsored by Autodesk, and FMOD will be taking care of the drinks. It's gearing up to be a great event to send off 2010 for all local game developers, which I'm sure many in the industry would be happy to see the back of. You'll need to RSVP for the part as soon as you can at the IGDA Melbourne website, so if you're interested in coming…
  • Register now for the free OzViz 2010 conference on Dec 1st-3rd in Brisbane. Includes a one-day, hands on workshop on OpenCL (the next standard in general purpose GPU and multi-core CPU computing) and a two-day conference featuring 20 presentations from industry and researchers. Topics cover a range of technologies including computational fluid dynamics, colour mapping, real-time 2D->2D+Depth video conversion, real-time art and interactive graphics, high-performance GPU based visualisation,…
  • Rugby Union fans will be delighted to hear that Sidhe have been working on a game of their favourite sport with a release date to coincide with the 2011 Rugby World Cup which is being held in New Zealand next year. Announced today, Rugby Challenge will include a whole range of licensed teams and competitions, online multiplayer functionality, dynamic real-time commentary, and various player customisations. It's coming out for console and PC in Q3, 2011. For those interested in finding out more…
  • Liah is a cute teenage witch designed to appear in a RPG as a mage. She won AIE's character competition and now is on the Blue Studio door. Concept art and wireframes here
  • Dr.D Studios are searching for talented entry level and junior level candidates to join our team as Technical Assistants across a variety of departments working on Happy Feet 2. This is an excellent opportunity to join a large established studio, work on a CG feature film, and increase your skill set and understanding of a feature pipeline. The role is ideal for candidates interested in pursuing a career as a Technical Director. We are particularly interested in candidates with degrees in…
  • An aircraft I designed and created after working on a flight game and getting inspired to create my own original fighter.
  • Congratulations to The Voxel Agents who've made the finalist cut for the IGF China awards for their appstore game, Train Conductor 2: USA. We're sending our best wishes to the guys for the competition, but in the meantime, The Voxel Agents are celebrating their great accomplishment in the awards as well as reaching the #1 Strategy position in 9 countries (with many more rapidly following) by releasing the first Train Conductor for free, starting today! If you haven't had the chance to check out…