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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Hi everyone. With Mole just about close to a month until it's iPhone release I wanted to show my thought process in how I went about designing Mole. One of the best ways to show you guys is to showcase the design document. So in the interest in sharing free information within our dev community and perhaps giving you guys something to reference. Here is my design documentation for Mole: http://www.designerwatts.com/Mole+-+Design+Directory?responseToken=a737… Also I made an article describing my…
  • Are we tired of these stories yet? Kotaku AU have reported that Melbourne games developer, Infinite Interactive, had shed a quarter of their staff today. Infinite Interactive CEO, Steve Fawkner, responded with a more correct figure and the reasons behind the reduction in staff numbers. We actually let 6 people go today. It’s always terrible that people need to be let go, but this was part of a small downsize after a large project (Puzzle Chronicles) finished with Konami. Ordinarily, we’d keep…
  • First off I’ll disclaim that as far as my experience at GCAP is concerned I was only a exhibitor. I didn’t attend any of the keynotes or talks. I sat in at the Mole table 90% of the time. The rest was spent talking to people and playing the other indie games. Play our GCAP submission of Mole! I noticed was that the event was quite small. Not to many stalls apart from the 9 indie games on display. I have to give props to 2K Australia for putting a stall up there and having so many of their…
  • Apple have released a list of the iPhone / iTouch App Store's ten best sellers for 2009, and amongst the huge publishers (EA Games, Gameloft) and well known licenses (Need for Speed, Sims, Assassins Creed etc) listed in it is the recently GDAA Awards celebrated title, Flight Control, by Melbourne developer, Firemint. It takes out the number #7 best selling title position, just behind Assassin's Creed: Altair's Chronicles. Firemint's other title, Real Racing, takes out an impressive second…
  • AIE and CIT are pleased to announce the Bachelor of Games and Virtual Worlds (Programming) being offered in partnership. The BGames&VW(Prog) is a 3 year degree focused on producing graduates for the simulation, virtual worlds and games industries. Students will get to experience AIE’s studio environment and work in teams with other programmers and artists, a unique feature of the degree. IT students enrolling at the AIE Canberra campus now have the option of enrolling in the Academy’s two…
  • Here are the results for The GDAA Game Developer 2009 Awards, announced at the Awards dinner night at Crown Tower on Monday night in Melbourne! Congratulations to those who won their categories, as well as all those who were nominated. Here we go: The independent games category: Nominees: Axis Mundi - Surface Studios Blakely Van de Buckle's Brass Caberet - Powderkeg Entertainment Bunni - Andre Spierings Hazard: The Journey of Life - Alexander Bruce hPlus TD - Kirlian Studios Last Life -…
  • woo, one down, 2 more to go :P (for my folio update) was fun doing somthing stylized for a change ^^ Based off an original concept by hethe: http://cghub.com/images/view/38426/
  • Ex-Fuzzyeyes staff have been letting us know for a while that the Brisbane game studio has been experiencing some difficulties and suffered huge retrenchments as a result, but now it's official. Wei-Yao Lu, CEO of Fuzzyeyes, has released the following statement regarding the mass staff lay-offs which have happened within the last few months. On 30th of September, FUZZYEYES has let go the majority of staffs as FUZZYEYES was confronted with number of challenges, including economic downturn and…
  • NEXT MEETING: Show Tell & Play WHO: Get in sync with IGDA Sydney as we gear up for the Global Game Jam 29-31 Jan 2010. It's gonna be big. www.GameJamSydney.com WHAT: Our first ever 'Freestyle Dev Battle' was a huge success & heaps of fun. The weekend saw a lab full of artists & coders split into two teams, each mashing intensively to produce a prototype 3D game based on a random brief, from scratch, in just 14 hours. Come see the results, talk to the teams and learn about the battle…
  • Tuesday 8 December 2009 - Sunday 14 February 2010 Open daily 10am - 6pm > Gallery 2 Free admission Play brilliant new games for free, as the Best of the Independent Games Festival returns to ACMI. Dubbed the 'Sundance of the game world', the IGF has previously featured the groundbreaking games Braid, Everyday Shooter, Drawinia, and Cloud, and premiered smash hits De Blob and Portal. Established in 1998 in San Francisco by CMP media (now Think Services), the annual festival encourages…