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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • not ready for freeplay, but getting there everybody hates crates http://www.youtube.com/watch?v=RRqG7zULa54 and the second character they find has masive jump height, fun http://www.youtube.com/watch?v=L21aR_Koyb8 achemedies boyancy and other leverage of newton physics :) http://www.youtube.com/watch?v=t7v5z4x5LsU
  • Freeplay have launched the details of the programs, speakers, and ticketing information for their 2010 Independent Games Festival which commences on the 14th of August. Head on over to the Freeplay website for all the details! Also, a reminder for independent game developers, today's the last day to sign up your entry for the inaugural Freeplay awards, so if you have something to submit, you'd better hurry up! The Freeplay Independent Games Festival today launched their 2010 program, speakers,…
  • To celebrate the launch (and amazing success!) of Fruit Ninja HD, Brisbane's Mana Bar is holding a Fruit Ninja HD competition! All the details are in the poster above, and the developers at Half Brick studios will be at the event to meet and greet folks turning up. If you've got nothing planned on a quiet Wednesday next week, why not head on over to the Mana Bar!
  • Games development is renowned for being a widely male dominated industry, and ours is of no exception. While the issues and support for female games developers have been raised and provided over the years, narrow-mindedness still remains in the games industry which still has a 'boys club' mentality. Glenn Watson has written a very open and brave blog entry outlining some of the good and bad experiences he has had to endure in the Australian games industry as a gay games developer. It's an…
  • Victoria University are accepting enrolments for their wide range of game development related short courses right now! For those wanting to delve into or level up on their 3D modelling, character design, Z Brush etc skills, then these courses are bound to be of interest to you. The courses currently listed are: * 3D Studio Max fundamentals * 3D Studio Max for Game Making * Game Design using Unreal Tournament * iPhone 3D Application Design * Z Brush Beginner * Z Brush…
  • Hi again, This is my latest character and my current project at AIE. He is a aging warrior from the bronze age who steals the power of immortality meant for his king. I wrote a pretty in depth back story but I won't bother you all with it here. Basically though he ends up trapped for centuries and thats why his clothes are all ragged. This was designed as a high poly character so our limits were higher than last time tris: ~13k (not including weapon) diffuse/normal/spec maps: 2048 minor post…
  • might have found a workflow that i like for greyboxing :) still haven't completly finialised the movement code (collision not perfect) but the main body of logic behind the step over state is done, and added basics of swiming for fun. going to need to make some non trivial changes to render engine to get alpha sorting to work nice (it has depth read write flags and renders on sort of object by near surface of bounding sphere, it kind of needs alpha layers though, water in level is a pain as it…
  • WHERE: the Block & glasshouse, CI Precincts, Musk Av, KG WHEN: Friday October 1 - 3 2010 48 Hour Game making Challenge – now in its fourth year! Join us for the delight and mayhem of the fabulous 48 hour challenge. Now in its fourth year, the challenge is the moment when our competitors really do discover whether or not they have what it takes to go beyond and make a game! Details: http://www.48hrgamecomp.com Brisbane IGDA Facebook Group for discussion and updates Supported by: Brisbane…
  • WHERE: the Glasshouse, Creative Industries Precinct, Musk Av, KG WHEN: Wednesday September 1st 6.00-7.00pm Delivering your Game - elsewhere The game is perhaps fast becoming THE contemporary medium. As new innovators move into making games, a plethora of new outcomes are appearing – art games, docu-games, games for health, serious games, cultural games and interactive visualisations for all sorts of research outcomes. This talk introduces you to some of the other funding opportunities out…
  • WHERE: the Glasshouse, Creative Industries Precinct, Musk Av, KG WHEN: Wednesday August 4th 6.00-7.00pm The Nuts and Bolts Going Indie So you have a great team and a good idea? This presentation introduces you to the nuts and bolts of going indie and getting a game out there. Come along and find out about setting up the business side of independent game company: budgeting, preparation, organisation and administration. Are you ready to put together a business plan so you can find funding or get…