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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • John Passfield is perhaps the most well known local games industry veteran. John published his first game, Halloween Harry, back in the early eighties on a Microbee (anyone remember those?!) and has been making games ever since. Andrew Bailey also made his programming debut on 8-bit hardware (the very popular Commodore 64) in his teens, and produced a very well-known title for that platform called Druid. Like John Passfield, Andrew also co-founded an Australian game development company, and in…
  • Gamasutra have re-printed an article that appeared in Game Developer Magazine late last year which lists 50 of the most important contributors to the games industry. The people who made the list are from a whole range of fields, from art and design, independent to triple A game developers. Joining the list which includes the likes of Steve Jobs, Will Wright, and Peter Moore, are two local Australian game developers. They are indie developer, Farbs, and Firemint CEO, Rob Murray. Congratulations…
  • My team and me have been working on this game, Super Laser, for many months. We finally have the Lite version done and it's now available on App Store. Super Laser is a classic Sci-Fi vertical shooter for iPhone and iPod Touch. All the background art is painstakingly handcrafted. Most of the enemies and bosses were modeled into 3D models, rendered out as 2D images and then touched up by hand. The Lite version is free so feel free to check it out and give us some feedbacks :) http://itunes.apple…
  • Canberra's premier game development studio has undergone another name change which has been causing some confusion around the recent X-COM press releases. Initially, they were known as Irrational Games Australia for the longest while, ever since the studio was set up back in 1997. They were renamed as 2K Australia in 2007, a year after Take-Two Interactive acquired Irrational Games (Boston and Australia). But now things are starting to get a little bit muddled up. While 2K Boston have reverted…
  • We finally have official confirmation on what Bioshock 1 & 2 developers and co-developers, 2K Marin and 2K Australia have been working on for the last few years, and it's none other than the oft-rumoured X-COM title. The press release from 2K games describes the game as a reboot of the X-COM franchise and will be focussing on a more story-driven FPS experience, rather than the turn-based tactical style of games in the past. From the press release... With BioShock 2, the team at 2K Marin…
  • Australian and New Zealand iPad game developers, I hope you've managed to somehow secure your new shiny Apple-made tablet for development, because Apple has announced that it will delay the global roll out of the iPad by one month. The iPad was launched in North America on the 3rd of April, with a promised launch everywhere else (well, mainly Spain, UK, Canada, France, Australia, Germany, Italy and Switzerland) a few weeks later on the 28th. Unfortunately, due to the overwhelming demand in the…
  • Halfbrick Studios have traditionally been a work-for-hire developer on handheld platforms like the Nintendo Gamoy Advance / DS and Sony PSP, but more recently have made big inroads on developing their own original titles for DLC services like XBox Live, the Apple Appstore, and PSP Minis. Gamepro.com has an interview with Halfbrick on their current batch of games as well as their thoughts on the current Digital Distribution services. It's well known that the XBox Live Indie Games market place is…
  • Film Victoria’s Digital Media Prototyping, Production Investment and Downloadable Games Initiative funding rounds close Tuesday 27 April 2010. This funding offers Victorian producers, publishers and developers financial assistance in the development of locally owned intellectual property. Film Victoria’s new Downloadable Games Initiative seeks to empower local producers looking to develop digital distribution projects for Xbox Live Arcade, Playstation Network, WiiWare, iTunes, Steam and other…
  • Game On free public programs - WEDNESDAY 14 - all welcome venue: the glasshouse, Musk Av, CIP, KG time: 5.00pm From Concept to proposal with Morgan Jaffit Indie game dev is typified by small teams, short production timelines and – ideally – getting a strong work out there that engages with its audience. Indie concepts are actually the most difficult to get right because they cannot hide behind big production budgets and glamorous high end visuals. Come and join us for a presentation by a games…
  • Philip To has worked on some of the big animated features to come from Hollywood. The Dreamworks animator is working in San Francisco on titles such as The Golden Compass, Madagascar 2 and Monsters vs Aliens. He's a former Sydney College of Fine Arts student and had a stint as an animator at Sydney's Team Bondi working on L.A Noire. He's spoken to Whereilive.com.au about his humble beginnings, and particularly the uncertainty of his chosen career path as a student, however he credits Team…