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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Gamespot caught up with Steve Stamatiadis, Creative Director at Krome Studios, at this year's GDC with a few questions on their upcoming release of Bade Kitten. Steve discusses the origins of Blade Kitten and what to expect in terms of gameplay, and there's a whole bunch of unseen footage of the game in there, so it's well worth a look!
  • Nocturnal is proud to announce the upcoming release of Flowerworks®: Follie's Adventure for the WiiWare™ service in Europe, Australia & New Zealand. Flowerworks: Follie's Adventure is an upgraded version of Flowerworks® (which is now available on WiiWare in the US), and will give fans even more reason to join Follie on her adventure! New major features include: • Two player co-operative play, allows a second player to join in the fun on any level. • New Beginner difficulty level for younger…
  • Hi folks, just like to share around my latest 3d work "Ice Dragon". It is inspired directly from the McFarlane dragon toy series and with some of my modification. Final low poly model sits at 7.1k polys with one 2k x 2k UV for textures. Model is done in Maya, Zbrush and Photoshop for texturing. I welcome any kinds of critics and comments, thanks guys:).
  • In July of 2009, Krome Studios reached the extraordinary milestone of a combined 400 employees from their Brisbane, Melbourne, and Adelaide studios. When questioned by Gamasutra on the size of the company, and knowing the economic crisis the world over was suffering at the time, CEO Robert Walsh responded with the following plans Krome had to make it through to the other end... That's very large for an independent developer. RW: Yeah, it is. And some of it has been natural and some of it has…
  • John Passfield is perhaps the most well known local games industry veteran. John published his first game, Halloween Harry, back in the early eighties on a Microbee (anyone remember those?!) and has been making games ever since. Andrew Bailey also made his programming debut on 8-bit hardware (the very popular Commodore 64) in his teens, and produced a very well-known title for that platform called Druid. Like John Passfield, Andrew also co-founded an Australian game development company, and in…
  • Gamasutra have re-printed an article that appeared in Game Developer Magazine late last year which lists 50 of the most important contributors to the games industry. The people who made the list are from a whole range of fields, from art and design, independent to triple A game developers. Joining the list which includes the likes of Steve Jobs, Will Wright, and Peter Moore, are two local Australian game developers. They are indie developer, Farbs, and Firemint CEO, Rob Murray. Congratulations…