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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • It seems like only yesterday that we first started posting about Ty, the Tasmanian Tiger on Sumea, but nearly a decade has passed since the first incarnation of the million-plus selling 3D platformer was just one of the ideas that a bunch of developers at Krome Studios were proposing. The Ty, the Tasmanian Tiger fan page contains two very interesting prototype videos up for viewing from those times. While these videos show aren't going to impress too many, they do however give a very insightful…
  • When Microsoft tweeted that new game releases for the Xbox Live Arcade's Game Room was delayed "until further notice", it caused some to ponder if it was due to the layoffs reported at Krome Studios just a short time prior. However, a new list of games were announced and released for the Game Room just last week, and it looks like things are well back in order. Helping the case is the new interview at Gamasutra in which Krome Studios Lead Designer, Dan Hooley, and Lead Arcade Board Technician…
  • Anyone remember a TV commercial some years back consisting of various fruit being cleanly sliced in the air? I think it might have been for a juice commercial, but I do recall how visually awesome it was. Halfbrick Studios designer, Luke Muscat, clearly remembers as it was the inspiration for the iPhone / iPod game, Fruit Ninja. Luke has a brief chat to The Examiner about his steps towards being a game designer at Halfbrick, as well as how a T.V commercial from a distant memory gave the…
  • Serious Games - A Meaningful Future When: Saturday, 8 May 2010, 8.45am to 5.15pm Where: The Science Exchange, 55 Exchange Place, Adelaide Cost: FREE For: Students in year 10-12 about to make subject, uni and TAFE choices, Graduates looking for a start to their career Who said learning has to be boring? There is a revolution under way - it's called Serious Games, and it's here now! Aimed at stimulating student interest in dynamic and proactive careers, the Serious Games Training &…
  • See this page? There's not that a whole much there, is there. What is behind all that, however, is the functionality for tsumea members to upload exported Unity 3D files to the site for display. I've been planning some quick 2D and 3D activities for members to partake and in, and for the 3D part, the idea is to have a fortnightly assignment where we all model something covering the same theme and upload it on the site for all to see and discuss. These are really small assignments (100 / 200…
  • Screenplay reports that Melbourne game developers have suffered a set back as support supplied by Film Victoria's Digital Media Fund has been halved by the Victorian Government. The Digital Media Fund has been extremely beneficial for the Melbourne games industry in sparking new opportunities and helping developers realise their goals. In a recent budget announcement, only $1 million would be provided to game initiatives for the next two years, sparking disappointment from the Games Developer…
  • When the classification board (a part of The Office of Film and Literature Classification (OFLC) body) made a statement last year about seeking to rate and classify DLC content such as iPhone applications (in the same way all console and PC games are required in Australia), it was met with bewilderment and harsh criticism amongst many Australian iPhone and game enthusiasts nationwide. Such a move would seem highly impractical (the current number of apps in the appstore total more than 150,000)…
  • When Infinite Interactive published a playable flash version of the highly addictive puzzle-RPG hybrid, Galactrix, many wondered when the Melbourne based developer would dip their feet into the Facebook app space, where casual games like Bejeweled are raking in some serious player numbers. Well, it looks like Infinite are making some headway there, as they've just released a demo application on Facebook of their upcoming follow-up to Puzzle Quest, Puzzle Quest 2. The demo serves as an…
  • This is Jacques an artist turn serial killer. specs: 2994 tris 1x 512 diffuse with alpha channel Jacques is my first video game character and was completed for my second assignment at AIE Melbourne. Design and original concept copyright Matthew Korda 2010
  • Brisbane IGDA + GAME ON present: Wed May 5th IRON DEV with 5 industry veterans representing ART, AUDIO, PROGRAMING, DESIGN and GOING INDIE!!! Date: Wed May 5 Time: 5.00-7.00pm Venue: THE LOFT, CI Precincts, KG, BNE (upstars on level 5) IRON DEV - our next game on session invites YOU to put your work in front of industry veterans - if you are serious about game design, don't miss this opportunity - either to get feedback or just to watch how our panel review designs ... UPDATE: Don't miss this…