A recent and quickly done concept for a CHOW at conceptart.org -
Insect Armour- cobbled together from giant alien insect/arthropod bits (the insect legs take the weight and mimic the movement of his legs - allow for power jumps etc.)
A recent and quickly done concept for a CHOW at conceptart.org -
Insect Armour- cobbled together from giant alien insect/arthropod bits (the insect legs take the weight and mimic the movement of his legs - allow for power jumps etc.)
Here are a few images I've done I had printed, which I was selling at Aussiecon4. (And still selling if anyone's interested...)
The dragon is rough and sketchy- but I like it the way it is.
Lach
http://lach-land.blogspot.com/
http://lach-land.com/
I was at Aussiecon4 in Melbourne a couple of weeks back and here are a few of the A2 drawings I did at my table. Normally
I'd draw bigger at these things but I didn't have time to get a big roll of paper- jut had the A2 pad.
Lach
http://lach-land.blogspot.com/
http://lach-land.com/
The Game Connect Asia Pacific conference today announced its international keynote speakers:
• Greg Short, President and Chief Executive Officer of Electronic Entertainment Design and Research (EEDAR),
• Nathan Martz, Project Lead at Double Fine Productions
• David Edery, CEO of Fuzbi, founder of independent development studio, Spry Fox, board director on the International Game Developers Association (IGDA), and research affiliate of the MIT Comparative Media Studies Program.
“The theme of…
Time: Wednesday, September 22 · 7:00pm - 10:00pm
Location:
Thai Garden Restaurant, Downstairs in the Bank Hotel
King St (beside Newtown Station))
Newtown, Sydney Australia
Play Talk Drink Laugh Repeat
What've you been working on lately? Are you headed along to GCAP in October, or are your sights already set on Global Game Jam 2011?
If you missed out on the Digital Artist's Showcase at COFA, then you may be interested to learn of new indy project collaborations happening, so watch this space -…
wow, rather unimpressed with writing code on the mac, both the IDE and objective-c, so quite merrily writing code now on win32 c++, do preview builds on win32, and copy code across to mac to build and deploy on iphone.
have asset pipleine (textures, geometry, materials, sprites) working, attach screen shot is 3 iphone captues where i'm drawing a openGLES view over the camera, with the camera 'down' controlled by the iphone accelerometer. window with grey background is preview of application…
The sinking realisation that the game development industry in Adelaide will have to carry on with the efforts of hobbyists and independent game developers is starting to settle in with the latest updates on Krome Studios Adelaide, the last high-profiled game development studio in South Australia.
While gallant attempts were made to save the games developer, many of the remaining employees from Krome Studios Adelaide are finishing up today, confirmed by a post on tsumea by Dan Thorsland,…
Jolly Rover, the point and click graphic adventure game by Melbourne indie outfit, Brawesome, is on sale to celebrate Talk Like a Pirate Day. As most of you should know by now, Jolly Rover received the Best Australian Game at FreePlay 2010, the independent games developer conference held just recently in Melbourne. You can nab Jolly Rover NOW for the extraordinary price of just $4.99! Hurry fast, this offer ends in a few days!
Know your Aye’s from your Arrrr’s this Talk Like a Pirate Day with a…