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  • It's not really directly game related but I thought I'd post it anyway (Let's pretend it's a character study). This is where my recent illustration energies had been going rather than into concept art related topics. Created for a charity Auction and my own pleasure, no brief apart from the comic book cover format. Painted in Photoshop with a few details (background an typography) created in Illustrator. On a technical/hardware note, this was the first painting I have undertaken largely on my…
  • Playstation Lifestyle goes indepth with Krome Studios Co-Founder, Creative Director, and creator of Blade Kitten, Steve Stamatiadis on the Blade Kitten game currently in development for the Playstation store. The questions at hand include why they've chosen the Playstation platform for their first DLC title, as well as the many design decisions behind the comic to game adaptation. It looks like Krome Studios is set on the Blade Kiten IP, with plans on bringing more Blade Kitten episodes and…
  • IGN AU has an editorial on the ongoing downsizing of the Australian games industry, brought upon the recent round of lay-offs from Krome Studios late last month. They cover the high profile closures of Pandemic Studios Brisbane and Auran, particularly focussing on Auran's Fury's failure to spark interest in the MMOG market. Of course, the uptake of having many professional game developers let go means that some have taken a chance in the casual and social gaming market on their own, however…
  • Yun Rau's Palace interior.
  • Mines of Chosain
  • Elevation designs for the C'ieng Library, Paikang.
  • Yes more Age of Conan - Rise of the Godslayer art. T'ianan - the Slums of Paikang
  • RMIT University are commencing their iPhone games course again this year, so if you're interested in developing for the iPhone (and consequently, the iPod touch and iPad) for a very reasonable price, then you're in luck. There are a limited number of seats, and the course is headed up by Conor O'Kane, so you know you're in good hands. If you're interested in seeing what last year's students came up with, check this video out! You can see more videos of Conor's handy work at his youTube channel…
  • It seems like only yesterday that we first started posting about Ty, the Tasmanian Tiger on Sumea, but nearly a decade has passed since the first incarnation of the million-plus selling 3D platformer was just one of the ideas that a bunch of developers at Krome Studios were proposing. The Ty, the Tasmanian Tiger fan page contains two very interesting prototype videos up for viewing from those times. While these videos show aren't going to impress too many, they do however give a very insightful…